mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
1220 lines
26 KiB
C++
1220 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "common/array.h"
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#include "common/config-manager.h"
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#include "common/rect.h"
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#include "graphics/palette.h"
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#include "cge2/general.h"
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#include "cge2/vga13h.h"
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#include "cge2/bitmap.h"
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#include "cge2/text.h"
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#include "cge2/cge2_main.h"
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#include "cge2/cge2.h"
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#include "cge2/vga13h.h"
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namespace CGE2 {
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void V3D::sync(Common::Serializer &s) {
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_x.sync(s);
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_y.sync(s);
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_z.sync(s);
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}
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FXP FXP::operator*(const FXP& x) const {
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FXP y;
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int32 t1 = (v >> 8) * x.v;
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int32 t2 = ((v & 0xFF) * x.v) >> 8;
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y.v = t1 + t2;
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return y;
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}
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FXP FXP::operator/(const FXP& x) const {
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FXP y;
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if (x.v != 0) {
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int32 v1 = this->v;
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int32 v2 = x.v;
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bool negFlag = false;
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if (v1 < 0) {
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v1 = -v1;
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negFlag = true;
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}
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if (v2 < 0) {
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v2 = -v2;
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negFlag ^= true;
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}
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int32 v3 = v1 / v2;
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v1 -= v3 * v2;
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v3 <<= 8;
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if (v1 < 0xFFFFFF)
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v1 <<= 8;
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else
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v2 >>= 8;
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v3 += v1 / v2;
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if (negFlag)
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v3 = -v3;
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y.v = v3;
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}
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return y;
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}
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void FXP::sync(Common::Serializer &s) {
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s.syncAsSint32LE(v);
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}
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Seq *getConstantSeq(bool seqFlag) {
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const Seq seq1[] = { { 0, 0, 0, 0, 0, 0 } };
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const Seq seq2[] = { { 0, 1, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0 } };
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Seq *seq;
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if (seqFlag) {
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seq = (Seq *)malloc(1 * sizeof(Seq));
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*seq = seq1[0];
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} else {
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seq = (Seq *)malloc(2 * sizeof(Seq));
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seq[0] = seq2[0];
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seq[1] = seq2[1];
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}
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return seq;
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}
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byte Sprite::_constY = 0;
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byte Sprite::_follow = 0;
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Seq Sprite::_stdSeq8[] =
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{ { 0, 0, 0, 0, 0, 0 },
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{ 1, 1, 0, 0, 0, 0 },
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{ 2, 2, 0, 0, 0, 0 },
