scummvm/engines/cruise/object.h
2021-12-26 18:48:43 +01:00

59 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CRUISE_OBJECT_H
#define CRUISE_OBJECT_H
#include "cruise/overlay.h"
namespace Cruise {
struct gfxEntryStruct {
uint8 *imagePtr;
int imageSize;
int fontIndex;
int height;
int width; // for font: max right border; for sprite: just width
};
struct objectParamsQuery {
int16 X;
int16 Y;
int16 baseFileIdx;
int16 fileIdx;
int16 scale;
int16 state;
int16 state2;
int16 nbState;
};
objDataStruct *getObjectDataFromOverlay(int ovlIdx, int objIdx);
int16 getSingleObjectParam(int16 overlayIdx, int16 param2, int16 param3, int16 * returnParam);
int16 getMultipleObjectParam(int16 overlayIdx, int16 objectIdx, objectParamsQuery * returnParam);
void objectReset();
const char *getObjectName(int index, const char *string);
int getObjectClass(int overlayIdx, int objIdx);
} // End of namespace Cruise
#endif