scummvm/engines/dm/console.h
2021-12-26 18:48:43 +01:00

61 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DM_CONSOLE_H
#define DM_CONSOLE_H
#include "gui/debugger.h"
namespace DM {
class DMEngine;
class Console : public GUI::Debugger {
private:
DMEngine *_vm;
bool Cmd_godmode(int argc, const char **argv);
bool Cmd_noclip(int argc, const char **argv);
bool Cmd_pos(int argc, const char **argv);
bool Cmd_map(int argc, const char **argv);
bool Cmd_listItems(int argc, const char **argv);
bool Cmd_gimme(int argc, const char **argv);
const char *debugGetDirectionName(int16 dir);
public:
explicit Console(DM::DMEngine *vm);
~Console(void) override {}
bool _debugGodmodeMana;
bool _debugGodmodeHP;
bool _debugGodmodeStamina;
bool _debugNoclip;
};
}
#endif