scummvm/engines/grim/lua_v1.h
2021-12-26 21:19:38 +01:00

293 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_LUA_V1
#define GRIM_LUA_V1
#include "engines/grim/lua.h"
// Windows.h badness: Remove #defines to the following Win32 API MultiByte/Unicode functions.
#ifdef GetDiskFreeSpace
#undef GetDiskFreeSpace
#endif
#ifdef PlaySound
#undef PlaySound
#endif
namespace Grim {
class Lua_V1 : public LuaBase {
public:
typedef Lua_V1 LuaClass;
void registerOpcodes() override;
void boot() override;
void postRestoreHandle() override;
protected:
// Opcodes
DECLARE_LUA_OPCODE(new_dofile);
DECLARE_LUA_OPCODE(PrintDebug);
DECLARE_LUA_OPCODE(PrintError);
DECLARE_LUA_OPCODE(PrintWarning);
DECLARE_LUA_OPCODE(FunctionName);
DECLARE_LUA_OPCODE(CheckForFile);
DECLARE_LUA_OPCODE(MakeColor);
DECLARE_LUA_OPCODE(GetColorComponents);
DECLARE_LUA_OPCODE(ReadRegistryValue);
DECLARE_LUA_OPCODE(WriteRegistryValue);
DECLARE_LUA_OPCODE(LoadActor);
DECLARE_LUA_OPCODE(GetActorTimeScale);
DECLARE_LUA_OPCODE(SetSelectedActor);
DECLARE_LUA_OPCODE(GetCameraActor);
DECLARE_LUA_OPCODE(SetSayLineDefaults);
DECLARE_LUA_OPCODE(SetActorTalkColor);
DECLARE_LUA_OPCODE(GetActorTalkColor);
DECLARE_LUA_OPCODE(SetActorRestChore);
DECLARE_LUA_OPCODE(SetActorWalkChore);
DECLARE_LUA_OPCODE(SetActorTurnChores);
DECLARE_LUA_OPCODE(SetActorTalkChore);
DECLARE_LUA_OPCODE(SetActorMumblechore);
DECLARE_LUA_OPCODE(SetActorVisibility);
DECLARE_LUA_OPCODE(SetActorScale);
DECLARE_LUA_OPCODE(SetActorTimeScale);
DECLARE_LUA_OPCODE(SetActorCollisionMode);
DECLARE_LUA_OPCODE(SetActorCollisionScale);
DECLARE_LUA_OPCODE(PutActorAt);
DECLARE_LUA_OPCODE(GetActorPos);
DECLARE_LUA_OPCODE(SetActorRot);
DECLARE_LUA_OPCODE(GetActorRot);
DECLARE_LUA_OPCODE(IsActorTurning);
DECLARE_LUA_OPCODE(GetAngleBetweenActors);
DECLARE_LUA_OPCODE(GetAngleBetweenVectors);
DECLARE_LUA_OPCODE(GetActorYawToPoint);
DECLARE_LUA_OPCODE(PutActorInSet);
DECLARE_LUA_OPCODE(SetActorWalkRate);
DECLARE_LUA_OPCODE(GetActorWalkRate);
DECLARE_LUA_OPCODE(SetActorTurnRate);
DECLARE_LUA_OPCODE(WalkActorForward);
DECLARE_LUA_OPCODE(SetActorReflection);
DECLARE_LUA_OPCODE(GetActorPuckVector);
DECLARE_LUA_OPCODE(ActorPuckOrient);
DECLARE_LUA_OPCODE(WalkActorTo);
DECLARE_LUA_OPCODE(ActorToClean);
DECLARE_LUA_OPCODE(IsActorMoving);
DECLARE_LUA_OPCODE(Is3DHardwareEnabled);
