scummvm/engines/dreamweb/saveload.cpp

926 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
#include "engines/metaengine.h"
#include "graphics/thumbnail.h"
#include "gui/saveload.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "common/savefile.h"
#include "common/serializer.h"
namespace DreamWeb {
// Temporary storage for loading the room from a savegame
Room g_madeUpRoomDat;
void syncReelRoutine(Common::Serializer &s, ReelRoutine *reel) {
s.syncAsByte(reel->reallocation);
s.syncAsByte(reel->mapX);
s.syncAsByte(reel->mapY);
s.syncAsUint16LE(reel->_reelPointer);
s.syncAsByte(reel->period);
s.syncAsByte(reel->counter);
s.syncAsByte(reel->b7);
}
void syncGameVars(Common::Serializer &s, GameVars &vars) {
s.syncAsByte(vars._startVars);
s.syncAsByte(vars._progressPoints);
s.syncAsByte(vars._watchOn);
s.syncAsByte(vars._shadesOn);
s.syncAsByte(vars._secondCount);
s.syncAsByte(vars._minuteCount);
s.syncAsByte(vars._hourCount);
s.syncAsByte(vars._zoomOn);
s.syncAsByte(vars._location);
s.syncAsByte(vars._exPos);
s.syncAsUint16LE(vars._exFramePos);
s.syncAsUint16LE(vars._exTextPos);
s.syncAsUint16LE(vars._card1Money);
s.syncAsUint16LE(vars._listPos);
s.syncAsByte(vars._ryanPage);
s.syncAsUint16LE(vars._watchingTime);
s.syncAsUint16LE(vars._reelToWatch);
s.syncAsUint16LE(vars._endWatchReel);
s.syncAsByte(vars._speedCount);
s.syncAsByte(vars._watchSpeed);
s.syncAsUint16LE(vars._reelToHold);
s.syncAsUint16LE(vars._endOfHoldReel);
s.syncAsByte(vars._watchMode);
s.syncAsByte(vars._destAfterHold);
s.syncAsByte(vars._newsItem);
s.syncAsByte(vars._liftFlag);
s.syncAsByte(vars._liftPath);
s.syncAsByte(vars._lockStatus);
s.syncAsByte(vars._doorPath);
s.syncAsByte(vars._countToOpen);
s.syncAsByte(vars._countToClose);
s.syncAsByte(vars._rockstarDead);
s.syncAsByte(vars._generalDead);
s.syncAsByte(vars._sartainDead);
s.syncAsByte(vars._aideDead);
s.syncAsByte(vars._beenMugged);
s.syncAsByte(vars._gunPassFlag);
s.syncAsByte(vars._canMoveAltar);
s.syncAsByte(vars._talkedToAttendant);
s.syncAsByte(vars._talkedToSparky);
s.syncAsByte(vars._talkedToBoss);
s.syncAsByte(vars._talkedToRecep);
s.syncAsByte(vars._cardPassFlag);
s.syncAsByte(vars._madmanFlag);
s.syncAsByte(vars._keeperFlag);
s.syncAsByte(vars._lastTrigger);
s.syncAsByte(vars._manDead);
s.syncAsByte(vars._seed1);
s.syncAsByte(vars._seed2);
s.syncAsByte(vars._seed3);
s.syncAsByte(vars._needToTravel);
s.syncAsByte(vars._throughDoor);
s.syncAsByte(vars._newObs);
s.syncAsByte(vars._ryanOn);
s.syncAsByte(vars._combatCount);
s.syncAsByte(vars._lastWeapon);
s.syncAsByte(vars._dreamNumber);
s.syncAsByte(vars._roomAfterDream);
s.syncAsByte(vars._shakeCounter);
}
void DreamWebEngine::loadGame() {
commandOnlyCond(41, 246);
if (_mouseButton == _oldButton)
return; // "noload"
if (_mouseButton == 1)
doLoad(-1);
}
// if -1, open menu to ask for slot to load
// if >= 0, directly load from that slot
void DreamWebEngine::doLoad(int savegameId) {
_loadingOrSave = 1;
if (ConfMan.getBool("originalsaveload") && savegameId == -1) {
showOpBox();
showLoadOps();
_currentSlot = 0;
showSlots();
showNames();
_pointerFrame = 0;
workToScreenM();
namesToOld();
_getBack = 0;
while (_getBack == 0) {
if (_quitRequested)
return;
delPointer();
readMouse();
showPointer();
waitForVSync();
dumpPointer();
dumpTextLine();
RectWithCallback loadlist[] = {
{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamWebEngine::actualLoad },
{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamWebEngine::selectSlot },
{ kOpsx+158,kOpsx+158+(18*3),kOpsy-17,kOpsy-1,&DreamWebEngine::selectSaveLoadPage },
{ 0,320,0,200,&DreamWebEngine::blank },
{ 0xFFFF,0,0,0,nullptr }
};
checkCoords(loadlist);
if (_getBack == 2)
return; // "quitloaded"
}
} else {
if (savegameId == -1) {
// Wait till both mouse buttons are up. We should wait till the user
// releases the mouse button, otherwise the follow-up mouseup event
// will trigger a load of the save slot under the mouse cursor. Fixes
// bug #6175.