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{ 3, 3, 0, 0, 0, 0 },
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{ 4, 4, 0, 0, 0, 0 },
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{ 5, 5, 0, 0, 0, 0 },
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{ 6, 6, 0, 0, 0, 0 },
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{ 7, 7, 0, 0, 0, 0 },
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};
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SprExt::SprExt(CGE2Engine *vm)
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: _p0(vm, 0, 0), _p1(vm, 0, 0),
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_b0(nullptr), _b1(nullptr), _shpList(nullptr),
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_location(0), _seq(nullptr), _name(nullptr) {
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for (int i = 0; i < kActions; i++)
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_actions[i] = nullptr;
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}
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Sprite::Sprite(CGE2Engine *vm)
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: _siz(_vm, 0, 0), _seqPtr(kNoSeq), _seqCnt(0), _shpCnt(0),
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_next(nullptr), _prev(nullptr), _time(0),
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_ext(nullptr), _ref(-1), _scene(0), _vm(vm),
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_pos2D(_vm, kScrWidth >> 1, 0), _pos3D(kScrWidth >> 1, 0, 0) {
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memset(_actionCtrl, 0, sizeof(_actionCtrl));
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memset(_file, 0, sizeof(_file));
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memset(&_flags, 0, sizeof(_flags));
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_flags._frnt = true;
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}
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Sprite::Sprite(CGE2Engine *vm, BitmapPtr shpP, int cnt)
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: _siz(_vm, 0, 0), _seqPtr(kNoSeq), _seqCnt(0), _shpCnt(0),
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_next(nullptr), _prev(nullptr), _time(0),
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_ext(nullptr), _ref(-1), _scene(0), _vm(vm),
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_pos2D(_vm, kScrWidth >> 1, 0), _pos3D(kScrWidth >> 1, 0, 0) {
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memset(_actionCtrl, 0, sizeof(_actionCtrl));
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memset(_file, 0, sizeof(_file));
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memset(&_flags, 0, sizeof(_flags));
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_flags._frnt = true;
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setShapeList(shpP, cnt);
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}
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Sprite::~Sprite() {
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contract();
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}
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BitmapPtr Sprite::getShp() {
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SprExt *e = _ext;
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if (!e || !e->_seq)
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return nullptr;
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int i = e->_seq[_seqPtr]._now;
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if (i >= _shpCnt)
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error("Invalid PHASE in SPRITE::Shp() %s - %d", _file, i);
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return e->_shpList + i;
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}
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void Sprite::setShapeList(BitmapPtr shp, int cnt) {
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_shpCnt = cnt;
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_siz.x = 0;
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_siz.y = 0;
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if (shp) {
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for (int i = 0; i < cnt; i++) {
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BitmapPtr p = shp + i;
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if (p->_w > _siz.x)
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_siz.x = p->_w;
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if (p->_h > _siz.y)
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_siz.y = p->_h;
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}
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expand();
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_ext->_shpList = shp;
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if (!_ext->_seq) {
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setSeq(_stdSeq8);
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_seqCnt = (cnt < ARRAYSIZE(_stdSeq8)) ? cnt : ARRAYSIZE(_stdSeq8);
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}
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}
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}
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Seq *Sprite::setSeq(Seq *seq) {
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expand();
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Seq *s = _ext->_seq;