DECLARE_LUA_OPCODE(SetHardwareState);
DECLARE_LUA_OPCODE(SetVideoDevices);
DECLARE_LUA_OPCODE(GetVideoDevices);
DECLARE_LUA_OPCODE(EnumerateVideoDevices);
DECLARE_LUA_OPCODE(Enumerate3DDevices);
DECLARE_LUA_OPCODE(IsActorResting);
DECLARE_LUA_OPCODE(GetActorNodeLocation);
DECLARE_LUA_OPCODE(SetActorWalkDominate);
DECLARE_LUA_OPCODE(SetActorColormap);
DECLARE_LUA_OPCODE(TurnActor);
DECLARE_LUA_OPCODE(PushActorCostume);
DECLARE_LUA_OPCODE(SetActorCostume);
DECLARE_LUA_OPCODE(GetActorCostume);
DECLARE_LUA_OPCODE(PopActorCostume);
DECLARE_LUA_OPCODE(GetActorCostumeDepth);
DECLARE_LUA_OPCODE(PrintActorCostumes);
DECLARE_LUA_OPCODE(LoadCostume);
DECLARE_LUA_OPCODE(PlayActorChore);
DECLARE_LUA_OPCODE(CompleteActorChore);
DECLARE_LUA_OPCODE(PlayActorChoreLooping);
DECLARE_LUA_OPCODE(SetActorChoreLooping);
DECLARE_LUA_OPCODE(StopActorChore);
DECLARE_LUA_OPCODE(FadeOutChore);
DECLARE_LUA_OPCODE(FadeInChore);
DECLARE_LUA_OPCODE(IsActorChoring);
DECLARE_LUA_OPCODE(ActorLookAt);
DECLARE_LUA_OPCODE(TurnActorTo);
DECLARE_LUA_OPCODE(PointActorAt);
DECLARE_LUA_OPCODE(WalkActorVector);
DECLARE_LUA_OPCODE(RotateVector);
DECLARE_LUA_OPCODE(SetActorPitch);
DECLARE_LUA_OPCODE(SetActorLookRate);
DECLARE_LUA_OPCODE(GetActorLookRate);
DECLARE_LUA_OPCODE(SetActorHead);
DECLARE_LUA_OPCODE(PutActorAtInterest);
DECLARE_LUA_OPCODE(SetActorFollowBoxes);
DECLARE_LUA_OPCODE(SetActorConstrain);
DECLARE_LUA_OPCODE(GetVisibleThings);
DECLARE_LUA_OPCODE(SetShadowColor);
DECLARE_LUA_OPCODE(KillActorShadows);
DECLARE_LUA_OPCODE(SetActiveShadow);
DECLARE_LUA_OPCODE(SetActorShadowPoint);
DECLARE_LUA_OPCODE(SetActorShadowPlane);
DECLARE_LUA_OPCODE(AddShadowPlane);
DECLARE_LUA_OPCODE(ActivateActorShadow);
DECLARE_LUA_OPCODE(SetActorShadowValid);
DECLARE_LUA_OPCODE(TextFileGetLine);
DECLARE_LUA_OPCODE(TextFileGetLineCount);
DECLARE_LUA_OPCODE(LocalizeString);
DECLARE_LUA_OPCODE(SayLine);
DECLARE_LUA_OPCODE(PrintLine);
DECLARE_LUA_OPCODE(InputDialog);
DECLARE_LUA_OPCODE(IsMessageGoing);
DECLARE_LUA_OPCODE(ShutUpActor);
DECLARE_LUA_OPCODE(GetPointSector);
DECLARE_LUA_OPCODE(GetActorSector);
DECLARE_LUA_OPCODE(IsActorInSector);
DECLARE_LUA_OPCODE(IsPointInSector);
DECLARE_LUA_OPCODE(MakeSectorActive);
DECLARE_LUA_OPCODE(LockSet);
DECLARE_LUA_OPCODE(UnLockSet);
DECLARE_LUA_OPCODE(MakeCurrentSet);
DECLARE_LUA_OPCODE(MakeCurrentSetup);
