mirror of
https://github.com/libretro/scummvm.git
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58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "darkseed/anm.h"
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namespace Darkseed {
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bool Anm::load(const Common::Path &filename, int deltaOffset) {
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if (_file.isOpen()) {
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_file.close();
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}
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if (!_file.open(filename)) {
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return false;
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}
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_numRecords = _file.readUint16LE();
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_assetFileId = _file.readUint16LE();
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_deltaOffset = deltaOffset;
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return true;
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}
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bool Anm::getImg(uint16 index, Img &img, bool includesPosition) {
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_file.seek(4 + index * 2);
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int offset = _file.readUint16LE() + _deltaOffset;
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_file.seek((offset * 16) + (4 + _numRecords * 2));
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if (includesPosition) {
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img.load(_file);
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} else {
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img.loadWithoutPosition(_file);
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}
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debug("Loaded %d (%d,%d) (%d,%d) %x", index, img.getX(), img.getY(), img.getWidth(), img.getHeight(), 0);
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return false;
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}
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int Anm::numImages() {
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return _numRecords;
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}
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} // namespace Darkseed
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