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_ext->_seq = seq;
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if (_seqPtr == kNoSeq)
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step(0);
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else if (_time == 0)
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step(_seqPtr);
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return s;
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}
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bool Sprite::seqTest(int n) {
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if (n >= 0)
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return (_seqPtr == n);
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if (_ext)
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return (_ext->_seq[_seqPtr]._next == _seqPtr);
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return true;
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}
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void Sprite::setName(char *newName) {
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if (!_ext)
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return;
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if (_ext->_name) {
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delete[] _ext->_name;
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_ext->_name = nullptr;
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}
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if (newName) {
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_ext->_name = new char[strlen(newName) + 1];
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strcpy(_ext->_name, newName);
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}
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}
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int Sprite::labVal(Action snq, int lab) {
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int lv = -1;
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if (active()) {
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int count = _actionCtrl[snq]._cnt;
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CommandHandler::Command *com = snList(snq);
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int i = 0;
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for (; i < count; i++) {
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if (com[i]._lab == lab)
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break;
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}
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if (i < count)
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return i;
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} else {
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char tmpStr[kLineMax + 1];
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_vm->mergeExt(tmpStr, _file, kSprExt);
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if (_vm->_resman->exist(tmpStr)) { // sprite description file exist
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EncryptedStream sprf(_vm, tmpStr);
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if (sprf.err())
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error("Bad SPR [%s]", tmpStr);
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int cnt = 0;
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ID section = kIdPhase;
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ID id;
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Common::String line;
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while (lv == -1 && !sprf.eos()) {
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line = sprf.readLine();
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if (line.empty())
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continue;
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Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
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char *p;
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p = _vm->token(tmpStr);
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if (*p == '@') {
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if ((int)section == (int)snq && atoi(p + 1) == lab)
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lv = cnt;
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} else {
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id = _vm->ident(p);
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switch (id) {
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case kIdMTake:
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case kIdFTake:
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case kIdNear:
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case kIdPhase:
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case kIdSeq:
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section = id;
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break;
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default:
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if (id < 0 && (int)section == (int)snq)
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++cnt;
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break;
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}
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}
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}
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}