while (_oldMouseState > 0) {
readMouse();
g_system->delayMillis(10);
}
// Open dialog to get savegameId
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
savegameId = dialog->runModalWithCurrentTarget();
delete dialog;
}
if (savegameId < 0) {
_getBack = 0;
return;
}
loadPosition(savegameId);
_getBack = 1;
}
// If we reach this point, loadPosition() has just been called.
// Among other things, it will have filled g_MadeUpRoomDat.
_saveGraphics.clear();
startLoading(g_madeUpRoomDat);
_sound->loadRoomsSample(_roomsSample);
_roomLoaded = 1;
_newLocation = 255;
clearSprites();
initMan();
initRain();
_textAddressX = 13;
_textAddressY = 182;
_textLen = 240;
startup();
workToScreen();
_getBack = 4;
}
void DreamWebEngine::saveGame() {
if (_vars._manDead == 2) {
blank();
return;
}
commandOnlyCond(44, 247);
if (_mouseButton != 1)
return;
_loadingOrSave = 2;
if (ConfMan.getBool("originalsaveload")) {
showOpBox();
showSaveOps();
_currentSlot = 0;
showSlots();
showNames();
workToScreenM();
namesToOld();
_bufferIn = 0;
_bufferOut = 0;
_getBack = 0;
while (_getBack == 0) {
if (_quitRequested)
return;
delPointer();
checkInput();
readMouse();
showPointer();
waitForVSync();
dumpPointer();
dumpTextLine();
RectWithCallback savelist[] = {
{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamWebEngine::actualSave },
{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamWebEngine::selectSlot },
{ kOpsx+158,kOpsx+158+(18*3),kOpsy-17,kOpsy-1,&DreamWebEngine::selectSaveLoadPage },
{ 0,320,0,200,&DreamWebEngine::blank },
{ 0xFFFF,0,0,0,nullptr }
};
checkCoords(savelist);
}
return;
} else {
// Wait till both mouse buttons are up. We should wait till the user
// releases the mouse button, otherwise the follow-up mouseup event
// will trigger a save into the save slot under the mouse cursor. Fixes
// bug #6175.
