scummvm/engines/twp/walkboxnode.h
2024-03-24 22:49:08 +01:00

81 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWP_WALKBOXNODE_H
#define TWP_WALKBOXNODE_H
#include "twp/scenegraph.h"
namespace Twp {
enum class WalkboxMode {
None,
Merged,
All
};
class WalkboxNode : public Node {
public:
WalkboxNode();
void setMode(WalkboxMode mode) { _mode = mode; }
WalkboxMode getMode() const { return _mode; }
private:
virtual void drawCore(const Math::Matrix4 &trsf) override;
private:
WalkboxMode _mode;
};
enum class PathMode {
None,
GraphMode,
All
};
class PathNode : public Node {
public:
PathNode();
void setMode(PathMode mode) { _mode = mode; }
PathMode getMode() const { return _mode; }
private:
Math::Vector2d fixPos(const Math::Vector2d &pos);
virtual void drawCore(const Math::Matrix4 &trsf) override;
private:
PathMode _mode = PathMode::None;
};
class LightingNode : public Node {
public:
LightingNode();
private:
virtual void drawCore(const Math::Matrix4 &trsf) override;
};
} // namespace Twp
#endif