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https://github.com/libretro/scummvm.git
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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_CONSOLE_H
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#define DM_CONSOLE_H
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#include "gui/debugger.h"
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namespace DM {
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class DMEngine;
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class Console : public GUI::Debugger {
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private:
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DMEngine *_vm;
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bool Cmd_godmode(int argc, const char **argv);
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bool Cmd_noclip(int argc, const char **argv);
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bool Cmd_pos(int argc, const char **argv);
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bool Cmd_map(int argc, const char **argv);
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bool Cmd_listItems(int argc, const char **argv);
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bool Cmd_gimme(int argc, const char **argv);
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const char *debugGetDirectionName(int16 dir);
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public:
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explicit Console(DM::DMEngine *vm);
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~Console(void) override {}
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bool _debugGodmodeMana;
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bool _debugGodmodeHP;
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bool _debugGodmodeStamina;
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bool _debugNoclip;
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};
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}
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#endif
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