mirror of
https://github.com/libretro/scummvm.git
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228 lines
5.3 KiB
C++
228 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_GAMERATE_H
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#define SAGA2_GAMERATE_H
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namespace Saga2 {
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enum {
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kGRFramesPerSecond = 0
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};
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class frameCounter {
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uint32 _ticksPerSecond;
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uint32 _lastTime;
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protected:
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uint32 _frames;
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float _instantFrameCount;
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public:
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frameCounter(uint32 perSec, uint32 now) {
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_ticksPerSecond = perSec;
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_frames = 0;
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_lastTime = now;
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_instantFrameCount = 0;
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}
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virtual ~frameCounter() {}
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virtual void updateFrameCount() {
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int32 frameTime = gameTime - _lastTime;
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_lastTime = gameTime;
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_frames++;
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_instantFrameCount = frameTime ? _ticksPerSecond / frameTime : 100;
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}
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virtual float frameStat(int statID = kGRFramesPerSecond) {
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return _instantFrameCount;
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}
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};
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enum {
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kGRFramesPerKilosecond = 1,
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kGRFPKS1SecAvgNewest = 2,
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kGRFPKS1SecAvgNew = 3,
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kGRFPKS1SecAvg = 4,
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kGRFPKS1SecAvgOld = 5,
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kGRFPKS1SecAvgOldest = 6,
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kGRFPKS5SecAvg = 7,
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kGRFPKSAvg1SecAvg = 8,
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kGRFPKS1SecVarNewest = 9,
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kGRFPKS1SecVarNew = 10,
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kGRFPKS1SecVar = 11,
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kGRFPKS1SecVarOld = 12,
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kGRFPKS1SecVarOldest = 13,
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kGRFPKS5SecVar = 14,
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kGRFPKSVar1SecAvg = 15
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};
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class frameSmoother: public frameCounter {
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float _desiredFPS;
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uint32 _historySize;
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float *_frameHistory;
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float _avg1Sec[5];
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float _avg5Sec;
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float _secAvg;
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float _dif1Sec[5];
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float _dif5Sec;
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float _secDif;
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float ksHistory(int32 i) {
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return 1000.0 * _frameHistory[i];
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}
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void calculateAverages() {
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// clear averages
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for (int i = 0; i < 5; i++)
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_avg1Sec[i] = 0;
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_avg5Sec = 0;
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// get totals
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for (uint i = 0; i < _historySize; i++)
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_avg1Sec[i / int(_desiredFPS)] += ksHistory(i);
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// get averages
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for (uint i = 0; i < 5; i++) {
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_avg5Sec += _avg1Sec[i];
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_avg1Sec[i] /= _desiredFPS;
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}
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// get broad averages
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_secAvg = _avg5Sec / 5;
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_avg5Sec /= (5 * _desiredFPS);
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}
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void calculateVariance() {
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// clear variances
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for (int i = 0; i < 5; i++)
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_dif1Sec[i] = 0;
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_dif5Sec = 0;
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// get variance totals
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for (uint i = 0; i < _historySize; i++) {
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_dif1Sec[i / int(_desiredFPS)] += ABS(ksHistory(i) - _avg1Sec[i / int(_desiredFPS)]);
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_dif5Sec += ABS(ksHistory(i) - _avg5Sec);
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}
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// get average variances
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for (uint i = 0; i < 5; i++) {
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_secDif += _avg1Sec[i] - _secAvg;
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_dif1Sec[i] /= _desiredFPS;
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}
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// get broad variance
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_dif5Sec /= (5 * _desiredFPS);
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}
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public:
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frameSmoother(int32 fps, uint32 perSec, uint32 now);
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virtual ~frameSmoother() {
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if (_frameHistory)
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delete[] _frameHistory;
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_frameHistory = nullptr;
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}
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virtual void updateFrameCount() {
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frameCounter::updateFrameCount();
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_frameHistory[_frames % _historySize] = _instantFrameCount;
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if (0 == (_frames % int(_desiredFPS))) {
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calculateAverages();
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calculateVariance();
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}
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}
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virtual float frameStat(int statID = kGRFramesPerSecond) {
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int oldestOffset = (_frames % _historySize) / _desiredFPS;
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switch (statID) {
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case kGRFramesPerKilosecond :
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return 1000 * _instantFrameCount;
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case kGRFPKS1SecAvgNewest :
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return _avg1Sec[4 + oldestOffset];
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case kGRFPKS1SecAvgNew :
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return _avg1Sec[3 + oldestOffset];
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case kGRFPKS1SecAvg :
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return _avg1Sec[2 + oldestOffset];
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case kGRFPKS1SecAvgOld :
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return _avg1Sec[1 + oldestOffset];
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case kGRFPKS1SecAvgOldest :
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return _avg1Sec[0 + oldestOffset];
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case kGRFPKS5SecAvg :
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return _avg5Sec;
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case kGRFPKSAvg1SecAvg :
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return _secAvg;
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case kGRFPKS1SecVarNewest :
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return _dif1Sec[4 + oldestOffset];
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case kGRFPKS1SecVarNew :
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return _dif1Sec[3 + oldestOffset];
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case kGRFPKS1SecVar :
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return _dif1Sec[2 + oldestOffset];
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case kGRFPKS1SecVarOld :
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return _dif1Sec[1 + oldestOffset];
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case kGRFPKS1SecVarOldest :
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return _dif1Sec[0 + oldestOffset];
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case kGRFPKS5SecVar :
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return _dif5Sec;
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case kGRFPKSVar1SecAvg :
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return _secDif;
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default:
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return frameCounter::frameStat(statID);
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}
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}
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};
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frameSmoother::frameSmoother(int32 fps, uint32 perSec, uint32 now)
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: frameCounter(perSec, now) {
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assert(fps);
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_desiredFPS = fps;
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_historySize = fps * 5;
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_frameHistory = new float[_historySize];
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for (uint32 i = 0; i < _historySize; i++)
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_frameHistory[i] = 0;
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for (int i = 0; i < 5; i++)
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_dif1Sec[i] = _avg1Sec[i] = 0;
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_dif5Sec = 0;
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_avg5Sec = 0;
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_secDif = 0;
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_secAvg = 0;
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}
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} // end of namespace Saga2
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#endif
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