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Now it respects outer code's decision to hide or move some widgets around. Outer code must be CommandReceiver which is set as ScrollContainer's target.
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_WIDGETS_SCROLLCONTAINER_H
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#define GUI_WIDGETS_SCROLLCONTAINER_H
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#include "gui/widget.h"
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#include "common/str.h"
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#include "scrollbar.h"
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namespace GUI {
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class ScrollContainerWidget: public Widget, public CommandSender {
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ScrollBarWidget *_verticalScroll;
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int16 _scrolledX, _scrolledY;
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uint16 _limitH;
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uint32 _reflowCmd;
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void recalc();
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public:
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ScrollContainerWidget(GuiObject *boss, int x, int y, int w, int h, uint32 reflowCmd = 0);
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ScrollContainerWidget(GuiObject *boss, const Common::String &name, uint32 reflowCmd = 0);
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~ScrollContainerWidget();
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void init();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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virtual void reflowLayout();
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protected:
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// We overload getChildY to make sure child widgets are positioned correctly.
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// Essentially this compensates for the space taken up by the tab title header.
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virtual int16 getChildX() const;
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virtual int16 getChildY() const;
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virtual uint16 getWidth() const;
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virtual uint16 getHeight() const;
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virtual void drawWidget();
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virtual Widget *findWidget(int x, int y);
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};
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} // End of namespace GUI
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#endif
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