scummvm/engines/saga2/console.h
2022-10-30 23:48:15 +01:00

102 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SAGA2_CONSOLE_H
#define SAGA2_CONSOLE_H
#include "gui/debugger.h"
#include "saga2/tcoords.h"
namespace Saga2 {
class Saga2Engine;
class Console : public GUI::Debugger {
public:
Console(Saga2Engine *vm);
~Console() override;
private:
Saga2Engine *_vm;
TilePoint _savedLoc;
// Input: <None>. Kills the center actor.
bool cmdKillProtag(int argc, const char **argv);
// Input: <Actor ID>. Kills an actor.
bool cmdKill(int argc, const char **argv);
// Input: <Object ID>. Prints an object's name.
bool cmdObjName(int argc, const char **argv);
// Input: <Name Index>. Prints an ObjectID corresponding to the name index.
bool cmdObjNameIndexToID(int argc, const char **argv);
// Input: <Object Name>. Prints a list of objects containing the string in their name.
bool cmdSearchObj(int argc, const char **argv);
// Input: <Object ID>. Adds the object to the center actor's inventory.
bool cmdAddObj(int argc, const char **argv);
// Input: <1/0>. Sets godmode.
bool cmdGodmode(int argc, const char **argv);
// Input: <1/0>. Sets whether the position coordinates show.
bool cmdPosition(int argc, const char **argv);
// Input: <1/0>. Sets whether an item's stats show when holding it.
bool cmdStats(int argc, const char **argv);
// Input: <1/0>. Sets whether the original debug status messages show.
bool cmdStatusMsg(int argc, const char **argv);
// Input: <1/0>. Sets whether you can teleport by right clicking on the screen.
bool cmdTeleportOnClick(int argc, const char **argv);
// Input: <1/0>. Sets whether you can teleport by clicking on the map.
bool cmdTeleportOnMap(int argc, const char **argv);
// Input: <u> <v> <z>. Teleports the center character to the given position.
bool cmdTeleport(int argc, const char **argv);
// Input: <Actor ID>. Teleports the character to the npc.
bool cmdTeleportToNPC(int argc, const char **argv);
// Input: <Actor ID> <u> <v> <z>. Teleports the npc to the given position.
bool cmdTeleportNPC(int argc, const char **argv);
// Input: <Actor ID>. Teleports the npc to the center actor.
bool cmdTeleportNPCHere(int argc, const char **argv);
// Input: <None>. Teleport the three brothers to the center actor.
bool cmdTeleportPartyHere(int argc, const char **argv);
// Input: <place id>/<place name>. Teleports the center character to the given place name or number.
bool cmdTeleportPlace(int argc, const char **argv);
// Input: <None>. Saves the current location locally.
bool cmdSaveLoc(int argc, const char **argv);
// Input: <None>. Teleports the center actor to the location saved with cmdSaveLoc.
bool cmdLoadLoc(int argc, const char **argv);
// Input: <Place ID>. Teleports to the given place.
bool cmdGotoPlace(int argc, const char **argv);
// Input: <None>. Lists all of the place names along with their IDs.
bool cmdListPlaces(int argc, const char **argv);
// Input: <Map Scale Multiplier>. Dumps the map into a png.
bool cmdDumpMap(int argc, const char **argv);
// Input: <Music Index>. Plays a music track.
bool cmdPlayMusic(int argc, const char **argv);
// Input: <Voice ID>. Plays a voice track.
bool cmdPlayVoice(int argc, const char **argv);
// Input: <1/0>. Sets the invisibility effect on the party.
bool cmdInvisibility(int argc, const char **argv);
// Input: <1/0>. Sets state of Automap cheat for testing.
bool cmdMapCheat(int argc, const char **argv);
};
}
#endif