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68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_MODAL_H
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#define SAGA2_MODAL_H
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#include "saga2/floating.h"
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namespace Saga2 {
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void ModalModeSetup();
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void ModalModeCleanup();
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void ModalModeHandleTask();
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void ModalModeHandleKey(short, short);
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//Modal Mode GameMode Object
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extern GameMode ModalMode;
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/* ===================================================================== *
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ModalWindow --
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* ===================================================================== */
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class ModalWindow : public DecoratedWindow {
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GameMode *_prevModeStackPtr[kMax_Modes];
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int _prevModeStackCtr;
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public:
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ModalWindow(const Rect16 &r,
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uint16 ident,
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AppFunc *cmd);
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~ModalWindow();
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bool open();
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void close();
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bool isModal();
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static ModalWindow *_current;
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void handleKey(short, short);
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};
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} // end of namespace Saga2
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#endif
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