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https://github.com/libretro/scummvm.git
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89 lines
3.8 KiB
C++
89 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADE_SCREENFX_H
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#define MADE_SCREENFX_H
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#include "common/scummsys.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Made {
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class Screen;
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struct BlendedPaletteStatus {
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bool _active;
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byte *_palette, *_newPalette;
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int _colorCount;
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int16 _value, _maxValue, _incr;
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};
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class ScreenEffects {
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public:
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ScreenEffects(Screen *screen);
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~ScreenEffects();
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void run(int16 effectNum, Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void flash(int count, byte *palette, int colorCount);
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private:
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Screen *_screen;
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byte *_fxPalette;
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static const byte vfxOffsTable[64];
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static const byte vfxOffsIndexTable[8];
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const byte *vfxOffsTablePtr;
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int16 vfxX1, vfxY1, vfxWidth, vfxHeight;
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BlendedPaletteStatus _blendedPaletteStatus;
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void setPalette(byte *palette);
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void setBlendedPalette(byte *palette, byte *newPalette, int colorCount, int16 value, int16 maxValue);
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void startBlendedPalette(byte *palette, byte *newPalette, int colorCount, int16 maxValue);
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void stepBlendedPalette();
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void copyFxRect(Graphics::Surface *surface, int16 x1, int16 y1, int16 x2, int16 y2);
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void vfx00(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx01(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx02(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx03(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx04(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx05(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx06(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx07(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx08(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx09(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx10(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx11(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx12(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx13(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx14(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx15(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx16(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx17(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx18(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx19(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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void vfx20(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount);
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};
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} // End of namespace Made
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#endif /* MADE_H */
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