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}
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return lv;
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}
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CommandHandler::Command *Sprite::snList(Action type) {
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SprExt *e = _ext;
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return (e) ? e->_actions[type] : nullptr;
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}
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Sprite *Sprite::expand() {
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if (_ext)
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return this;
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if (_vm->_spriteNotify != nullptr)
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(_vm->*_vm->_spriteNotify)();
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char fname[kPathMax];
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_vm->mergeExt(fname, _file, kSprExt);
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if (_ext != nullptr)
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delete _ext;
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_ext = new SprExt(_vm);
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if (!*_file)
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return this;
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BitmapPtr shplist = new Bitmap[_shpCnt];
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int cnt[kActions],
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shpcnt = 0,
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seqcnt = 0,
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maxnow = 0,
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maxnxt = 0;
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for (int i = 0; i < kActions; i++)
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cnt[i] = 0;
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for (int i = 0; i < kActions; i++){
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byte n = _actionCtrl[i]._cnt;
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if (n)
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_ext->_actions[i] = new CommandHandler::Command[n];
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else
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_ext->_actions[i] = nullptr;
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}
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Seq *curSeq = nullptr;
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if (_seqCnt)
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curSeq = new Seq[_seqCnt];
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if (_vm->_resman->exist(fname)) { // sprite description file exist
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EncryptedStream sprf(_vm, fname);
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if (sprf.err())
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error("Bad SPR [%s]", fname);
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int label = kNoByte;
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ID section = kIdPhase;
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ID id;
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Common::String line;
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char tmpStr[kLineMax + 1];
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for (line = sprf.readLine(); !sprf.eos(); line = sprf.readLine()) {
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if (line.empty())
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continue;
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Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
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char *p = _vm->token(tmpStr);
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if (*p == '@') {
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label = atoi(p + 1);
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continue;
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}
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id = _vm->ident(p);
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switch (id) {
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case kIdType:
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break;
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case kIdNear:
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case kIdMTake:
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case kIdFTake:
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case kIdPhase:
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case kIdSeq:
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section = id;
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break;
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case kIdName:
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Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
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for (p = tmpStr; *p != '='; p++) // We search for the =
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;
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setName(_vm->tail(p));
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break;
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default:
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if (id >= kIdNear)
