mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 04:28:37 +00:00
516 lines
14 KiB
C++
516 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "groovie/groovie.h"
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#include "groovie/cursor.h"
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#include "groovie/detection.h"
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#include "groovie/graphics.h"
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#include "groovie/script.h"
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#include "groovie/music.h"
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#include "groovie/resource.h"
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#include "groovie/video/vdx.h"
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#ifdef ENABLE_GROOVIE2
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#include "groovie/video/roq.h"
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#endif
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/macresman.h"
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#include "common/compression/stuffit.h"
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#include "common/textconsole.h"
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#include "backends/audiocd/audiocd.h"
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#include "engines/util.h"
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#include "graphics/fontman.h"
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#include "audio/mixer.h"
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namespace Groovie {
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const int GroovieEngine::AUTOSAVE_SLOT = MAX_SAVES - 1;
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GroovieEngine::GroovieEngine(OSystem *syst, const GroovieGameDescription *gd) :
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Engine(syst), _gameDescription(gd), _script(nullptr),
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_resMan(nullptr), _grvCursorMan(nullptr), _videoPlayer(nullptr), _musicPlayer(nullptr),
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_graphicsMan(nullptr), _macResFork(nullptr), _waitingForInput(false), _font(nullptr),
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_spookyMode(false) {
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// Adding the default directories
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const Common::FSNode gameDataDir(ConfMan.getPath("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "groovie");
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SearchMan.addSubDirectoryMatching(gameDataDir, "media");
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SearchMan.addSubDirectoryMatching(gameDataDir, "system");
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SearchMan.addSubDirectoryMatching(gameDataDir, "MIDI");
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_modeSpeed = kGroovieSpeedNormal;
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if (ConfMan.hasKey("fast_movie_speed") && ConfMan.getBool("fast_movie_speed"))
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_modeSpeed = kGroovieSpeedFast;
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}
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GroovieEngine::~GroovieEngine() {
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// Delete the remaining objects
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delete _resMan;
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delete _grvCursorMan;
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delete _videoPlayer;
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delete _musicPlayer;
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delete _graphicsMan;
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delete _script;
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delete _macResFork;
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}
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Common::Error GroovieEngine::run() {
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if (_gameDescription->version == kGroovieT11H && getPlatform() == Common::kPlatformMacintosh) {
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// Load the Mac installer with the lowest priority (in case the user has installed
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// the game and has the MIDI folder present; faster to just load them)
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Common::Archive *archive = Common::createStuffItArchive("The 11th Hour Installer", true);
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if (archive)
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SearchMan.add("The 11th Hour Installer", archive);
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}
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// TODO: remove this default logging when we're done testing?
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DebugMan.enableDebugChannel(kDebugScript);
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DebugMan.enableDebugChannel(kDebugScriptvars);
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DebugMan.enableDebugChannel(kDebugLogic);
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DebugMan.enableDebugChannel(kDebugVideo);
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if (gDebugLevel < 0)
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gDebugLevel = 0;
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_script = new Script(this, _gameDescription->version);
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// Initialize the graphics
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switch (_gameDescription->version) {
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case kGroovieT11H:
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case kGroovieCDY:
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case kGroovieUHP:
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case kGroovieTLC: {
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// Request the mode with the highest precision available
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Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
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initGraphics(640, 480, &format);
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if (_system->getScreenFormat() != format)
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return Common::kUnsupportedColorMode;
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// Save the enabled mode
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_pixelFormat = format;
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break;
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}
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case kGroovieT7G:
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initGraphics(640, 480);
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_pixelFormat = Graphics::PixelFormat::createFormatCLUT8();
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break;
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default:
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error("GROOVIE: Unknown Game version. groovie.cpp:run()");
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}
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// Create debugger. It requires GFX to be initialized
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Debugger *debugger = new Debugger(this);
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setDebugger(debugger);
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_script->setDebugger(debugger);
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// Create the graphics manager
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_graphicsMan = new GraphicsMan(this);
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// Create the resource and cursor managers and the video player
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// Prepare the font too
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switch (_gameDescription->version) {
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case kGroovieT7G:
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if (getPlatform() == Common::kPlatformMacintosh) {
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_macResFork = new Common::MacResManager();
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if (!_macResFork->open(_gameDescription->desc.filesDescriptions[0].fileName))
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error("Could not open %s as a resource fork", _gameDescription->desc.filesDescriptions[0].fileName);
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// The Macintosh release used system fonts. We use GUI fonts.
