scummvm/engines/saga2/tilemode.h
2022-10-28 22:37:57 +03:00

69 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_TILEMODE_H
#define SAGA2_TILEMODE_H
#include "saga2/idtypes.h"
namespace Saga2 {
// Function to enable/disable user interface keys
bool enableUIKeys(bool enabled);
void toggleAutoAggression();
bool isAutoAggressionSet();
void toggleAutoWeapon();
bool isAutoWeaponSet();
// Notify this module of an aggressive act
void logAggressiveAct(ObjectID attackerID, ObjectID attackeeID);
// Initialize the tile mode state
void initTileModeState();
void saveTileModeState(Common::OutSaveFile *outS);
void loadTileModeState(Common::InSaveFile *in);
// Cleanup the tile mode state
inline void cleanupTileModeState() { /* do nothing */ }
void TileModeSetup(); // alloc tile resources
void TileModeCleanup(); // free tile resources
void noStickyMap();
class TileModeManager {
public:
CalendarTime *_timeOfLastAggressiveAct;
TileModeManager();
~TileModeManager();
};
} // end of namespace Saga2
#endif