while (_oldMouseState > 0) {
readMouse();
g_system->delayMillis(10);
}
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
int savegameId = dialog->runModalWithCurrentTarget();
Common::String game_description = dialog->getResultString();
if (game_description.empty())
game_description = "Untitled";
delete dialog;
if (savegameId < 0) {
_getBack = 0;
return;
}
char descbuf[17] = { 2, 0 };
Common::strlcpy((char *)descbuf + 1, game_description.c_str(), 16);
unsigned int desclen = game_description.size();
if (desclen > 15)
desclen = 15;
// zero terminate, and pad with ones
descbuf[++desclen] = 0;
while (desclen < 16)
descbuf[++desclen] = 1;
// TODO: The below is copied from actualsave
_saveGraphics.clear();
restoreAll(); // reels
_textAddressX = 13;
_textAddressY = 182;
_textLen = 240;
redrawMainScrn();
workToScreen(); // show the main screen without the mouse pointer
// We need to save after the scene has been redrawn, to capture the
// correct screen thumbnail
savePosition(savegameId, descbuf);
workToScreenM();
_getBack = 4;
}
}
void DreamWebEngine::namesToOld() {
memcpy(_saveNamesOld, _saveNames, 17*21);
}
void DreamWebEngine::oldToNames() {
memcpy(_saveNames, _saveNamesOld, 17*21);
}
void DreamWebEngine::saveLoad() {
if (ConfMan.getBool("originalsaveload"))
createThumbnail(_thumbnail);
if (_vars._watchingTime || (_pointerMode == 2)) {
blank();
return;
}
commandOnlyCond(43, 253);
if ((_mouseButton != _oldButton) && (_mouseButton & 1))
doSaveLoad();
}
void DreamWebEngine::doSaveLoad() {
_pointerFrame = 0;
_textAddressX = 70;
_textAddressY = 182-8;
_textLen = 181;
_manIsOffScreen = 1;
clearWork();
createPanel2();
underTextLine();
getRidOfAll();
loadSaveBox();
showOpBox();
showMainOps();
workToScreen();
RectWithCallback opsList[] = {
{ kOpsx+59,kOpsx+114,kOpsy+30,kOpsy+76,&DreamWebEngine::getBackFromOps },
{ kOpsx+10,kOpsx+77,kOpsy+10,kOpsy+59,&DreamWebEngine::DOSReturn },
{ kOpsx+128,kOpsx+190,kOpsy+16,kOpsy+100,&DreamWebEngine::discOps },
{ 0,320,0,200,&DreamWebEngine::blank },
{ 0xFFFF,0,0,0,nullptr }
};
bool firstOps = true;
do { // restart ops
if (firstOps) {
firstOps = false;
} else {
showOpBox();
showMainOps();
workToScreenM();
}
_getBack = 0;
do { // wait ops
if (_quitRequested) {
_manIsOffScreen = 0;
return;
}
readMouse();
showPointer();
waitForVSync();
dumpPointer();
dumpTextLine();
delPointer();
checkCoords(opsList);
} while (!_getBack);
} while (_getBack == 2);
_textAddressX = 13;
_textAddressY = 182;
_textLen = 240;
if (_getBack != 4) {
_saveGraphics.clear();
restoreAll();
redrawMainScrn();
workToScreenM();
_commandType = 200;
}
_manIsOffScreen = 0;
}
void DreamWebEngine::getBackFromOps() {
if (_vars._manDead == 2)
blank();
else
getBack1();
}
void DreamWebEngine::getBackToOps() {
commandOnlyCond(42, 201);
if (_mouseButton != _oldButton) {
if (_mouseButton & 1) {
oldToNames();
_getBack = 2;
}
}
}
void DreamWebEngine::showMainOps() {
showFrame(_saveGraphics, kOpsx+10, kOpsy+10, 8, 0);
showFrame(_saveGraphics, kOpsx+59, kOpsy+30, 7, 0);
showFrame(_saveGraphics, kOpsx+128+4, kOpsy+12, 1, 0);
}
void DreamWebEngine::showDiscOps() {
showFrame(_saveGraphics, kOpsx+128+4, kOpsy+12, 1, 0);
showFrame(_saveGraphics, kOpsx+10, kOpsy+10, 9, 0);
