scummvm/engines/groovie/graphics.h
2021-12-26 18:48:43 +01:00

69 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GROOVIE_GRAPHICS_H
#define GROOVIE_GRAPHICS_H
#include "graphics/surface.h"
namespace Groovie {
class GroovieEngine;
class GraphicsMan {
public:
GraphicsMan(GroovieEngine *vm);
~GraphicsMan();
// Buffers
void update();
void change();
void mergeFgAndBg();
void switchToFullScreen(bool fullScreen);
bool isFullScreen() { return (_foreground.h == 480); }
void updateScreen(Graphics::Surface *source);
void saveScreen();
void restoreScreen();
Graphics::Surface _foreground; // The main surface that most things are drawn to
Graphics::Surface _background; // Used occasionally, mostly (only?) in puzzles
Graphics::Surface _savedground; // Buffer to save and restore the current screen. Used when opening the gamebook in 11H
// Palette fading
bool isFading();
void fadeIn(byte *pal);
void fadeOut();
private:
GroovieEngine *_vm;
bool _changed;
// Palette fading
void applyFading(int step);
int _fading;
byte _paletteFull[256 * 3];
uint32 _fadeStartTime;
};
} // End of Groovie namespace
#endif // GROOVIE_GRAPHICS_H