scummvm/engines/saga2/modal.h
2022-10-29 23:45:59 +02:00

68 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_MODAL_H
#define SAGA2_MODAL_H
#include "saga2/floating.h"
namespace Saga2 {
void ModalModeSetup();
void ModalModeCleanup();
void ModalModeHandleTask();
void ModalModeHandleKey(short, short);
//Modal Mode GameMode Object
extern GameMode ModalMode;
/* ===================================================================== *
ModalWindow --
* ===================================================================== */
class ModalWindow : public DecoratedWindow {
GameMode *_prevModeStackPtr[kMax_Modes];
int _prevModeStackCtr;
public:
ModalWindow(const Rect16 &r,
uint16 ident,
AppFunc *cmd);
~ModalWindow();
bool open();
void close();
bool isModal();
static ModalWindow *_current;
void handleKey(short, short);
};
} // end of namespace Saga2
#endif