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https://github.com/libretro/scummvm.git
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150 lines
3.7 KiB
C++
150 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_UIDIALOG_H
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#define SAGA2_UIDIALOG_H
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namespace Saga2 {
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struct SaveFileHeader;
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// constants
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const uint32 kDialogGroupID = MKTAG('D', 'I', 'A', 'L');
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// this should eventually point to the script that contains the credits
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const uint16 kCreditsScriptNum = 0; // this has a scripts now
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// >>> need to make resource for defining
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// script numbers
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// enumerations
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enum placardTypes {
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WOOD_TYPE,
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STONE_TYPE,
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BRASS_TYPE
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};
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/* ===================================================================== *
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protoypes
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* ===================================================================== */
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// dialog funcs
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int16 OptionsDialog(bool disableSaveResume = false);
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// helper funcs
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void initFileFields(char **fieldStrings);
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char **destroyFileFields();
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bool getSaveName(int8 saveNo, SaveFileHeader &header);
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int16 userDialog(const char *title, const char *msg, const char *btnMsg1,
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const char *btnMsg2,
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const char *btnMsg3);
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void placardWindow(int8 type, char *text);
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void updateAutoAggressionButton(bool setting);
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void updateAutoWeaponButton(bool setting);
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/* ===================================================================== *
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PlacardWindow class
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* ===================================================================== */
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class CPlacardWindow : public ModalWindow {
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private:
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enum {
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kMaxLines = 16,
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kMaxText = 512
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};
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int16 _titleCount;
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Point16 _titlePos[kMaxLines];
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char *_titleStrings[kMaxLines];
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char _titleBuf[kMaxText];
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textPallete _textPal;
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gFont *_textFont;
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void positionText(
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char *windowText,
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const Rect16 &textArea);
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int16 SplitString(
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char *text,
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char *textStart[],
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int16 maxStrings,
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char delimiter);
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protected:
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bool pointerHit(gPanelMessage &msg);
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public:
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CPlacardWindow(const Rect16 &r,
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uint16 ident,
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AppFunc *cmd,
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char *windowText,
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textPallete &pal,
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gFont *font);
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void drawClipped(
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gPort &port,
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const Point16 &offset,
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const Rect16 &r);
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};
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class CPlacardPanel : public CPlaqText {
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enum {
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kMaxLines = 16,
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kMaxText = 512
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};
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int16 _titleCount;
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Point16 _titlePos[kMaxLines];
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char *_titleStrings[kMaxLines];
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char _titleBuf[kMaxText];
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void positionText(const char *windowText, const Rect16 &textArea);
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int16 SplitString(
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char *text,
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char *textStart[],
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int16 maxStrings,
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char delimiter);
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public:
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CPlacardPanel(gPanelList &, const Rect16 &, const char *, gFont *,
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int16, textPallete &, int16, AppFunc *cmd = NULL);
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void drawClipped(gPort &,
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const Point16 &,
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const Rect16 &);
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};
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} // end of namespace Saga2
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#endif
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