showFrame(_saveGraphics, kOpsx+59, kOpsy+30, 10, 0);
showFrame(_saveGraphics, kOpsx+176+2, kOpsy+60-4, 5, 0);
}
void DreamWebEngine::discOps() {
commandOnlyCond(43, 249);
if (_mouseButton == _oldButton || !(_mouseButton & 1))
return;
scanForNames();
_loadingOrSave = 2;
showOpBox();
showDiscOps();
_currentSlot = 0;
workToScreenM();
_getBack = 0;
RectWithCallback discOpsList[] = {
{ kOpsx+59,kOpsx+114,kOpsy+30,kOpsy+76,&DreamWebEngine::loadGame },
{ kOpsx+10,kOpsx+79,kOpsy+10,kOpsy+59,&DreamWebEngine::saveGame },
{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
{ 0,320,0,200,&DreamWebEngine::blank },
{ 0xFFFF,0,0,0,nullptr }
};
do {
if (_quitRequested)
return; // quitdiscops
delPointer();
readMouse();
showPointer();
waitForVSync();
dumpPointer();
dumpTextLine();
checkCoords(discOpsList);
} while (!_getBack);
}
void DreamWebEngine::actualSave() {
commandOnlyCond(44, 222);
if (!(_mouseButton & 1))
return;
unsigned int slot = _currentSlot + 7 * _saveLoadPage;
const char *desc = &_saveNames[17*slot];
if (desc[1] == 0) // The actual description string starts at desc[1]
return;
savePosition(slot, desc);
_saveGraphics.clear();
restoreAll(); // reels
_textAddressX = 13;
_textAddressY = 182;
_textLen = 240;
redrawMainScrn();
workToScreenM();
_getBack = 4;
}
void DreamWebEngine::actualLoad() {
commandOnlyCond(41, 221);
if (_mouseButton == _oldButton || _mouseButton != 1)
return;
unsigned int slot = _currentSlot + 7 * _saveLoadPage;
const char *desc = &_saveNames[17*slot];
if (desc[1] == 0) // The actual description string starts at desc[1]
return;
loadPosition(slot);
_getBack = 1;
}
void DreamWebEngine::savePosition(unsigned int slot, const char *descbuf) {
const Room &currentRoom = g_roomData[_vars._location];
Room madeUpRoom = currentRoom;
madeUpRoom.roomsSample = _roomsSample;
madeUpRoom.mapX = _mapX;
madeUpRoom.mapY = _mapY;
madeUpRoom.liftFlag = _vars._liftFlag;
madeUpRoom.b21 = _mansPath;
madeUpRoom.facing = _facing;
madeUpRoom.b27 = 255;
Common::String filename = getSavegameFilename(slot);
debug(1, "savePosition: slot %d filename %s", slot, filename.c_str());
Common::OutSaveFile *outSaveFile = getSaveFileManager()->openForSaving(filename);
if (!outSaveFile) // TODO: Do proper error handling!
error("save could not be opened for writing");
// Initialize new header
FileHeader header;
// Note: _desc is not zero-terminated
const char *desc = "DREAMWEB DATA FILE COPYRIGHT 1992 CREATIVE REALITY";
assert(strlen(desc) == sizeof(header._desc));
memcpy(header._desc, desc, sizeof(header._desc));
memset(&header._len[0], 0, sizeof(header._len));
memset(&header._padding[0], 0, sizeof(header._padding));
// fill length fields in savegame file header
uint16 len[6] = { 17, kLengthofvars, kLengthofextra,
4*kNumChanges, 48, kNumReelRoutines*8+1 };
for (int i = 0; i < 6; ++i)
header.setLen(i, len[i]);
// Write a new section with data that we need for ScummVM (version,
// thumbnail, played time etc). We don't really care for its size,
// so we just set it to a magic number.
header.setLen(6, SCUMMVM_BLOCK_MAGIC_SIZE);
outSaveFile->write((const uint8 *)&header, sizeof(FileHeader));
outSaveFile->write(descbuf, len[0]);
// TODO: Convert more to serializer?