DECLARE_LUA_OPCODE(GetCurrentSetup);
DECLARE_LUA_OPCODE(ShrinkBoxes);
DECLARE_LUA_OPCODE(UnShrinkBoxes);
DECLARE_LUA_OPCODE(GetShrinkPos);
DECLARE_LUA_OPCODE(ImStartSound);
DECLARE_LUA_OPCODE(ImStopSound);
DECLARE_LUA_OPCODE(ImStopAllSounds);
DECLARE_LUA_OPCODE(ImPause);
DECLARE_LUA_OPCODE(ImResume);
DECLARE_LUA_OPCODE(ImSetVoiceEffect);
DECLARE_LUA_OPCODE(ImSetMusicVol);
DECLARE_LUA_OPCODE(ImGetMusicVol);
DECLARE_LUA_OPCODE(ImSetVoiceVol);
DECLARE_LUA_OPCODE(ImGetVoiceVol);
DECLARE_LUA_OPCODE(ImSetSfxVol);
DECLARE_LUA_OPCODE(ImGetSfxVol);
DECLARE_LUA_OPCODE(ImSetParam);
DECLARE_LUA_OPCODE(ImGetParam);
DECLARE_LUA_OPCODE(ImFadeParam);
DECLARE_LUA_OPCODE(ImSetState);
DECLARE_LUA_OPCODE(ImSetSequence);
DECLARE_LUA_OPCODE(SaveIMuse);
DECLARE_LUA_OPCODE(RestoreIMuse);
DECLARE_LUA_OPCODE(SetSoundPosition);
DECLARE_LUA_OPCODE(IsSoundPlaying);
DECLARE_LUA_OPCODE(PlaySoundAt);
DECLARE_LUA_OPCODE(FileFindDispose);
DECLARE_LUA_OPCODE(FileFindNext);
DECLARE_LUA_OPCODE(FileFindFirst);
DECLARE_LUA_OPCODE(PerSecond);
DECLARE_LUA_OPCODE(EnableControl);
DECLARE_LUA_OPCODE(DisableControl);
DECLARE_LUA_OPCODE(GetControlState);
DECLARE_LUA_OPCODE(GetImage);
DECLARE_LUA_OPCODE(FreeImage);
DECLARE_LUA_OPCODE(BlastImage);
DECLARE_LUA_OPCODE(CleanBuffer);
DECLARE_LUA_OPCODE(Exit);
DECLARE_LUA_OPCODE(KillTextObject);
DECLARE_LUA_OPCODE(ChangeTextObject);
DECLARE_LUA_OPCODE(GetTextSpeed);
DECLARE_LUA_OPCODE(SetTextSpeed);
DECLARE_LUA_OPCODE(MakeTextObject);
DECLARE_LUA_OPCODE(GetTextObjectDimensions);
DECLARE_LUA_OPCODE(ExpireText);
DECLARE_LUA_OPCODE(GetTextCharPosition);
DECLARE_LUA_OPCODE(BlastText);
DECLARE_LUA_OPCODE(SetOffscreenTextPos);
DECLARE_LUA_OPCODE(SetSpeechMode);
DECLARE_LUA_OPCODE(GetSpeechMode);
DECLARE_LUA_OPCODE(StartFullscreenMovie);
DECLARE_LUA_OPCODE(StartMovie);
DECLARE_LUA_OPCODE(IsFullscreenMoviePlaying);
DECLARE_LUA_OPCODE(IsMoviePlaying);
DECLARE_LUA_OPCODE(StopMovie);
DECLARE_LUA_OPCODE(PauseMovie);
DECLARE_LUA_OPCODE(PurgePrimitiveQueue);
DECLARE_LUA_OPCODE(DrawPolygon);
DECLARE_LUA_OPCODE(DrawLine);
DECLARE_LUA_OPCODE(ChangePrimitive);
DECLARE_LUA_OPCODE(DrawRectangle);
DECLARE_LUA_OPCODE(BlastRect);
DECLARE_LUA_OPCODE(KillPrimitive);
DECLARE_LUA_OPCODE(DimScreen);
DECLARE_LUA_OPCODE(DimRegion);
DECLARE_LUA_OPCODE(GetDiskFreeSpace);
