scummvm/engines/saga2/spelvals.h
2022-10-29 14:44:54 +02:00

137 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_SPELVALS_H
#define SAGA2_SPELVALS_H
namespace Saga2 {
// constants affecting all or most of the spells
const uint32 kSpellJumpiness = 10;
const uint16 kSpellSpeed = 1;
// Bolt spell dimensions
const int16 kBoltSpellLength = 192;
const int16 kBoltSpellWidth = kBoltSpellLength / 6;
// Bolt spell dimensions
const int16 kBeamSpellLength = 192;
const int16 kBeamSpellWidth = kBeamSpellLength / 12;
// Cone spell dimensions
const int16 kConeSpellLength = 128;
const int16 kConeSpellWidth = kConeSpellLength / 2;
// Wide Cone spell dimensions
const int16 kWaveSpellLength = 128;
const int16 kWaveSpellWidth = kWaveSpellLength;
// small ball spell dimensions
const int16 kBallSpellRadius = 48;
// small ball spell dimensions
const int16 kSquareSpellSize = 48;
// large ball spell dimensions
const int16 kStormSpellRadius = 64;
// small ball spell dimensions
const int16 kWallSpellRadius = 32;
const int16 kWallInnerRadius = 16;
/* ===================================================================== *
Imports
* ===================================================================== */
// ball shaped spell shapes
extern StaticTilePoint WallVectors[];
extern StaticTilePoint FireballVectors[];
extern StaticTilePoint SquareSpellVectors[];
/* ===================================================================== *
Spell shape math explanations
* ===================================================================== */
//-----------------------------------------------------------------------
// Fireball vectors
//
// X0X Vectors are numbered from 0 in clockwise order
// XX XX
// X X
// X X ^
// X + X |
// X X U
// X X +V -->
// XX XX
// XXX
//
// SquareSpell vectors
//
// XXXX0XXXX Vectors are numbered from 0 in clockwise order
// X X
// X X
// X X ^
// X + X |
// X X U
// X X +V -->
// X X
// XXXXXXXXX
//
//
// Cone spell vectors
//
// X targetVector+orth(targetVector)/2
// X
// X
// + -> X targetVector
// X
// X
// X targetVector-orth(targetVector)/2
//
// Wide Cone is similar, but bound by
// targetVector+orth(targetVector)
// targetVector-orth(targetVector)
//
// Bolt spell Vectors
//
// OrthoVector=ortho(TargetVector){mag = boltWidth/2}
//
//
// XXXXXXX = projectile +
// +XXXXXXX = projectile -> target vector
// XXXXXXX = projectile -
//
//
//-----------------------------------------------------------------------
} // end of namespace Saga2
#endif