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_font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
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} else {
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Common::File fontfile;
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if (!fontfile.open("sphinx.fnt")) {
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error("Couldn't open sphinx.fnt");
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return Common::kNoGameDataFoundError;
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} else if (!_sphinxFont.load(fontfile)) {
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error("Error loading sphinx.fnt");
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return Common::kUnknownError;
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}
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fontfile.close();
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_font = &_sphinxFont;
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}
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_resMan = new ResMan_t7g(_macResFork);
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_grvCursorMan = new GrvCursorMan_t7g(_system, _macResFork);
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_videoPlayer = new VDXPlayer(this);
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break;
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case kGroovieT11H:
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case kGroovieCDY:
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case kGroovieUHP:
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case kGroovieTLC:
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_font = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
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_resMan = new ResMan_v2();
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_grvCursorMan = new GrvCursorMan_v2(_system);
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#ifdef ENABLE_GROOVIE2
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_videoPlayer = new ROQPlayer(this);
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_soundQueue.setVM(this);
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#endif
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break;
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default:
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error("GROOVIE: Unknown Game version. groovie.cpp:run()");
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}
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switch (_gameDescription->version) {
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case kGroovieT7G:
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// Detect ScummVM Music Enhancement Project presence (T7G only)
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if (Common::File::exists("gu16.ogg")) {
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// Load player for external files
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_musicPlayer = new MusicPlayerIOS(this);
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break;
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}
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// else, fall through
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case kGroovieT11H:
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// Create the music player
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switch (getPlatform()) {
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case Common::kPlatformMacintosh:
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if (_gameDescription->version == kGroovieT7G)
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_musicPlayer = new MusicPlayerMac_t7g(this);
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else
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_musicPlayer = new MusicPlayerMac_v2(this);
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break;
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case Common::kPlatformIOS:
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_musicPlayer = new MusicPlayerIOS(this);
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break;
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default:
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_musicPlayer = new MusicPlayerXMI(this, _gameDescription->version == kGroovieT7G ? "fat" : "sample");
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break;
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}
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break;
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case kGroovieCDY:
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case kGroovieUHP:
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_musicPlayer = new MusicPlayerClan(this);
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break;
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case kGroovieTLC:
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_musicPlayer = new MusicPlayerTlc(this);
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break;
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}
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// Load volume levels
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syncSoundSettings();
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// Get the name of the main script
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Common::String filename;
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if (_gameDescription->version == kGroovieT7G) {
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filename = "script.grv";
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// Run The 7th Guest's demo if requested
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if (ConfMan.hasKey("demo_mode") && ConfMan.getBool("demo_mode"))
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filename = "demo.grv";
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} else {
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filename = _gameDescription->desc.filesDescriptions[0].fileName;
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}
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// Check the script file extension
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if (!filename.hasSuffixIgnoreCase(".grv")) {
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error("%s isn't a valid script filename", filename.c_str());
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return Common::kUnknownError;
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}
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// Load the script
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if (!_script->loadScript(filename)) {
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error("Couldn't load the script file %s", filename.c_str());
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return Common::kUnknownError;
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}
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// Should I load a saved game?
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if (ConfMan.hasKey("save_slot")) {
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// Get the requested slot
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int slot = ConfMan.getInt("save_slot");
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_script->directGameLoad(slot);
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}
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// Game timer counter
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int tmr = 0;
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// Check that the game files and the audio tracks aren't together run from
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// the same cd
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if (getPlatform() != Common::kPlatformIOS && _gameDescription->version == kGroovieT7G) {
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if (!existExtractedCDAudioFiles()
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&& !isDataAndCDAudioReadFromSameCD()) {
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warnMissingExtractedCDAudio();
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}
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_system->getAudioCDManager()->open();
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}
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while (!shouldQuit()) {
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// Handle input
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Common::Event ev;
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while (_eventMan->pollEvent(ev)) {
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switch (ev.type) {
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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_script->setAction(ev.customType);
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break;
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case Common::EVENT_KEYDOWN:
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// Send the event to the scripts
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_script->setKbdChar(ev.kbd.ascii);
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// Continue the script execution to handle the key
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_waitingForInput = false;
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break;
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case Common::EVENT_MAINMENU:
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// Closing the GMM
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case Common::EVENT_MOUSEMOVE:
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// Continue the script execution, the mouse pointer
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// may fall inside a different hotspot now
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_waitingForInput = false;
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break;
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case Common::EVENT_LBUTTONDOWN:
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// Send the event to the scripts
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_script->setMouseClick(1);
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// Continue the script execution to handle
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// the click
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_waitingForInput = false;
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break;
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case Common::EVENT_RBUTTONDOWN:
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// Send the event to the scripts (to skip the video)
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_script->setMouseClick(2);
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break;
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case Common::EVENT_QUIT:
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quitGame();
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break;
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default:
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break;
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}
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}
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// The event loop may have triggered the quit status. In this case,
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// stop the execution.
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if (shouldQuit()) {
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continue;
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}
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if (_graphicsMan->isFading()) {
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// We're waiting for a fading to end, let the CPU rest
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// for a while and continue
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_system->delayMillis(10);
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} else {
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if (_waitingForInput) {
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// Still waiting for input, just update the mouse, game timer and then wait a bit more
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_grvCursorMan->animate();
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_system->updateScreen();
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// Wait a little bit between increments. While mouse is moving, this triggers
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// only negligably slower.
