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https://github.com/libretro/scummvm.git
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81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_WALKBOXNODE_H
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#define TWP_WALKBOXNODE_H
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#include "twp/scenegraph.h"
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namespace Twp {
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enum class WalkboxMode {
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None,
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Merged,
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All
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};
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class WalkboxNode : public Node {
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public:
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WalkboxNode();
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void setMode(WalkboxMode mode) { _mode = mode; }
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WalkboxMode getMode() const { return _mode; }
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private:
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virtual void drawCore(const Math::Matrix4 &trsf) override;
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private:
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WalkboxMode _mode;
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};
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enum class PathMode {
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None,
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GraphMode,
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All
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};
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class PathNode : public Node {
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public:
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PathNode();
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void setMode(PathMode mode) { _mode = mode; }
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PathMode getMode() const { return _mode; }
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private:
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Math::Vector2d fixPos(const Math::Vector2d &pos);
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virtual void drawCore(const Math::Matrix4 &trsf) override;
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private:
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PathMode _mode = PathMode::None;
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};
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class LightingNode : public Node {
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public:
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LightingNode();
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private:
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virtual void drawCore(const Math::Matrix4 &trsf) override;
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};
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} // namespace Twp
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#endif
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