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break;
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Seq *s;
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switch (section) {
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case kIdNear:
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case kIdMTake:
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case kIdFTake:
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id = (ID)_vm->_commandHandler->getComId(p);
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if (_actionCtrl[section]._cnt) {
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CommandHandler::Command *c = &_ext->_actions[section][cnt[section]++];
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c->_commandType = CommandType(id);
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c->_lab = label;
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c->_ref = _vm->number(nullptr);
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c->_val = _vm->number(nullptr);
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c->_spritePtr = nullptr;
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}
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break;
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case kIdSeq:
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s = &curSeq[seqcnt++];
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s->_now = atoi(p);
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if (s->_now > maxnow)
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maxnow = s->_now;
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s->_next = _vm->number(nullptr);
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switch (s->_next) {
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case 0xFF:
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s->_next = seqcnt;
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break;
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case 0xFE:
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s->_next = seqcnt - 1;
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break;
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}
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if (s->_next > maxnxt)
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maxnxt = s->_next;
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s->_dx = _vm->number(nullptr);
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s->_dy = _vm->number(nullptr);
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s->_dz = _vm->number(nullptr);
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s->_dly = _vm->number(nullptr);
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break;
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case kIdPhase:
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shplist[shpcnt] = Bitmap(_vm, p);
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shpcnt++;
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break;
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default:
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break;
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}
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break;
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}
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label = kNoByte;
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}
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if (!shpcnt)
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error("No shapes - %s", fname);
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} else // no sprite description: try to read immediately from .BMP
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shplist[shpcnt++] = Bitmap(_vm, _file);
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if (curSeq) {
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if (maxnow >= shpcnt)
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error("Bad PHASE in SEQ %s", fname);
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if (maxnxt && (maxnxt >= seqcnt))
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error("Bad JUMP in SEQ %s", fname);
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setSeq(curSeq);
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} else {
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setSeq(_stdSeq8);
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_seqCnt = (shpcnt < ARRAYSIZE(_stdSeq8)) ? shpcnt : ARRAYSIZE(_stdSeq8);
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}
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setShapeList(shplist, shpcnt);
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if (_file[2] == '~') { // FLY-type sprite
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Seq *nextSeq = _ext->_seq;
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int x = (nextSeq + 1)->_dx, y = (nextSeq + 1)->_dy, z = (nextSeq + 1)->_dz;
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// random position
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nextSeq->_dx = _vm->newRandom(x + x) - x;
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nextSeq->_dy = _vm->newRandom(y + y) - y;
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nextSeq->_dz = _vm->newRandom(z + z) - z;
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gotoxyz(_pos3D + V3D(nextSeq->_dx, nextSeq->_dy, nextSeq->_dz));
