scummvm/engines/mortevielle/outtext.h
2023-12-24 13:19:25 +01:00

50 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#ifndef MORTEVIELLE_OUTTEXT_H
#define MORTEVIELLE_OUTTEXT_H
#include "common/str.h"
namespace Mortevielle {
class MortevielleEngine;
class TextHandler {
private:
MortevielleEngine *_vm;
int nextWord(int p, const char *ch, int &tab);
public:
TextHandler (MortevielleEngine *vm);
void displayStr(Common::String inputStr, int x, int y, int dx, int dy, int typ);
void loadPictureFile(const Common::Path &filename, const Common::Path &altFilename, int32 skipSize, int length);
void loadAniFile(const Common::Path &filename, int32 skipSize, int length);
void taffich();
};
} // End of namespace Mortevielle
#endif