scummvm/engines/dm/module.mk
2021-12-26 18:48:43 +01:00

65 lines
1.5 KiB
Makefile

# ScummVM - Graphic Adventure Engine
#
# ScummVM is the legal property of its developers, whose names
# are too numerous to list here. Please refer to the COPYRIGHT
# file distributed with this source distribution.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
#
#
#
# Based on the Reverse Engineering work of Christophe Fontanel,
# maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
#
MODULE := engines/dm
MODULE_OBJS := \
champion.o \
console.o \
dialog.o \
dm.o \
dmglobals.o \
dungeonman.o \
eventman.o \
gfx.o \
group.o \
inventory.o \
loadsave.o \
lzw.o \
menus.o \
metaengine.o \
movesens.o \
objectman.o \
projexpl.o \
sounds.o \
text.o \
timeline.o
MODULE_DIRS += \
engines/dm
# This module can be built as a plugin
ifeq ($(ENABLE_DM), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o