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37de547ec1
This will allow to unload AdvancedMetaEngineDetection plugin as soon as identifyGame is done and before loading the AdvancedMetaEngine.
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "saga2/saga2.h"
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#include "saga2/detection.h"
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#include "engines/advancedDetector.h"
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class Saga2MetaEngine : public AdvancedMetaEngine<Saga2::SAGA2GameDescription> {
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public:
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const char *getName() const override {
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return "saga2";
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}
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Common::Error createInstance(OSystem *syst, Engine **engine, const Saga2::SAGA2GameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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};
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bool Saga2MetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsLoadingDuringStartup) ||
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checkExtendedSaves(f);
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}
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Common::Error Saga2MetaEngine::createInstance(OSystem *syst, Engine **engine, const Saga2::SAGA2GameDescription *gd) const {
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*engine = new Saga2::Saga2Engine(syst, gd);
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return Common::kNoError;
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}
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#if PLUGIN_ENABLED_DYNAMIC(SAGA2)
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REGISTER_PLUGIN_DYNAMIC(SAGA2, PLUGIN_TYPE_ENGINE, Saga2MetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SAGA2, PLUGIN_TYPE_ENGINE, Saga2MetaEngine);
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#endif
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