scummvm/engines/hypno/actions.cpp

257 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/events.h"
#include "hypno/grammar.h"
#include "hypno/hypno.h"
namespace Hypno {
// Actions
void HypnoEngine::runMenu(Hotspots *hs, bool only_menu) {
Hotspot *h = hs->begin();
assert(h->type == MakeMenu);
debugC(1, kHypnoDebugScene, "hotspot actions size: %d", h->actions.size());
for (Actions::const_iterator itt = h->actions.begin(); !only_menu && itt != h->actions.end(); ++itt) {
Action *action = *itt;
switch (action->type) {
case QuitAction:
runQuit((Quit *)action);
break;
case TimerAction:
runTimer((Timer *)action);
break;
case BackgroundAction:
runBackground((Background *)action);
break;
case OverlayAction:
runOverlay((Overlay *)action);
break;
case AmbientAction:
runAmbient((Ambient *)action);
break;
case IntroAction:
runIntro((Intro *)action);
break;
case PaletteAction:
runPalette((Palette *)action);
break;
default:
break;
}
// else if (typeid(*action) == typeid(Mice))
// runMice(h, (Mice*) action);
}
drawBackToMenu(h);
}
void HypnoEngine::drawBackToMenu(Hotspot *h) {}
void HypnoEngine::runBackground(Background *a) {
if (a->condition.size() > 0) {
bool condition = _sceneState[a->condition];
if (a->flag1 == "/NSTATE" || a->flag2 == "/NSTATE")
condition = !condition;
if (!condition)
return;
}
loadImage(a->path, a->origin.x, a->origin.y, false);
}
void HypnoEngine::runTimer(Timer *a) {
if (_timerStarted)
return; // Do not start another timer
uint32 delay = a->delay / 1000;
if (a->flag == "vus0")
_keepTimerDuringScenes = true;
debugC(1, kHypnoDebugScene, "Starting timer with %d secons", delay);
if (delay == 0 || !startCountdown(delay))
error("Failed to start countdown");
}
void HypnoEngine::runOverlay(Overlay *a) {
loadImage(a->path, a->origin.x, a->origin.y, false);
}
void HypnoEngine::runMice(Mice *a) {
changeCursor(a->path, a->index);
}
void HypnoEngine::runSwapPointer(SwapPointer *a) {
_defaultCursorIdx = a->index;
defaultCursor();
}
void HypnoEngine::runPalette(Palette *a) {
loadPalette(a->path);
}
void HypnoEngine::runEscape() {
_nextHotsToRemove = stack.back();
_nextSequentialVideoToPlay = _escapeSequentialVideoToPlay;
_escapeSequentialVideoToPlay.clear();
}
void HypnoEngine::runIntro(Intro *a) {
// Should not repeat the same
if (_intros.contains(a->path))
return;
_intros[a->path] = true;
MVideo v(a->path, Common::Point(0, 0), false, true, false);
disableCursor();
runIntro(v);
defaultCursor();
}
void HypnoEngine::runCutscene(Cutscene *a) {
stopSound();
defaultCursor();
_music.clear();
MVideo v(a->path, Common::Point(0, 0), false, true, false);
disableCursor();
runIntro(v);
defaultCursor();
runMenu(stack.back());
drawScreen();
}
bool HypnoEngine::runGlobal(Global *a) {
debugC(1, kHypnoDebugScene, "Runing global with command '%s' and variable '%s'", a->command.c_str(), a->variable.c_str());
if (a->command == "TURNON")
_sceneState[a->variable] = 1;
else if (a->command == "TURNOFF")
_sceneState[a->variable] = 0;
else if (a->command == "TOGGLE")
_sceneState[a->variable] = !_sceneState[a->variable];
else if (a->command == "CHECK") {
if (!_sceneState[a->variable]) // Clear any video to play
_nextSequentialVideoToPlay.clear();
return _sceneState[a->variable];
} else if (a->command == "NCHECK") {
if (_sceneState[a->variable]) // Clear any video to play
_nextSequentialVideoToPlay.clear();
return !_sceneState[a->variable];
} else if (a->command == "CLEAR") {
resetSceneState();
return true;
} else
error("Invalid command %s", a->command.c_str());
return true;
}
void HypnoEngine::runPlay(Play *a) {
if (a->condition.size() > 0 && !_sceneState[a->condition])
return;
if (a->flag == "/BITMAP")
loadImage(a->path, a->origin.x, a->origin.y, false);
else {
_nextSequentialVideoToPlay.push_back(MVideo(a->path, a->origin, false, false, false));
}
}
void HypnoEngine::runSound(Sound *a) {
playSound(a->path, 1);
}
void HypnoEngine::runAmbient(Ambient *a) {
if (a->flag == "/BITMAP") {
Graphics::Surface *frame = decodeFrame(a->path, a->frameNumber);
Graphics::Surface *sframe;
if (a->fullscreen)
sframe = frame->scale(_screenW, _screenH);
else
sframe = frame;
drawImage(*sframe, a->origin.x, a->origin.y, true);
if (a->fullscreen) {
frame->free();
delete frame;
}
sframe->free();
delete sframe;
} else {
bool loop = a->flag == "/LOOP";
if (loop) { // Avoid re-adding the same looping video
if (_intros.contains(a->path))
return;
_intros[a->path] = true;
}
_nextSequentialVideoToPlay.push_back(MVideo(a->path, a->origin, false, a->fullscreen, loop));
}
}
void HypnoEngine::runWalN(WalN *a) {
if (a->condition.size() > 0 && !_sceneState[a->condition])
return;
if (a->wn == "WAL0")
_nextSequentialVideoToPlay.push_back(MVideo(a->path, a->origin, false, false, false));
else if (a->wn == "WAL1")
_escapeSequentialVideoToPlay.push_back(MVideo(a->path, a->origin, false, false, false));
else
error("Invalid WALN command: %s", a->wn.c_str());
}
void HypnoEngine::runSave(Save *a) {
// TODO: enable this when saving in the main menu is available
// saveGameDialog();
}
void HypnoEngine::runLoad(Load *a) {
loadGameDialog();
}
void HypnoEngine::runLoadCheckpoint(LoadCheckpoint *a) {
if (_checkpoint.empty())
error("Invalid checkpoint!");
loadGame(_checkpoint, _score, _sceneState["GS_PUZZLELEVEL"], _sceneState["GS_COMBATLEVEL"]);
}
void HypnoEngine::runQuit(Quit *a) {
quitGame();
}
void HypnoEngine::runChangeLevel(ChangeLevel *a) {
debugC(1, kHypnoDebugScene, "Next level is '%s'", a->level.c_str());
_nextLevel = a->level;
}
void HypnoEngine::runTalk(Talk *a) {
// Recreate the items to allow modifications
Talk *n = new Talk(a);
_conversation.push_back(n);
_refreshConversation = true;
}
} // End of namespace Hypno