Common::Serializer s(nullptr, outSaveFile);
syncGameVars(s, _vars);
// the Extras segment:
outSaveFile->write((const uint8 *)_exFrames._frames, kFrameBlocksize);
outSaveFile->write((const uint8 *)_exFrames._data, kExframeslen);
outSaveFile->write((const uint8 *)_exData, sizeof(DynObject)*kNumexobjects);
outSaveFile->write((const uint8 *)_exText._offsetsLE, 2*(kNumExObjects+2));
outSaveFile->write((const uint8 *)_exText._text, kExtextlen);
outSaveFile->write(_listOfChanges, len[3]);
// len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
outSaveFile->write((const uint8 *)&madeUpRoom, sizeof(Room));
outSaveFile->write(_roomsCanGo, 16);
for (unsigned int i = 0; i < kNumReelRoutines; ++i) {
syncReelRoutine(s, &_reelRoutines[i]);
}
// Terminator
s.syncAsByte(_reelRoutines[kNumReelRoutines].reallocation);
// ScummVM data block
outSaveFile->writeUint32BE(SCUMMVM_HEADER);
outSaveFile->writeByte(SAVEGAME_VERSION);
TimeDate curTime;
g_system->getTimeAndDate(curTime);
uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
uint32 playTime = g_engine->getTotalPlayTime() / 1000;
outSaveFile->writeUint32LE(saveDate);
outSaveFile->writeUint32LE(saveTime);
outSaveFile->writeUint32LE(playTime);
if (ConfMan.getBool("originalsaveload"))
Graphics::saveThumbnail(*outSaveFile, _thumbnail);
else
Graphics::saveThumbnail(*outSaveFile);
outSaveFile->finalize();
if (outSaveFile->err()) {
// TODO: Do proper error handling
warning("an error occurred while writing the savegame");
}
delete outSaveFile;
}
// Utility struct for a savegame sanity check in loadPosition
struct FrameExtent {
uint16 start;
uint16 length;
bool operator<(const struct FrameExtent& other) const { return start<other.start; }
};
void DreamWebEngine::loadPosition(unsigned int slot) {
_timeCount = 0;
clearChanges();
Common::String filename = getSavegameFilename(slot);
debug(1, "loadPosition: slot %d filename %s", slot, filename.c_str());
Common::InSaveFile *inSaveFile = getSaveFileManager()->openForLoading(filename);
if (!inSaveFile) // TODO: Do proper error handling!
error("save could not be opened for reading");
FileHeader header;
inSaveFile->read((uint8 *)&header, sizeof(FileHeader));
// read segment lengths from savegame file header
int len[6];
for (int i = 0; i < 6; ++i)
len[i] = header.len(i);
if (len[0] != 17)
::error("Error loading save: description buffer isn't 17 bytes");
if (slot < 21) {
inSaveFile->read(&_saveNames[17*slot], len[0]);
} else {
// The savenames buffer only has room for 21 descriptions
uint8 namebuf[17];
inSaveFile->read(namebuf, 17);
}
// TODO: Use serializer for more?
Common::Serializer s(inSaveFile, nullptr);
syncGameVars(s, _vars);
// the Extras segment:
inSaveFile->read((uint8 *)_exFrames._frames, kFrameBlocksize);
inSaveFile->read((uint8 *)_exFrames._data, kExframeslen);
inSaveFile->read((uint8 *)_exData, sizeof(DynObject)*kNumexobjects);
inSaveFile->read((uint8 *)_exText._offsetsLE, 2*(kNumExObjects+2));
inSaveFile->read((uint8 *)_exText._text, kExtextlen);
inSaveFile->read(_listOfChanges, len[3]);
// len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
// Note: the values read into g_madeUpRoomDat are only used in actualLoad,
// which is (almost) immediately called after this function
inSaveFile->read((uint8 *)&g_madeUpRoomDat, sizeof(Room));
inSaveFile->read(_roomsCanGo, 16);
for (unsigned int i = 0; i < kNumReelRoutines; ++i) {
syncReelRoutine(s, &_reelRoutines[i]);
}
// Terminator
s.syncAsByte(_reelRoutines[kNumReelRoutines].reallocation);
// Check if there's a ScummVM data block
if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) {
uint32 tag = inSaveFile->readUint32BE();
if (tag != SCUMMVM_HEADER) {
warning("ScummVM data block found, but the block header is incorrect - skipping");
delete inSaveFile;
return;
}
byte version = inSaveFile->readByte();
if (version > SAVEGAME_VERSION) {
warning("ScummVM data block found, but it has been saved with a newer version of ScummVM - skipping");
delete inSaveFile;
return;
}
inSaveFile->skip(4); // saveDate
inSaveFile->skip(4); // saveTime
uint32 playTime = inSaveFile->readUint32LE();
g_engine->setTotalPlayTime(playTime * 1000);
// The thumbnail data follows, but we don't need it here
}
delete inSaveFile;
// Do a sanity check on exFrames data to detect exFrames corruption
// caused by a (now fixed) bug in emergencyPurge. See bug #6196.
