scummvm/engines/saga2/uidialog.h
2022-10-29 23:45:59 +02:00

150 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_UIDIALOG_H
#define SAGA2_UIDIALOG_H
namespace Saga2 {
struct SaveFileHeader;
// constants
const uint32 kDialogGroupID = MKTAG('D', 'I', 'A', 'L');
// this should eventually point to the script that contains the credits
const uint16 kCreditsScriptNum = 0; // this has a scripts now
// >>> need to make resource for defining
// script numbers
// enumerations
enum placardTypes {
WOOD_TYPE,
STONE_TYPE,
BRASS_TYPE
};
/* ===================================================================== *
protoypes
* ===================================================================== */
// dialog funcs
int16 OptionsDialog(bool disableSaveResume = false);
// helper funcs
void initFileFields(char **fieldStrings);
char **destroyFileFields();
bool getSaveName(int8 saveNo, SaveFileHeader &header);
int16 userDialog(const char *title, const char *msg, const char *btnMsg1,
const char *btnMsg2,
const char *btnMsg3);
void placardWindow(int8 type, char *text);
void updateAutoAggressionButton(bool setting);
void updateAutoWeaponButton(bool setting);
/* ===================================================================== *
PlacardWindow class
* ===================================================================== */
class CPlacardWindow : public ModalWindow {
private:
enum {
kMaxLines = 16,
kMaxText = 512
};
int16 _titleCount;
Point16 _titlePos[kMaxLines];
char *_titleStrings[kMaxLines];
char _titleBuf[kMaxText];
textPallete _textPal;
gFont *_textFont;
void positionText(
char *windowText,
const Rect16 &textArea);
int16 SplitString(
char *text,
char *textStart[],
int16 maxStrings,
char delimiter);
protected:
bool pointerHit(gPanelMessage &msg);
public:
CPlacardWindow(const Rect16 &r,
uint16 ident,
AppFunc *cmd,
char *windowText,
textPallete &pal,
gFont *font);
void drawClipped(
gPort &port,
const Point16 &offset,
const Rect16 &r);
};
class CPlacardPanel : public CPlaqText {
enum {
kMaxLines = 16,
kMaxText = 512
};
int16 _titleCount;
Point16 _titlePos[kMaxLines];
char *_titleStrings[kMaxLines];
char _titleBuf[kMaxText];
void positionText(const char *windowText, const Rect16 &textArea);
int16 SplitString(
char *text,
char *textStart[],
int16 maxStrings,
char delimiter);
public:
CPlacardPanel(gPanelList &, const Rect16 &, const char *, gFont *,
int16, textPallete &, int16, AppFunc *cmd = NULL);
void drawClipped(gPort &,
const Point16 &,
const Rect16 &);
};
} // end of namespace Saga2
#endif