scummvm/engines/saga2/gfx.cpp

89 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "graphics/surface.h"
#include "saga2/saga2.h"
#include "saga2/gfx.h"
namespace Saga2 {
Renderer::Renderer() {
for (int i = 0; i < kMaxBackBufferSources; ++i) {
_savedBackBuffers[i] = nullptr;
}
}
Renderer::~Renderer() {
for (int i = 0; i < kMaxBackBufferSources; i++) {
if (_savedBackBuffers[i]) {
delete[] _savedBackBuffers[i];
_savedBackBuffers[i] = nullptr;
}
}
}
void Renderer::saveBackBuffer(BackBufferSource source) {
if (source >= 0 && source < kMaxBackBufferSources) {
if (_savedBackBuffers[source])
removeSavedBackBuffer(source);
Graphics::Surface *surf = g_system->lockScreen();
int size = surf->w * surf->h;
_savedBackBuffers[source] = new byte[size];
memcpy(_savedBackBuffers[source], surf->getPixels(), size);
g_system->unlockScreen();
}
}
void Renderer::popSavedBackBuffer(BackBufferSource source) {
restoreSavedBackBuffer(source);
removeSavedBackBuffer(source);
}
void Renderer::restoreSavedBackBuffer(BackBufferSource source) {
if (source >= 0 && source < kMaxBackBufferSources) {
if (_savedBackBuffers[source]) {
uint w = g_system->getWidth();
uint h = g_system->getHeight();
g_system->copyRectToScreen(_savedBackBuffers[source], w, 0, 0, w, h);
}
}
}
void Renderer::removeSavedBackBuffer(BackBufferSource source) {
if (source >= 0 && source < kMaxBackBufferSources) {
if (_savedBackBuffers[source])
delete[] _savedBackBuffers[source];
_savedBackBuffers[source] = nullptr;
}
}
bool Renderer::hasSavedBackBuffer(BackBufferSource source) {
return (source >= 0 && source < kMaxBackBufferSources) && _savedBackBuffers[source];
}
} // end of namespace Saga2