// Gather the location of frame data of all used ex object frames.
Common::List<FrameExtent> flist;
for (unsigned int i = 0; i < kNumexobjects; ++i) {
if (_exData[i].mapad[0] != 0xff) {
FrameExtent fe;
Frame *frame = &_exFrames._frames[3*i+0];
fe.start = frame->ptr();
fe.length = frame->width * frame->height;
flist.push_back(fe);
frame = &_exFrames._frames[3*i+1];
fe.start = frame->ptr();
fe.length = frame->width * frame->height;
flist.push_back(fe);
}
}
// ...and check if the frames overlap.
Common::sort(flist.begin(), flist.end(), Common::Less<FrameExtent>());
Common::List<FrameExtent>::const_iterator iter;
uint16 curEnd = 0;
for (iter = flist.begin(); iter != flist.end(); ++iter) {
if (iter->start < curEnd)
error("exFrames data corruption in savegame");
curEnd = iter->start + iter->length;
}
if (curEnd > _vars._exFramePos) {
if (curEnd > kExframeslen)
error("exFrames data corruption in savegame");
warning("Fixing up exFramePos");
_vars._exFramePos = curEnd;
}
// (end of sanity check)
}
// Count number of save files, and load their descriptions into _saveNames
uint DreamWebEngine::scanForNames() {
// There are 21 save slots, each of which are 17 bytes. The first byte
// doesn't seem to be used. The name starts at the second byte. All the
// slots are initialized to be empty.
for (unsigned int slot = 0; slot < 21; ++slot) {
_saveNames[17 * slot + 0] = 2;
_saveNames[17 * slot + 1] = 0;
for (int i = 2; i < 17; ++i)
_saveNames[17 * slot + i] = 1; // initialize with 1'sdrea
}
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D??");
Common::sort(files.begin(), files.end());
SaveStateList saveList;
for (uint i = 0; i < files.size(); ++i) {
const Common::String &file = files[i];
Common::InSaveFile *stream = saveFileMan->openForLoading(file);
if (!stream)
error("cannot open save file %s", file.c_str());
char name[17] = {};
stream->seek(0x61);
stream->read(name, sizeof(name) - 1);
delete stream;
int slotNum = atoi(file.c_str() + file.size() - 2);
SaveStateDescriptor sd(getMetaEngine(), slotNum, name);
saveList.push_back(sd);
if (slotNum < 21)
Common::strlcpy(&_saveNames[17 * slotNum + 1], name, 16); // the first character is unused
}
// FIXME: Can the following be safely removed?