DECLARE_LUA_OPCODE(NewObjectState);
DECLARE_LUA_OPCODE(FreeObjectState);
DECLARE_LUA_OPCODE(SendObjectToBack);
DECLARE_LUA_OPCODE(SendObjectToFront);
DECLARE_LUA_OPCODE(SetObjectType);
DECLARE_LUA_OPCODE(GetCurrentScript);
DECLARE_LUA_OPCODE(ScreenShot);
DECLARE_LUA_OPCODE(GetSaveGameImage);
DECLARE_LUA_OPCODE(SubmitSaveGameData);
DECLARE_LUA_OPCODE(GetSaveGameData);
DECLARE_LUA_OPCODE(Load);
DECLARE_LUA_OPCODE(Save);
DECLARE_LUA_OPCODE(Remove);
DECLARE_LUA_OPCODE(LockFont);
DECLARE_LUA_OPCODE(EnableDebugKeys);
DECLARE_LUA_OPCODE(LightMgrSetChange);
DECLARE_LUA_OPCODE(SetAmbientLight);
DECLARE_LUA_OPCODE(SetLightIntensity);
DECLARE_LUA_OPCODE(SetLightPosition);
DECLARE_LUA_OPCODE(TurnLightOn);
DECLARE_LUA_OPCODE(RenderModeUser);
DECLARE_LUA_OPCODE(PreRender);
DECLARE_LUA_OPCODE(IrisUp);
DECLARE_LUA_OPCODE(IrisDown);
DECLARE_LUA_OPCODE(SetGamma);
DECLARE_LUA_OPCODE(Display);
DECLARE_LUA_OPCODE(EngineDisplay);
DECLARE_LUA_OPCODE(ForceRefresh);
DECLARE_LUA_OPCODE(JustLoaded);
DECLARE_LUA_OPCODE(PlaySound);
DECLARE_LUA_OPCODE(SetEmergencyFont);
DECLARE_LUA_OPCODE(LoadBundle);
DECLARE_LUA_OPCODE(LightMgrStartup);
DECLARE_LUA_OPCODE(GetSectorOppositeEdge);
DECLARE_LUA_OPCODE(SetActorInvClipNode);
DECLARE_LUA_OPCODE(NukeResources);
DECLARE_LUA_OPCODE(ResetTextures);
DECLARE_LUA_OPCODE(AttachToResources);
DECLARE_LUA_OPCODE(DetachFromResources);
DECLARE_LUA_OPCODE(SetActorClipPlane);
DECLARE_LUA_OPCODE(SetActorClipActive);
DECLARE_LUA_OPCODE(FlushControls);
DECLARE_LUA_OPCODE(GetCameraLookVector);
DECLARE_LUA_OPCODE(SetCameraRoll);
DECLARE_LUA_OPCODE(SetCameraInterest);
DECLARE_LUA_OPCODE(GetCameraPosition);
DECLARE_LUA_OPCODE(SpewStartup);
DECLARE_LUA_OPCODE(PreviousSetup);
DECLARE_LUA_OPCODE(NextSetup);
DECLARE_LUA_OPCODE(WorldToScreen);
DECLARE_LUA_OPCODE(SetActorRoll);
DECLARE_LUA_OPCODE(SetActorFrustrumCull);
DECLARE_LUA_OPCODE(DriveActorTo);
DECLARE_LUA_OPCODE(GetActorRect);
DECLARE_LUA_OPCODE(GetTranslationMode);
DECLARE_LUA_OPCODE(SetTranslationMode);
DECLARE_LUA_OPCODE(WalkActorToAvoiding);
DECLARE_LUA_OPCODE(GetActorChores);
DECLARE_LUA_OPCODE(SetCameraPosition);
DECLARE_LUA_OPCODE(GetCameraFOV);
DECLARE_LUA_OPCODE(SetCameraFOV);
DECLARE_LUA_OPCODE(GetCameraRoll);
DECLARE_LUA_OPCODE(GetMemoryUsage);
DECLARE_LUA_OPCODE(GetFontDimensions);
DECLARE_LUA_OPCODE(PurgeText);
};
}
#endif