mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 04:28:37 +00:00
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TWP_SHADERS_H
|
|
#define TWP_SHADERS_H
|
|
|
|
#include "twp/room.h"
|
|
#include "math/vector3d.h"
|
|
|
|
namespace Twp {
|
|
|
|
extern const char *vsrc;
|
|
extern const char *bwShader;
|
|
extern const char *ghostShader;
|
|
extern const char *sepiaShader;
|
|
|
|
struct ShaderParams {
|
|
RoomEffect effect = RoomEffect::None;
|
|
float sepiaFlicker = 1.f;
|
|
float randomValue[5] = {0.f, 0.f, 0.f, 0.f, 0.f};
|
|
float timeLapse = 0.f;
|
|
float iGlobalTime = 0.f;
|
|
float iNoiseThreshold = 1.f;
|
|
float iFade = 1.f;
|
|
float wobbleIntensity = 1.f;
|
|
Color shadows = Color(-0.3f, 0.f, 0.f);
|
|
Color midtones = Color(-0.2f, 0.f, 0.1f);
|
|
Color highlights = Color(0.f, 0.f, 0.2f);
|
|
|
|
void updateShader();
|
|
};
|
|
|
|
enum class FadeEffect {
|
|
None,
|
|
In,
|
|
Out,
|
|
Wobble
|
|
};
|
|
|
|
class FadeShader : public Shader {
|
|
public:
|
|
FadeShader();
|
|
virtual ~FadeShader() override;
|
|
|
|
int getNumTextures() override;
|
|
int getTexture(int index) override;
|
|
int getTextureLoc(int index) override;
|
|
|
|
private:
|
|
void applyUniforms() override;
|
|
|
|
public:
|
|
FadeEffect _effect = FadeEffect::None;
|
|
Common::SharedPtr<Room> _room;
|
|
Texture *_texture1 = nullptr;
|
|
Texture *_texture2 = nullptr;
|
|
Math::Vector2d _cameraPos;
|
|
float _duration = 0.f;
|
|
float _elapsed = 0.f;
|
|
float _movement = 0.f; // movement for wobble effect
|
|
float _fade = 0.f; // fade value between [0.f,1.f]
|
|
bool _fadeToSepia = false; // true to fade to sepia
|
|
|
|
private:
|
|
int _textureLoc[2];
|
|
};
|
|
|
|
} // namespace Twp
|
|
|
|
#endif
|