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}
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return this;
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}
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Sprite *Sprite::contract() {
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SprExt *e = _ext;
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if (!e)
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return this;
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if (_file[2] == '~') { // FLY-type sprite
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Seq *curSeq = _ext->_seq;
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// return to middle
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gotoxyz(_pos3D - V3D(curSeq->_dx, curSeq->_dy, curSeq->_dz));
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curSeq->_dx = curSeq->_dy = curSeq->_dz = 0;
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}
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if (_vm->_spriteNotify != nullptr)
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(_vm->*_vm->_spriteNotify)();
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if (e->_name) {
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delete[] e->_name;
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e->_name = nullptr;
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}
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if (e->_shpList) {
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for (int i = 0; i < _shpCnt; i++)
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e->_shpList[i].release();
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delete[] e->_shpList;
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e->_shpList = nullptr;
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}
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if (e->_seq) {
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if (e->_seq == _stdSeq8)
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_seqCnt = 0;
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else {
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delete[] e->_seq;
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e->_seq = nullptr;
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}
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}
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for (int i = 0; i < kActions; i++) {
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if (e->_actions[i]) {
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delete[] e->_actions[i];
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e->_actions[i] = nullptr;
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}
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}
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delete _ext;
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_ext = nullptr;
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return this;
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}
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|
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void Sprite::backShow() {
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expand();
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show(2);
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show(1);
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_vm->_spare->dispose(this);
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}
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|
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void Sprite::step(int nr) {
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if (nr >= 0)
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_seqPtr = nr;
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|
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if (_ext && _ext->_seq) {
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V3D p = _pos3D;
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Seq *seq = nullptr;
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if (nr < 0)
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_seqPtr = _ext->_seq[_seqPtr]._next;
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if (_file[2] == '~') { // FLY-type sprite
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seq = _ext->_seq;
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// return to middle
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p._x -= seq->_dx;
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p._y -= seq->_dy;
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p._z -= seq->_dz;
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// generate motion
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if (_vm->newRandom(10) < 5) {
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if ((seq + 1)->_dx)
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seq->_dx += _vm->newRandom(3) - 1;
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if ((seq + 1)->_dy)
|
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seq->_dy += _vm->newRandom(3) - 1;
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if ((seq + 1)->_dz)
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seq->_dz += _vm->newRandom(3) - 1;
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}
|
|
if (seq->_dx < -(seq + 1)->_dx)
|
|
seq->_dx += 2;
|
|
if (seq->_dx >= (seq + 1)->_dx)
|
|
seq->_dx -= 2;
|
|
if (seq->_dy < -(seq + 1)->_dy)
|
