scummvm/engines/cruise/metaengine.cpp
2024-07-15 12:19:26 +03:00

221 lines
7.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "common/savefile.h"
#include "common/system.h"
#include "engines/advancedDetector.h"
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
#include "cruise/cruise.h"
#include "cruise/saveload.h"
#include "cruise/detection.h"
namespace Cruise {
const char *CruiseEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
Common::Language CruiseEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::Platform CruiseEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
} // End of namespace Cruise
class CruiseMetaEngine : public AdvancedMetaEngine<Cruise::CRUISEGameDescription> {
public:
const char *getName() const override {
return "cruise";
}
bool hasFeature(MetaEngineFeature f) const override;
int getMaximumSaveSlot() const override { return 99; }
SaveStateList listSaves(const char *target) const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
Common::Error createInstance(OSystem *syst, Engine **engine, const Cruise::CRUISEGameDescription *desc) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
};
bool CruiseMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSupportsLoadingDuringStartup);
}
SaveStateList CruiseMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern("cruise.s##");
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
Cruise::CruiseSavegameHeader header;
if (Cruise::readSavegameHeader(in, header))
saveList.push_back(SaveStateDescriptor(this, slotNum, header.saveName));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
void CruiseMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(Cruise::CruiseEngine::getSavegameFile(slot));
}
SaveStateDescriptor CruiseMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
Cruise::CruiseEngine::getSavegameFile(slot));
if (f) {
Cruise::CruiseSavegameHeader header;
if (!Cruise::readSavegameHeader(f, header, false)) {
delete f;
return SaveStateDescriptor();
}
delete f;
// Create the return descriptor
SaveStateDescriptor desc(this, slot, header.saveName);
desc.setThumbnail(header.thumbnail);
return desc;
}
return SaveStateDescriptor();
}
Common::Error CruiseMetaEngine::createInstance(OSystem *syst, Engine **engine, const Cruise::CRUISEGameDescription *desc) const {
*engine = new Cruise::CruiseEngine(syst,desc);
return Common::kNoError;
}
Common::KeymapArray CruiseMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace Cruise;
Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "cruise-default", _("Default keymappings"));
Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, "game-shortcuts", _("Game keymappings"));
Action *act;
act = new Action(kStandardActionLeftClick, _("Left click"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeyMap->addAction(act);
act = new Action(kStandardActionRightClick, _("Right click"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeyMap->addAction(act);
// I18N: Game runs at faster speed
act = new Action("FASTMODE", _("Fast mode"));
act->setCustomEngineActionEvent(kActionFastMode);
act->addDefaultInputMapping("C+f");
act->addDefaultInputMapping("JOY_CENTER");
gameKeyMap->addAction(act);
act = new Action("INVENTORY", _("Inventory"));
act->setCustomEngineActionEvent(kActionInventory);
act->addDefaultInputMapping("F9");
act->addDefaultInputMapping("JOY_X");
gameKeyMap->addAction(act);
// I18N: Opens menu with player commands
act = new Action("PLAYERMENU", _("Player menu"));
act->setCustomEngineActionEvent(kActionPlayerMenu);
act->addDefaultInputMapping("F10");
act->addDefaultInputMapping("JOY_Y");
gameKeyMap->addAction(act);
act = new Action("INCGAMESPEED", _("Increase game speed"));
act->setCustomEngineActionEvent(kActionIncreaseGameSpeed);
act->addDefaultInputMapping("KP_PLUS");
act->addDefaultInputMapping("JOY_UP");
gameKeyMap->addAction(act);
act = new Action("DECGAMESPEED", _("Decrease game speed"));
act->setCustomEngineActionEvent(kActionDecreaseGameSpeed);
act->addDefaultInputMapping("KP_MINUS");
act->addDefaultInputMapping("JOY_DOWN");
gameKeyMap->addAction(act);
act = new Action("PAUSE", _("Pause"));
act->setCustomEngineActionEvent(kActionPause);
act->addDefaultInputMapping("p");
act->addDefaultInputMapping("JOY_RIGHT_STICK");
gameKeyMap->addAction(act);
act = new Action("ESC", _("Escape"));
act->setCustomEngineActionEvent(kActionEscape);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
gameKeyMap->addAction(act);
act = new Action("EXITGAME", _("Exit game"));
act->setCustomEngineActionEvent(kActionExit);
act->addDefaultInputMapping("x");
act->addDefaultInputMapping("JOY_LEFT_STICK");
gameKeyMap->addAction(act);
KeymapArray keymaps(2);
keymaps[0] = engineKeyMap;
keymaps[1] = gameKeyMap;
return keymaps;
}
#if PLUGIN_ENABLED_DYNAMIC(CRUISE)
REGISTER_PLUGIN_DYNAMIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CRUISE, PLUGIN_TYPE_ENGINE, CruiseMetaEngine);
#endif