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137 lines
3.7 KiB
C++
137 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_SPELVALS_H
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#define SAGA2_SPELVALS_H
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namespace Saga2 {
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// constants affecting all or most of the spells
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const uint32 kSpellJumpiness = 10;
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const uint16 kSpellSpeed = 1;
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// Bolt spell dimensions
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const int16 kBoltSpellLength = 192;
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const int16 kBoltSpellWidth = kBoltSpellLength / 6;
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// Bolt spell dimensions
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const int16 kBeamSpellLength = 192;
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const int16 kBeamSpellWidth = kBeamSpellLength / 12;
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// Cone spell dimensions
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const int16 kConeSpellLength = 128;
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const int16 kConeSpellWidth = kConeSpellLength / 2;
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// Wide Cone spell dimensions
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const int16 kWaveSpellLength = 128;
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const int16 kWaveSpellWidth = kWaveSpellLength;
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// small ball spell dimensions
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const int16 kBallSpellRadius = 48;
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// small ball spell dimensions
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const int16 kSquareSpellSize = 48;
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// large ball spell dimensions
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const int16 kStormSpellRadius = 64;
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// small ball spell dimensions
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const int16 kWallSpellRadius = 32;
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const int16 kWallInnerRadius = 16;
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/* ===================================================================== *
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Imports
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* ===================================================================== */
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// ball shaped spell shapes
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extern StaticTilePoint WallVectors[];
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extern StaticTilePoint FireballVectors[];
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extern StaticTilePoint SquareSpellVectors[];
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/* ===================================================================== *
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Spell shape math explanations
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* ===================================================================== */
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//-----------------------------------------------------------------------
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// Fireball vectors
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//
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// X0X Vectors are numbered from 0 in clockwise order
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// XX XX
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// X X
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// X X ^
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// X + X |
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// X X U
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// X X +V -->
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// XX XX
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// XXX
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//
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// SquareSpell vectors
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//
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// XXXX0XXXX Vectors are numbered from 0 in clockwise order
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// X X
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// X X
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// X X ^
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// X + X |
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// X X U
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// X X +V -->
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// X X
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// XXXXXXXXX
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//
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//
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// Cone spell vectors
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//
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// X targetVector+orth(targetVector)/2
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// X
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// X
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// + -> X targetVector
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// X
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// X
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// X targetVector-orth(targetVector)/2
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//
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// Wide Cone is similar, but bound by
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// targetVector+orth(targetVector)
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// targetVector-orth(targetVector)
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//
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// Bolt spell Vectors
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//
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// OrthoVector=ortho(TargetVector){mag = boltWidth/2}
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//
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//
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// XXXXXXX = projectile +
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// +XXXXXXX = projectile -> target vector
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// XXXXXXX = projectile -
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//
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//
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//-----------------------------------------------------------------------
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} // end of namespace Saga2
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#endif
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