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110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_ANNOY_H
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#define SAGA2_ANNOY_H
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namespace Saga2 {
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//-----------------------------------------------------------------------
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// known annoying test sounds
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#define TEST_OPEN 1
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#define TEST_CLOSE 2
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#define TEST_USE 3
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#define TEST_THROW 4
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/* ===================================================================== *
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Imports
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* ===================================================================== */
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class Location;
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/* ===================================================================== *
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Prototypes
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* ===================================================================== */
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//-----------------------------------------------------------------------
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// play routines
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void playMusic(uint32 s);
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void playSound(uint32 s);
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void playSoundAt(uint32 s, Location playAt);
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void playSoundAt(uint32 s, Point32 playAt);
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void playVoice(uint32 s);
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bool sayVoiceAt(uint32 s[], Location l);
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bool sayVoiceAt(uint32 s[], Point32 l);
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void playLoop(uint32 s);
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void playLoopAt(uint32 s, Location l);
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void playLoopAt(uint32 s, Point32 l);
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void moveLoop(Point32 loc);
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//-----------------------------------------------------------------------
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// play routines for SAGA
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void PlaySound(char IDstr[]);
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void PlayVoice(char IDstr[]);
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void PlayLoop(char IDstr[]);
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void PlayMusic(char IDstr[]);
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void PlayLongSound(char IDstr[]);
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//-----------------------------------------------------------------------
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// general maintenance
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bool initAudio();
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void startAudio();
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void suspendAudio();
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void resumeAudio();
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void cleanupAudio();
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void writeConfig();
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void audioEventLoop();
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bool stillDoingVoice(uint32 sampno);
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bool stillDoingVoice(uint32 s[]);
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//-----------------------------------------------------------------------
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// environmental sounds
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void audioEnvironmentUseSet(int16 audioSet, int32 auxID, Point32 relPos);
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void audioEnvironmentCheck();
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void audioEnvironmentSetAggression(bool onOff);
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void audioEnvironmentSetDaytime(bool onOff);
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void audioEnvironmentSuspend(bool onOff);
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void audioEnvironmentSetWorld(int mapNum);
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//-----------------------------------------------------------------------
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// environmental music
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void clearActiveFactions();
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void useActiveFactions();
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}
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#endif //ANNOY_H
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