scummvm/engines/darkseed/nsp.h

85 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DARKSEED_NSP_H
#define DARKSEED_NSP_H
#include "common/array.h"
#include "common/scummsys.h"
#include "common/file.h"
#include "graphics/surface.h"
namespace Darkseed {
class Sprite {
public:
uint16 _width;
uint16 _height;
uint16 _pitch;
Common::Array<uint8> _pixels;
public:
Sprite(uint16 width, uint16 height, uint16 pitch);
bool loadData(Common::SeekableReadStream &readStream);
void draw(int x, int y, uint16 frameBottom = 0) const;
void draw(Graphics::Surface *dst, int x, int y, uint16 frameBottom = 0) const;
void drawScaled(int x, int y, int destWidth, int destHeight, bool flipX) const;
private:
void clipToScreen(int x, int y, uint16 frameBottom, uint16 *clippedWidth, uint16 *clippedHeight) const;
};
class Obt {
public:
uint8 _numFrames;
Common::Array<int32> _deltaX;
Common::Array<int32> _deltaY;
Common::Array<uint8> _frameNo;
Common::Array<uint8> _frameDuration;
Obt();
virtual ~Obt();
};
class Nsp {
private:
Common::Array<Sprite> _frames;
Common::Array<Obt> _animations;
public:
bool load(const Common::Path &filename);
bool containsSpriteAt(int index) {
return (int)_frames.size() > index;
}
const Sprite &getSpriteAt(int index) const;
const Obt &getAnimAt(int index);
int16 getTotalAnim() {
return (int16)_animations.size();
}
int16 getMaxSpriteWidth();
private:
bool load(Common::SeekableReadStream &readStream);
bool loadObt(const Common::Path &filename);
};
} // namespace Darkseed
#endif // DARKSEED_NSP_H