scummvm/engines/avalanche
2024-07-27 14:00:48 +03:00
..
animation.cpp JANITORIAL: Fix indexes typo in animation.cpp 2024-07-27 00:40:18 +03:00
animation.h
avalanche.cpp ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
avalanche.h ENGINES: Added optional parameter to canSave/LoadGameStateCurrently() for indicating the reason 2023-12-08 12:21:16 +01:00
avalot.cpp COMMON: Move more maths functions into the Math namespace 2024-07-27 14:00:48 +03:00
avalot.h
background.cpp AVALANCHE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
background.h AVALANCHE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
clock.cpp
clock.h
closing.cpp
closing.h
configure.engine
console.cpp
console.h
credits.pl
detection.cpp AVALANCHE: Fix GCC Compiler Warnings 2024-07-15 00:56:08 +01:00
detection.h ENGINES: Add ADDynamicGameDescription class 2024-06-30 18:39:06 +02:00
dialogs.cpp
dialogs.h
dropdown.cpp
dropdown.h
enums.h
ghostroom.cpp
ghostroom.h
graphics.cpp COMMON: Move more maths functions into the Math namespace 2024-07-27 14:00:48 +03:00
graphics.h AVALANCHE: Migrate engine to Path 2023-12-24 13:19:25 +01:00
help.cpp
help.h
highscore.cpp
highscore.h
mainmenu.cpp
mainmenu.h
metaengine.cpp ENGINES: Create a type aware advanced meta engine 2024-06-30 18:39:06 +02:00
module.mk
nim.cpp AVALANCE: Use true/false keywords for boolean variables 2024-05-13 09:47:28 +03:00
nim.h
parser.cpp
parser.h
POTFILES
sequence.cpp
sequence.h
shootemup.cpp
shootemup.h
sound.cpp
sound.h
timer.cpp
timer.h