scummvm/engines/darkseed/anm.cpp

58 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/debug.h"
#include "darkseed/anm.h"
namespace Darkseed {
bool Anm::load(const Common::Path &filename, int deltaOffset) {
if (_file.isOpen()) {
_file.close();
}
if (!_file.open(filename)) {
return false;
}
_numRecords = _file.readUint16LE();
_assetFileId = _file.readUint16LE();
_deltaOffset = deltaOffset;
return true;
}
bool Anm::getImg(uint16 index, Img &img, bool includesPosition) {
_file.seek(4 + index * 2);
int offset = _file.readUint16LE() + _deltaOffset;
_file.seek((offset * 16) + (4 + _numRecords * 2));
if (includesPosition) {
img.load(_file);
} else {
img.loadWithoutPosition(_file);
}
debug("Loaded %d (%d,%d) (%d,%d) %x", index, img.getX(), img.getY(), img.getWidth(), img.getHeight(), 0);
return false;
}
int Anm::numImages() {
return _numRecords;
}
} // namespace Darkseed