scummvm/engines/saga2/automap.h
2022-07-23 22:56:45 +01:00

107 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_AUTOMAP_H
#define SAGA2_AUTOMAP_H
#include "saga2/intrface.h"
namespace Saga2 {
class AutoMap : public ModalWindow {
private:
enum summaryMapEnum {
kTileSumWidth = 8,
kTileSumHeight = 8,
kSumMapAreaWidth = 544, // the sumMap number could be more efficient
kSumMapAreaHeight = 324,
kSummaryDiameter = 62,
kSummaryRadius = kSummaryDiameter / 2
};
public:
TilePoint _trackPos,
_centerCoords,
_baseCoords;
TileRegion _localAreaRegion;
private:
// used as a temporary blit surface
gPort _tPort;
// tile summary data
uint8 *_summaryData;
Rect16 _sumMapArea;
bool _autoMapCheat;
public:
AutoMap(const Rect16 box,
uint8 *summary,
uint16 ident,
AppFunc *cmd);
~AutoMap();
void drawClipped(gPort &port,
const Point16 &offset,
const Rect16 &clipRect);
void draw(); // redraw the window
void createSmallMap();
void locateRegion();
APPFUNCV(cmdAutoMapEsc);
APPFUNCV(cmdAutoMapHome);
APPFUNCV(cmdAutoMapEnd);
APPFUNCV(cmdAutoMapPgUp);
APPFUNCV(cmdAutoMapPgDn);
gPanel *keyTest(int16 key);
void setCheatFlag(bool flag) { _autoMapCheat = flag; }
bool getCheatFlag() { return _autoMapCheat; }
private:
bool activate(gEventType why); // activate the control
void deactivate();
void pointerMove(gPanelMessage &msg);
bool pointerHit(gPanelMessage &msg);
void pointerDrag(gPanelMessage &msg);
void pointerRelease(gPanelMessage &msg);
bool keyStroke(gPanelMessage &msg);
};
//
// object access routines
//
int16 openAutoMap();
} // end of namespace Saga2
#endif // SAGA2_AUTOMAP_H