|
seq->_dy += 2;
|
|
if (seq->_dy >= (seq + 1)->_dy)
|
|
seq->_dy -= 2;
|
|
if (seq->_dz < -(seq + 1)->_dz)
|
|
seq->_dz += 2;
|
|
if (seq->_dz >= (seq + 1)->_dz)
|
|
seq->_dz -= 2;
|
|
p._x += seq->_dx;
|
|
p._y += seq->_dy;
|
|
p._z += seq->_dz;
|
|
gotoxyz(p);
|
|
} else {
|
|
seq = _ext->_seq + _seqPtr;
|
|
if (seq) {
|
|
if (seq->_dz == 127 && seq->_dx != 0) {
|
|
_vm->_commandHandlerTurbo->addCommand(kCmdSound, -1, 256 * seq->_dy + seq->_dx, this);
|
|
} else {
|
|
p._x += seq->_dx;
|
|
p._y += seq->_dy;
|
|
p._z += seq->_dz;
|
|
gotoxyz(p);
|
|
}
|
|
}
|
|
}
|
|
if (seq && (seq->_dly >= 0))
|
|
_time = seq->_dly;
|
|
} else if (_vm->_waitRef && _vm->_waitRef == _ref)
|
|
_vm->_waitRef = 0;
|
|
}
|
|
|
|
void Sprite::tick() {
|
|
step();
|
|
}
|
|
|
|
void Sprite::setScene(int c) {
|
|
_scene = c;
|
|
}
|
|
|
|
void Sprite::gotoxyz(int x, int y, int z) {
|
|
gotoxyz(V3D(x, y, z));
|
|
}
|
|
|
|
void Sprite::gotoxyz() {
|
|
gotoxyz(_pos3D);
|
|
}
|
|
|
|
void Sprite::gotoxyz(V2D pos) {
|
|
V2D o = _pos2D;
|
|
int ctr = _siz.x >> 1;
|
|
int rem = _siz.x - ctr;
|
|
byte trim = 0;
|
|
|
|
if (_ref / 10 == 14) { // HERO
|
|
int z = _pos3D._z.trunc();
|
|
ctr = (ctr * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z);
|
|
rem = (rem * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z);
|
|
ctr = (ctr * 3) / 4;
|
|
rem = (rem * 3) / 4;
|
|
}
|
|
|
|
if (pos.x - ctr < 0) {
|
|
pos.x = ctr;
|
|
++trim;
|
|
}
|
|
if (pos.x + rem > kScrWidth) {
|
|
pos.x = kScrWidth - rem;
|
|
++trim;
|
|
}
|
|
_pos2D.x = pos.x;
|
|
|
|
if (pos.y < -kPanHeight) {
|
|
pos.y = -kPanHeight;
|
|
++trim;
|
|
}
|
|
if (pos.y + _siz.y > kWorldHeight) {
|
|
pos.y = kWorldHeight - _siz.y;
|
|
++trim;
|
|
}
|
|
_pos2D.y = pos.y;
|
|
|
|
_flags._trim = (trim != 0);
|
|
|
|
if (!_follow) {
|
|
FXP m = _vm->_eye->_z / (_pos3D._z - _vm->_eye->_z);
|
|
_pos3D._x = (_vm->_eye->_x + (_vm->_eye->_x - _pos2D.x) / m);
|
|
_pos3D._x = _pos3D._x.round();
|
|
|
|
if (!_constY) {
|
|
_pos3D._y = _vm->_eye->_y + (_vm->_eye->_y - _pos2D.y) / m;
|
|
_pos3D._y = _pos3D._y.round();
|
|
}
|
|
}
|
|
|
|
if (_next && _next->_flags._slav)
|
|
_next->gotoxyz(_next->_pos2D - o + _pos2D);
|
|
|
|
if (_flags._shad)
|
|
_prev->gotoxyz(_prev->_pos2D - o + _pos2D);
|
|
}
|
|
|
|
void Sprite::gotoxyz_(V2D pos) {
|
|
_constY++;
|
|
gotoxyz(pos);
|
|
--_constY;
|
|
}
|
|
|
|
void Sprite::gotoxyz(V3D pos) {
|
|
_follow++;
|
|
if (pos._z != _pos3D._z)
|
|
_flags._zmov = true;
|
|
gotoxyz(V2D(_vm, _pos3D = pos));
|
|
--_follow;
|
|
}
|
|
|
|
void Sprite::center() {
|
|
gotoxyz(kScrWidth >> 1, (kWorldHeight - _siz.y) >> 1, 0);
|
|
}
|
|
|
|
void Sprite::show() {
|
|
SprExt *e = _ext;
|
|
if (e) {
|
|
e->_p0 = e->_p1;
|
|
e->_b0 = e->_b1;
|
|
e->_p1 = _pos2D;
|
|
e->_b1 = getShp();
|
|
|
|
if (!_flags._hide)
|
|
e->_b1->show(e->_p1);
|
|
}
|
|
}
|
|
|
|
void Sprite::show(uint16 pg) {
|
|
assert(pg < 4);
|
|
Graphics::Surface *a = _vm->_vga->_page[1];
|
|
_vm->_vga->_page[1] = _vm->_vga->_page[pg];
|
|
getShp()->show(_pos2D);
|
|
_vm->_vga->_page[1] = a;
|
|
}
|
|
|
|
void Sprite::hide() {
|
|
SprExt *e = _ext;
|
|
if (e->_b0)
|
|
e->_b0->hide(e->_p0);
|
|
}
|
|
|
|
BitmapPtr Sprite::ghost() {
|
|
SprExt *e = _ext;
|
|
if (!e->_b1)
|
|
return nullptr;
|
|
|
|
BitmapPtr bmp = new Bitmap(_vm, 0, 0, (uint8 *)nullptr);
|
|
bmp->_w = e->_b1->_w;
|
|
bmp->_h = e->_b1->_h;
|
|
bmp->_b = new HideDesc[bmp->_h];
|
|
memcpy(bmp->_b, e->_b1->_b, sizeof(HideDesc)* bmp->_h);
|
|
uint8 *v = new uint8[1];
|
|
*v = (e->_p1.y << 16) + e->_p1.x;
|
|
bmp->_v = v;
|
|
bmp->_map = (e->_p1.y << 16) + e->_p1.x;
|
|
|
|
return bmp;
|
|
}
|
|
|
|
void Sprite::sync(Common::Serializer &s) {
|
|
s.syncAsUint16LE(_ref);
|
|
s.syncAsByte(_scene);
|
|
|
|
// bitfield in-memory storage is unpredictable, so to avoid
|
|
// any issues, pack/unpack everything manually
|
|
uint16 flags = 0;
|
|
if (s.isLoading()) {
|
|
s.syncAsUint16LE(flags);
|
|
_flags._hide = flags & 0x0001;
|
|
_flags._drag = flags & 0x0002;
|
|
_flags._hold = flags & 0x0004;
|
|
_flags._trim = flags & 0x0008;
|
|
_flags._slav = flags & 0x0010;
|
|
_flags._kill = flags & 0x0020;
|
|
_flags._xlat = flags & 0x0040;
|
|
_flags._port = flags & 0x0080;
|
|
_flags._kept = flags & 0x0100;
|
|
_flags._frnt = flags & 0x0200;
|
|
_flags._east = flags & 0x0400;
|
|
_flags._near = flags & 0x0800;
|
|
_flags._shad = flags & 0x1000;
|
|
_flags._back = flags & 0x2000;
|
|
_flags._zmov = flags & 0x4000;
|
|
_flags._tran = flags & 0x8000;
|
|
} else {
|
|
flags = (flags << 1) | (_flags._tran ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._zmov ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._back ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._shad ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._near ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._east ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._frnt ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._kept ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._port ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._xlat ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._kill ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._slav ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._trim ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._hold ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._drag ? 1 : 0);
|
|
flags = (flags << 1) | (_flags._hide ? 1 : 0);
|
|
s.syncAsUint16LE(flags);
|
|
}
|
|
|
|
s.syncAsSint16LE(_pos2D.x);
