mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-31 16:03:24 +00:00
166 lines
4.5 KiB
C++
166 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "audio/chip.h"
|
|
#include "audio/mixer.h"
|
|
|
|
#include "common/timer.h"
|
|
|
|
namespace Audio {
|
|
|
|
void Chip::start(TimerCallback *callback, int timerFrequency) {
|
|
_callback.reset(callback);
|
|
startCallbacks(timerFrequency);
|
|
}
|
|
|
|
void Chip::stop() {
|
|
stopCallbacks();
|
|
_callback.reset();
|
|
}
|
|
|
|
RealChip::RealChip() : _baseFreq(0), _remainingTicks(0) {
|
|
}
|
|
|
|
RealChip::~RealChip() {
|
|
// Stop callbacks, just in case. If it's still playing at this
|
|
// point, there's probably a bigger issue, though. The subclass
|
|
// needs to call stop() or the pointer can still use be used in
|
|
// the mixer thread at the same time.
|
|
stop();
|
|
}
|
|
|
|
void RealChip::setCallbackFrequency(int timerFrequency) {
|
|
stopCallbacks();
|
|
startCallbacks(timerFrequency);
|
|
}
|
|
|
|
void RealChip::startCallbacks(int timerFrequency) {
|
|
_baseFreq = timerFrequency;
|
|
assert(_baseFreq > 0);
|
|
|
|
// We can't request more a timer faster than 100Hz. We'll handle this by calling
|
|
// the proc multiple times in onTimer() later on.
|
|
if (timerFrequency > kMaxFreq)
|
|
timerFrequency = kMaxFreq;
|
|
|
|
_remainingTicks = 0;
|
|
g_system->getTimerManager()->installTimerProc(timerProc, 1000000 / timerFrequency, this, "RealChip");
|
|
}
|
|
|
|
void RealChip::stopCallbacks() {
|
|
g_system->getTimerManager()->removeTimerProc(timerProc);
|
|
_baseFreq = 0;
|
|
_remainingTicks = 0;
|
|
}
|
|
|
|
void RealChip::timerProc(void *refCon) {
|
|
static_cast<RealChip *>(refCon)->onTimer();
|
|
}
|
|
|
|
void RealChip::onTimer() {
|
|
uint callbacks = 1;
|
|
|
|
if (_baseFreq > kMaxFreq) {
|
|
// We run faster than our max, so run the callback multiple
|
|
// times to approximate the actual timer callback frequency.
|
|
uint totalTicks = _baseFreq + _remainingTicks;
|
|
callbacks = totalTicks / kMaxFreq;
|
|
_remainingTicks = totalTicks % kMaxFreq;
|
|
}
|
|
|
|
// Call the callback multiple times. The if is on the inside of the
|
|
// loop in case the callback removes itself.
|
|
for (uint i = 0; i < callbacks; i++)
|
|
if (_callback && _callback->isValid())
|
|
(*_callback)();
|
|
}
|
|
|
|
EmulatedChip::EmulatedChip() :
|
|
_nextTick(0),
|
|
_samplesPerTick(0),
|
|
_baseFreq(0),
|
|
_handle(new Audio::SoundHandle()) { }
|
|
|
|
EmulatedChip::~EmulatedChip() {
|
|
// Stop callbacks, just in case. If it's still playing at this
|
|
// point, there's probably a bigger issue, though. The subclass
|
|
// needs to call stop() or the pointer can still use be used in
|
|
// the mixer thread at the same time.
|
|
stop();
|
|
|
|
delete _handle;
|
|
}
|
|
|
|
int EmulatedChip::readBuffer(int16 *buffer, const int numSamples) {
|
|
const int stereoFactor = isStereo() ? 2 : 1;
|
|
int len = numSamples / stereoFactor;
|
|
int step;
|
|
|
|
do {
|
|
step = len;
|
|
if (step > (_nextTick >> FIXP_SHIFT))
|
|
step = (_nextTick >> FIXP_SHIFT);
|
|
|
|
generateSamples(buffer, step * stereoFactor);
|
|
|
|
_nextTick -= step << FIXP_SHIFT;
|
|
if (!(_nextTick >> FIXP_SHIFT)) {
|
|
if (_callback && _callback->isValid())
|
|
(*_callback)();
|
|
|
|
_nextTick += _samplesPerTick;
|
|
}
|
|
|
|
buffer += step * stereoFactor;
|
|
len -= step;
|
|
} while (len);
|
|
|
|
return numSamples;
|
|
}
|
|
|
|
int EmulatedChip::getRate() const {
|
|
return g_system->getMixer()->getOutputRate();
|
|
}
|
|
|
|
void EmulatedChip::startCallbacks(int timerFrequency) {
|
|
setCallbackFrequency(timerFrequency);
|
|
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, _handle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
|
|
}
|
|
|
|
void EmulatedChip::stopCallbacks() {
|
|
g_system->getMixer()->stopHandle(*_handle);
|
|
}
|
|
|
|
void EmulatedChip::setCallbackFrequency(int timerFrequency) {
|
|
_baseFreq = timerFrequency;
|
|
assert(_baseFreq != 0);
|
|
|
|
int d = getRate() / _baseFreq;
|
|
int r = getRate() % _baseFreq;
|
|
|
|
// This is equivalent to (getRate() << FIXP_SHIFT) / BASE_FREQ
|
|
// but less prone to arithmetic overflow.
|
|
|
|
_samplesPerTick = (d << FIXP_SHIFT) + (r << FIXP_SHIFT) / _baseFreq;
|
|
}
|
|
|
|
} // End of namespace Audio
|