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if (tmr >= 500) {
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_script->timerTick();
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tmr = 0;
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}
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_system->delayMillis(10);
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tmr += 10;
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// the script doesn't unset _waitingForInput
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// so we unset it here in order to let the script run as many steps as it needs to
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// this makes the game more responsive
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_waitingForInput = false;
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}
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// Everything's fine, execute another script step
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_script->step();
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}
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// Update the screen if required
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_graphicsMan->update();
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_soundQueue.tick();
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}
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return Common::kNoError;
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}
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void GroovieEngine::pauseEngineIntern(bool pause) {
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Engine::pauseEngineIntern(pause);
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if (_musicPlayer)
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_musicPlayer->pause(pause);
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}
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Common::Platform GroovieEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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EngineVersion GroovieEngine::getEngineVersion() const {
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return _gameDescription->version;
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}
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bool GroovieEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsSavingDuringRuntime) ||
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(f == kSupportsLoadingDuringRuntime);
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}
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bool GroovieEngine::canLaunchLoad() const {
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if (_gameDescription->desc.guiOptions == nullptr)
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return false;
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return strstr(_gameDescription->desc.guiOptions, GUIO_NOLAUNCHLOAD) != nullptr;
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}
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bool GroovieEngine::isDemo() const {
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return _gameDescription->desc.flags & ADGF_DEMO;
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}
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void GroovieEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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bool mute = ConfMan.getBool("mute");
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// Set the music volume
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_musicPlayer->setUserVolume(mute ? 0 : ConfMan.getInt("music_volume"));
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// Videos just contain one digital audio track, which can be used for
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// both SFX or Speech, but the engine doesn't know what they contain, so
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// we have to use just one volume setting for videos.
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// We use "speech" because most users will want to change the videos
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// volume when they can't hear the speech because of the music.
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_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType,
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mute ? 0 : ConfMan.getInt("speech_volume"));
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}
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bool GroovieEngine::canLoadGameStateCurrently(Common::U32String *msg) {
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// TODO: verify the engine has been initialized
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if (isDemo())
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return false;
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if (_script)
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return true;
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else
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return false;
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}
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bool GroovieEngine::canSaveGameStateCurrently(Common::U32String *msg) {
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// TODO: verify the engine has been initialized
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if (isDemo())
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return false;
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if (_script)
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return _script->canDirectSave();
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else
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return false;
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}
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Common::Error GroovieEngine::loadGameState(int slot) {
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_script->directGameLoad(slot);
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// TODO: Use specific error codes
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return Common::kNoError;
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}
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Common::Error GroovieEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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_script->directGameSave(slot,desc);
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// TODO: Use specific error codes
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return Common::kNoError;
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}
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int GroovieEngine::getAutosaveSlot() const {
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return AUTOSAVE_SLOT;
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}
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void GroovieEngine::waitForInput() {
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_waitingForInput = true;
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}
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SoundEffectQueue::SoundEffectQueue() {
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_vm = nullptr;
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_player = nullptr;
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_file = nullptr;
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}
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void SoundEffectQueue::setVM(GroovieEngine *vm) {
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_vm = vm;
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#ifdef ENABLE_GROOVIE2
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_player = new ROQSoundPlayer(vm);
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#endif
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}
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void SoundEffectQueue::queue(Common::SeekableReadStream *soundfile, uint32 loops) {
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if (_queue.size() > 20) {
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stopAll();
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}
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_queue.push({soundfile, loops});
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for (uint32 i = 1; i < loops; i++) {
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_queue.push({soundfile, loops});
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}
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tick();
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}
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void SoundEffectQueue::tick() {
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#ifdef ENABLE_GROOVIE2
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if (_file && !_player->playFrame()) {
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_vm->_script->setBitFlag(0, true);
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return;
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}
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if (_queue.size() == 0) {
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deleteFile();
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return;
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}
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SoundQueueEntry entry = _queue.front();
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if (entry._loops != 0 || _queue.size() > 1) {
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_queue.pop();
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}
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if (_file != entry._file) {
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deleteFile();
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}
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_file = entry._file;
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_vm->_script->setBitFlag(0, true);
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_file->seek(0);
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_player->load(_file, 0);
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_player->playFrame();
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if (_player->isFastForwarding()) {
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stopAll();
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}
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#endif
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}
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void SoundEffectQueue::deleteFile() {
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if (_file) {
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delete _file;
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_file = nullptr;
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_vm->_script->setBitFlag(0, false);
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}
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}
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void SoundEffectQueue::stopAll() {
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if (_file && _player) {
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_player->stopAudioStream();
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}
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_queue.clear();
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deleteFile();
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}
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} // End of namespace Groovie
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