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02614f2f1a
Compilers optimise these back into shifts on architectures where shifts of negative integers work the same as mul/div, so this solves the UB without actually causing any performance issue.
53 lines
1.7 KiB
C
53 lines
1.7 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_FRAC_H
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#define COMMON_FRAC_H
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#include "common/scummsys.h"
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/**
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* The precision of the fractional (fixed point) type we define below.
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* Normally you should never have to modify this value.
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*/
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enum {
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FRAC_BITS = 16,
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FRAC_LO_MASK = ((1L << FRAC_BITS) - 1),
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FRAC_HI_MASK = ((1L << FRAC_BITS) - 1) << FRAC_BITS,
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FRAC_ONE = (1L << FRAC_BITS), // 1.0
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FRAC_HALF = (1L << (FRAC_BITS-1)) // 0.5
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};
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/**
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* Fixed-point fractions, used by the sound rate converter and other code.
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*/
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typedef int32 frac_t;
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inline frac_t doubleToFrac(double value) { return (frac_t)(value * FRAC_ONE); }
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inline double fracToDouble(frac_t value) { return ((double)value) / FRAC_ONE; }
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inline frac_t intToFrac(int16 value) { return value * (1 << FRAC_BITS); }
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inline int16 fracToInt(frac_t value) { return value / (1 << FRAC_BITS); }
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#endif
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