mirror of
https://github.com/libretro/scummvm.git
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132 lines
3.6 KiB
C++
132 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#include "saga2/saga2.h"
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#include "saga2/idtypes.h"
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#include "saga2/tile.h"
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#include "saga2/vpal.h"
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#include "saga2/palette.h"
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#include "saga2/calendar.h"
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#include "saga2/modal.h"
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#include "saga2/display.h"
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namespace Saga2 {
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/* ===================================================================== *
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Prototypes
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* ===================================================================== */
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bool isModalMode() {
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uint16 i;
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bool modalFlag = false;
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for (i = 0; i < GameMode::_modeStackCtr; i++) {
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// go through each stacked mode
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// and if modal mode is one of them,
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// then set the modal flag
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if (GameMode::_modeStackPtr[i] == &ModalMode) {
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modalFlag = true;
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}
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}
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return modalFlag;
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}
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void dayNightUpdate() {
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// do nothing while in modal mode
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if (isModalMode()) {
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return;
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}
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audioEnvironmentSetDaytime(isDayTime());
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uint32 lightLevel = g_vm->_calendar->lightLevel(MAX_LIGHT);
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// Code to avoid unnecessary fades.
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if (lightLevel != g_vm->_pal->_prevLightLevel) {
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g_vm->_pal->_prevLightLevel = lightLevel;
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g_vm->_pal->createPalette(
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&g_vm->_pal->_newPalette,
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g_vm->_pal->_midnightPalette,
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g_vm->_pal->_noonPalette,
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lightLevel,
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MAX_LIGHT);
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if (g_vm->_currentMapNum == 0)
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g_vm->_pal->beginFade(&g_vm->_pal->_newPalette, 100);
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}
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if (!g_vm->_pal->updatePalette()) {
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gPalettePtr neededPalette;
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gPalette currentPalette;
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neededPalette = g_vm->_currentMapNum == 0 ? &g_vm->_pal->_newPalette : g_vm->_pal->_noonPalette;
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g_vm->_pal->getCurrentPalette(¤tPalette);
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if (memcmp(¤tPalette, neededPalette, sizeof(gPalette)) != 0)
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g_vm->_pal->setCurrentPalette(neededPalette);
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}
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}
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void SystemEventLoop();
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//-----------------------------------------------------------------------
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// Fade to black
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void clearTileAreaPort();
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void updateMainDisplay();
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void updateActiveRegions();
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void fadeUp();
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void fadeDown();
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void displayUpdate();
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void disableUserControls();
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void enableUserControls();
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void fadeDown() {
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if (g_vm->_fadeDepth++ == 0) {
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g_vm->_pal->beginFade(g_vm->_pal->_darkPalette, 20);
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while (g_vm->_pal->updatePalette());
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clearTileAreaPort();
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blackOut();
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disablePaletteChanges();
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}
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}
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//-----------------------------------------------------------------------
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// Fade to many colors
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void fadeUp() {
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if (--g_vm->_fadeDepth == 0) {
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enableUserControls();
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updateMainDisplay();
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drawMainDisplay();
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reDrawScreen();
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enablePaletteChanges();
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g_vm->_pal->beginFade(g_vm->_currentMapNum != 0 ? g_vm->_pal->_noonPalette : &g_vm->_pal->_newPalette, 20);
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while (g_vm->_pal->updatePalette()) ;
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}
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}
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} // end of namespace Saga2
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