// al = saveList.size() <= 7 ? (uint8)saveList.size() : 7;
return saveList.size();
}
void DreamWebEngine::loadOld() {
commandOnlyCond(48, 252);
if (!(_mouseButton & 1))
return;
doLoad(-1);
if (_getBack == 4 || _quitRequested)
return;
showDecisions();
workToScreenM();
_getBack = 0;
}
void DreamWebEngine::showDecisions() {
createPanel2();
showOpBox();
showFrame(_saveGraphics, kOpsx + 17, kOpsy + 13, 6, 0);
underTextLine();
}
void DreamWebEngine::loadSaveBox() {
loadGraphicsFile(_saveGraphics, "G08");
}
// show savegame names (original interface), and set kCursorpos
void DreamWebEngine::showNames() {
unsigned int offset = 7 * _saveLoadPage;
for (int slot = 0; slot < 7; ++slot) {
// The first character of the savegame name is unused
Common::String name(&_saveNames[17 * (slot + offset) + 1]);
if (slot != _currentSlot) {
printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
continue;
}
if (_loadingOrSave != 2) {
_charShift = 91;
if (getLanguage() == Common::RU_RUS)
_charShift = 182;
printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
_charShift = 0;
continue;
}
int pos = name.size();
_cursorPos = pos;
name += '/'; // cursor character
printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
}
}
void DreamWebEngine::checkInput() {
if (_loadingOrSave == 3)
return;
readKey();
unsigned int slot = _currentSlot + 7 * _saveLoadPage;
// The first character of the savegame name is unused
char *name = &_saveNames[17*slot + 1];
if (_currentKey == 0) {
return;
} else if (_currentKey == 13) {
_loadingOrSave = 3;
} else if (_currentKey == 8) {
if (_cursorPos == 0)
return;
--_cursorPos;
name[_cursorPos] = 0;
name[_cursorPos+1] = 1;
} else {
if (_cursorPos == 14)
return;
name[_cursorPos] = _currentKey;
name[_cursorPos+1] = 0;
name[_cursorPos+2] = 1;
++_cursorPos;
}
showOpBox();
showNames();
showSlots();
showSaveOps();
workToScreenM();
}
void DreamWebEngine::selectSaveLoadPage() {
commandOnlyCond(31, 254);
if (_mouseButton != 1 || _mouseButton == _oldButton)
return;
uint saveLoadPage = (_mouseX - (kOpsx + 158)) / 18;
if (saveLoadPage != _saveLoadPage) {
_saveLoadPage = saveLoadPage;
// This will also make the first slot the selected one, based
// on the mouse Y position. I can't decide if this is a feature
// or not.
selectSlot();
}
}
void DreamWebEngine::selectSlot() {
commandOnlyCond(45, 244);
if (_mouseButton != 1 || _mouseButton == _oldButton)
return; // noselslot
if (_loadingOrSave == 3)
_loadingOrSave--;
oldToNames();
int y = _mouseY - (kOpsy + 4);
if (y < 11)
_currentSlot = 0;
else
_currentSlot = y / 11;
delPointer();
showOpBox();
showSlots();
showNames();
if (_loadingOrSave == 1)
showLoadOps();
else
showSaveOps();
readMouse();
showPointer();
workToScreen();
delPointer();
}
void DreamWebEngine::showSlots() {
showFrame(_icons1, kOpsx + 158, kOpsy - 11, 12, 0);
showFrame(_icons1, kOpsx + 158 + 18 * _saveLoadPage, kOpsy - 11, 13 + _saveLoadPage, 0);
showFrame(_saveGraphics, kOpsx + 7, kOpsy + 8, 2, 0);
uint16 y = kOpsy + 11;
for (int slot = 0; slot < 7; slot++) {
if (slot == _currentSlot)
showFrame(_saveGraphics, kOpsx + 10, y, 3, 0);
y += 10;
}
}
void DreamWebEngine::showOpBox() {
showFrame(_saveGraphics, kOpsx, kOpsy, 0, 0);
// This call displays half of the ops dialog in the CD version. It's not
// in the floppy version, and if it's called, a stray red dot is shown in
// the game dialogs. It is included in the early UK CD release, which had
// similar data files as the floppy release (bug #6039).
if (isCD() && getLanguage() != Common::EN_GRB)
showFrame(_saveGraphics, kOpsx, kOpsy + 55, 4, 0);
}
void DreamWebEngine::showLoadOps() {
showFrame(_saveGraphics, kOpsx + 128 + 4, kOpsy + 12, 1, 0);
showFrame(_saveGraphics, kOpsx + 176 + 2, kOpsy + 60 - 4, 5, 0);
printMessage(kOpsx + 104, kOpsy + 14, 55, 101, (101 & 1));
}
void DreamWebEngine::showSaveOps() {
showFrame(_saveGraphics, kOpsx + 128 + 4, kOpsy + 12, 1, 0);
showFrame(_saveGraphics, kOpsx + 176 + 2, kOpsy + 60 - 4, 5, 0);
printMessage(kOpsx + 104, kOpsy + 14, 54, 101, (101 & 1));
}
} // End of namespace DreamWeb