mirror of
https://github.com/libretro/scummvm.git
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257 lines
6.6 KiB
C++
257 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/events.h"
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#include "hypno/grammar.h"
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#include "hypno/hypno.h"
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namespace Hypno {
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// Actions
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void HypnoEngine::runMenu(Hotspots *hs, bool only_menu) {
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Hotspot *h = hs->begin();
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assert(h->type == MakeMenu);
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debugC(1, kHypnoDebugScene, "hotspot actions size: %d", h->actions.size());
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for (Actions::const_iterator itt = h->actions.begin(); !only_menu && itt != h->actions.end(); ++itt) {
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Action *action = *itt;
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switch (action->type) {
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case QuitAction:
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runQuit((Quit *)action);
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break;
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case TimerAction:
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runTimer((Timer *)action);
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break;
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case BackgroundAction:
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runBackground((Background *)action);
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break;
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case OverlayAction:
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runOverlay((Overlay *)action);
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break;
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case AmbientAction:
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runAmbient((Ambient *)action);
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break;
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case IntroAction:
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runIntro((Intro *)action);
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break;
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case PaletteAction:
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runPalette((Palette *)action);
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break;
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default:
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break;
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}
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// else if (typeid(*action) == typeid(Mice))
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// runMice(h, (Mice*) action);
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}
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drawBackToMenu(h);
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}
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void HypnoEngine::drawBackToMenu(Hotspot *h) {}
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void HypnoEngine::runBackground(Background *a) {
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if (a->condition.size() > 0) {
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bool condition = _sceneState[a->condition];
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if (a->flag1 == "/NSTATE" || a->flag2 == "/NSTATE")
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condition = !condition;
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if (!condition)
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return;
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}
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loadImage(a->path, a->origin.x, a->origin.y, false);
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}
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void HypnoEngine::runTimer(Timer *a) {
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if (_timerStarted)
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return; // Do not start another timer
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uint32 delay = a->delay / 1000;
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if (a->flag == "vus0")
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_keepTimerDuringScenes = true;
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debugC(1, kHypnoDebugScene, "Starting timer with %d secons", delay);
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if (delay == 0 || !startCountdown(delay))
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error("Failed to start countdown");
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}
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void HypnoEngine::runOverlay(Overlay *a) {
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loadImage(a->path, a->origin.x, a->origin.y, false);
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}
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void HypnoEngine::runMice(Mice *a) {
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changeCursor(a->path, a->index);
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}
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void HypnoEngine::runSwapPointer(SwapPointer *a) {
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_defaultCursorIdx = a->index;
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defaultCursor();
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}
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void HypnoEngine::runPalette(Palette *a) {
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loadPalette(a->path);
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}
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void HypnoEngine::runEscape() {
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_nextHotsToRemove = stack.back();
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_nextSequentialVideoToPlay = _escapeSequentialVideoToPlay;
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_escapeSequentialVideoToPlay.clear();
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}
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void HypnoEngine::runIntro(Intro *a) {
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// Should not repeat the same
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if (_intros.contains(a->path))
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return;
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_intros[a->path] = true;
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MVideo v(a->path, Common::Point(0, 0), false, true, false);
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disableCursor();
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runIntro(v);
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defaultCursor();
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}
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void HypnoEngine::runCutscene(Cutscene *a) {
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stopSound();
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defaultCursor();
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_music.clear();
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MVideo v(a->path, Common::Point(0, 0), false, true, false);
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disableCursor();
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runIntro(v);
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defaultCursor();
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runMenu(stack.back());
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drawScreen();
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}
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bool HypnoEngine::runGlobal(Global *a) {
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debugC(1, kHypnoDebugScene, "Runing global with command '%s' and variable '%s'", a->command.c_str(), a->variable.c_str());
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if (a->command == "TURNON")
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_sceneState[a->variable] = 1;
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else if (a->command == "TURNOFF")
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_sceneState[a->variable] = 0;
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else if (a->command == "TOGGLE")
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_sceneState[a->variable] = !_sceneState[a->variable];
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else if (a->command == "CHECK") {
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if (!_sceneState[a->variable]) // Clear any video to play
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_nextSequentialVideoToPlay.clear();
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return _sceneState[a->variable];
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} else if (a->command == "NCHECK") {
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if (_sceneState[a->variable]) // Clear any video to play
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_nextSequentialVideoToPlay.clear();
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return !_sceneState[a->variable];
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} else if (a->command == "CLEAR") {
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resetSceneState();
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return true;
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} else
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error("Invalid command %s", a->command.c_str());
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return true;
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}
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void HypnoEngine::runPlay(Play *a) {
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if (a->condition.size() > 0 && !_sceneState[a->condition])
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return;
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if (a->flag == "/BITMAP")
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loadImage(a->path, a->origin.x, a->origin.y, false);
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else {
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_nextSequentialVideoToPlay.push_back(MVideo(a->path, a->origin, false, false, false));
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}
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}
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void HypnoEngine::runSound(Sound *a) {
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playSound(a->path, 1);
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}
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void HypnoEngine::runAmbient(Ambient *a) {
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if (a->flag == "/BITMAP") {
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Graphics::Surface *frame = decodeFrame(a->path, a->frameNumber);
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Graphics::Surface *sframe;
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if (a->fullscreen)
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sframe = frame->scale(_screenW, _screenH);
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else
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sframe = frame;
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drawImage(*sframe, a->origin.x, a->origin.y, true);
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if (a->fullscreen) {
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frame->free();
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delete frame;
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}
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sframe->free();
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delete sframe;
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} else {
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bool loop = a->flag == "/LOOP";
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if (loop) { // Avoid re-adding the same looping video
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if (_intros.contains(a->path))
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return;
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_intros[a->path] = true;
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}
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_nextSequentialVideoToPlay.push_back(MVideo(a->path, a->origin, false, a->fullscreen, loop));
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}
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}
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void HypnoEngine::runWalN(WalN *a) {
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if (a->condition.size() > 0 && !_sceneState[a->condition])
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return;
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if (a->wn == "WAL0")
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_nextSequentialVideoToPlay.push_back(MVideo(a->path, a->origin, false, false, false));
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else if (a->wn == "WAL1")
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_escapeSequentialVideoToPlay.push_back(MVideo(a->path, a->origin, false, false, false));
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else
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error("Invalid WALN command: %s", a->wn.c_str());
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}
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void HypnoEngine::runSave(Save *a) {
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// TODO: enable this when saving in the main menu is available
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// saveGameDialog();
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}
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void HypnoEngine::runLoad(Load *a) {
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loadGameDialog();
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}
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void HypnoEngine::runLoadCheckpoint(LoadCheckpoint *a) {
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if (_checkpoint.empty())
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error("Invalid checkpoint!");
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loadGame(_checkpoint, _score, _sceneState["GS_PUZZLELEVEL"], _sceneState["GS_COMBATLEVEL"]);
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}
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void HypnoEngine::runQuit(Quit *a) {
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quitGame();
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}
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void HypnoEngine::runChangeLevel(ChangeLevel *a) {
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debugC(1, kHypnoDebugScene, "Next level is '%s'", a->level.c_str());
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_nextLevel = a->level;
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}
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void HypnoEngine::runTalk(Talk *a) {
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// Recreate the items to allow modifications
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Talk *n = new Talk(a);
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_conversation.push_back(n);
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_refreshConversation = true;
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}
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} // End of namespace Hypno
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