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https://github.com/libretro/scummvm.git
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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Mortville Manor DOS source code
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* Copyright (c) 1987-1989 Lankhor
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*/
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#ifndef MORTEVIELLE_OUTTEXT_H
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#define MORTEVIELLE_OUTTEXT_H
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#include "common/str.h"
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namespace Mortevielle {
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class MortevielleEngine;
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class TextHandler {
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private:
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MortevielleEngine *_vm;
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int nextWord(int p, const char *ch, int &tab);
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public:
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TextHandler (MortevielleEngine *vm);
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void displayStr(Common::String inputStr, int x, int y, int dx, int dy, int typ);
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void loadPictureFile(const Common::Path &filename, const Common::Path &altFilename, int32 skipSize, int length);
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void loadAniFile(const Common::Path &filename, int32 skipSize, int length);
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void taffich();
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};
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} // End of namespace Mortevielle
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#endif
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