|
|
s.syncAsSint16LE(_pos2D.y);
|
|
|
|
_pos3D.sync(s);
|
|
|
|
s.syncAsSint16LE(_siz.x);
|
|
s.syncAsSint16LE(_siz.y);
|
|
|
|
s.syncAsUint16LE(_time);
|
|
for (int i = 0; i < kActions; i++){
|
|
s.syncAsByte(_actionCtrl[i]._ptr);
|
|
s.syncAsByte(_actionCtrl[i]._cnt);
|
|
}
|
|
s.syncAsSint16LE(_seqPtr);
|
|
s.syncAsSint16LE(_seqCnt);
|
|
s.syncAsUint16LE(_shpCnt);
|
|
s.syncBytes((byte *)&_file[0], 9);
|
|
_file[8] = '\0';
|
|
}
|
|
|
|
Queue::Queue(bool show) : _head(nullptr), _tail(nullptr) {
|
|
}
|
|
|
|
void Queue::append(Sprite *spr) {
|
|
if (spr->_flags._back)
|
|
spr->backShow();
|
|
else {
|
|
spr->expand();
|
|
if (_tail) {
|
|
spr->_prev = _tail;
|
|
_tail->_next = spr;
|
|
} else
|
|
_head = spr;
|
|
|
|
_tail = spr;
|
|
}
|
|
}
|
|
|
|
void Queue::insert(Sprite *spr, Sprite *nxt) {
|
|
if (spr->_flags._back)
|
|
spr->backShow();
|
|
else {
|
|
spr->expand();
|
|
if (nxt == _head) {
|
|
spr->_next = _head;
|
|
_head = spr;
|
|
if (!_tail)
|
|
_tail = spr;
|
|
} else {
|
|
spr->_next = nxt;
|
|
spr->_prev = nxt->_prev;
|
|
if (spr->_prev)
|
|
spr->_prev->_next = spr;
|
|
}
|
|
if (spr->_next)
|
|
spr->_next->_prev = spr;
|
|
}
|
|
}
|
|
|
|
void Queue::insert(Sprite *spr) {
|
|
if (locate(spr))
|
|
return; // We only queue it if it's not already queued.
|
|
|
|
Sprite *s;
|
|
for (s = _head; s; s = s->_next) {
|
|
if (s->_pos3D._z < spr->_pos3D._z)
|
|
break;
|
|
}
|
|
|
|
if (s)
|
|
insert(spr, s);
|
|
else
|
|
append(spr);
|
|
}
|
|
|
|
Sprite *Queue::remove(Sprite *spr) {
|
|
if (spr == _head)
|
|
_head = spr->_next;
|
|
|
|
if (spr == _tail)
|
|
_tail = spr->_prev;
|
|
|
|
if (spr->_next)
|
|
spr->_next->_prev = spr->_prev;
|
|
|
|
if (spr->_prev)
|
|
spr->_prev->_next = spr->_next;
|
|
|
|
spr->_prev = nullptr;
|
|
spr->_next = nullptr;
|
|
return spr;
|
|
}
|
|
|
|
Sprite *Queue::locate(int ref) {
|
|
for (Sprite *spr = _head; spr; spr = spr->_next) {
|
|
if (spr->_ref == ref)
|
|
return spr;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool Queue::locate(Sprite *spr) {
|
|
Sprite *s;
|
|
for (s = _head; s; s = s->_next) {
|
|
if (s == spr)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Vga::Vga(CGE2Engine *vm) : _frmCnt(0), _msg(nullptr), _name(nullptr), _setPal(false), _vm(vm) {
|
|
_rot._org = 1;
|
|
_rot._len = 0;
|
|
_rot._cnt = 0;
|
|
_rot._dly = 1;
|
|
|
|
_oldColors = nullptr;
|
|
_newColors = nullptr;
|
|
_showQ = new Queue(true);
|
|
_sysPal = new Dac[kPalCount];
|
|
|
|
for (int idx = 0; idx < 4; idx++) {
|
|
_page[idx] = new Graphics::Surface();
|
|
_page[idx]->create(kScrWidth, kScrHeight, Graphics::PixelFormat::createFormatCLUT8());
|
|
}
|
|
|
|
_mono = ConfMan.getBool("enable_color_blind");
|
|
|
|
_oldColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
|
|
_newColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
|
|
getColors(_oldColors);
|
|
sunset();
|
|
setColors();
|
|
clear(0);
|
|
}
|
|
|
|
Vga::~Vga() {
|
|
Common::String buffer = "";
|
|
|
|
free(_oldColors);
|
|
free(_newColors);
|
|
if (_msg)
|
|
buffer = Common::String(_msg);
|
|
|
|
if (_name)
|
|
buffer = buffer + " [" + _name + "]";
|
|
|
|
debugN("%s", buffer.c_str());
|
|
|
|
delete _showQ;
|
|
delete[] _sysPal;
|
|
|
|
for (int idx = 0; idx < 4; idx++) {
|
|
_page[idx]->free();
|
|
delete _page[idx];
|
|
}
|
|
}
|
|
|
|
void Vga::waitVR() {
|
|
// Since some of the game parts rely on using vertical sync as a delay mechanism,
|
|
// we're introducing a short delay to simulate it
|
|
g_system->delayMillis(5);
|
|
}
|
|
|
|
void Vga::getColors(Dac *tab) {
|
|
byte palData[kPalSize];
|
|
g_system->getPaletteManager()->grabPalette(palData, 0, kPalCount);
|
|
palToDac(palData, tab);
|
|
}
|
|
|
|
uint8 Vga::closest(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB) {
|
|
#define f(col, lum) ((((uint16)(col)) << 8) / lum)
|
|
uint16 i, dif = 0xFFFF, found = 0;
|
|
uint16 L = colR + colG + colB;
|
|
if (!L)
|
|
L++;
|
|
uint16 R = f(colR, L), G = f(colG, L), B = f(colB, L);
|
|
for (i = 0; i < 256; i++) {
|
|
uint16 l = pal[i]._r + pal[i]._g + pal[i]._b;
|
|
if (!l)
|
|
l++;
|
|
int r = f(pal[i]._r, l), g = f(pal[i]._g, l), b = f(pal[i]._b, l);
|
|
uint16 D = ((r > R) ? (r - R) : (R - r)) +
|
|
((g > G) ? (g - G) : (G - g)) +
|
|
((b > B) ? (b - B) : (B - b)) +
|
|
((l > L) ? (l - L) : (L - l)) * 10 ;
|
|
|
|
if (D < dif) {
|
|
found = i;
|
|
dif = D;
|
|
if (D == 0)
|
|
break; // exact!
|
|
}
|
|
}
|
|
return found;
|
|
#undef f
|
|
}
|
|
|
|
uint8 Vga::closest(Dac *pal, Dac x) {
|
|
int exp = (sizeof(long) * 8 - 1);
|
|
long D = (1 << exp) - 1; // Maximum value of long.
|
|
long R = x._r;
|
|
long G = x._g;
|
|
long B = x._b;
|
|
int idx = 255;
|
|
for (int n = 0; n < 256; n++) {
|
|
long dR = R - pal[n]._r;
|
|
long dG = G - pal[n]._g;
|
|
long dB = B - pal[n]._b,
|
|
d = dR * dR + dG * dG + dB * dB;
|
|
if (d < D) {
|
|
idx = n;
|
|
D = d;
|
|
if (!d)
|
|
break;
|
|
}
|
|
}
|
|
return idx;
|
|
}
|
|
|
|
uint8 *Vga::glass(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB) {
|
|
uint8 *x = (uint8 *)malloc(256);
|
|
if (x) {
|
|
for (uint16 i = 0; i < 256; i++) {
|
|
x[i] = closest(pal, ((uint16)(pal[i]._r) * colR) / 255,
|
|
((uint16)(pal[i]._g) * colG) / 255,
|
|
((uint16)(pal[i]._b) * colB) / 255);
|
|
}
|
|
}
|
|
return x;
|
|
}
|
|
|
|
void Vga::palToDac(const byte *palData, Dac *tab) {
|
|
const byte *colP = palData;
|
|
for (int idx = 0; idx < kPalCount; idx++, colP += 3) {
|
|
tab[idx]._r = *colP >> 2;
|
|
tab[idx]._g = *(colP + 1) >> 2;
|
|
tab[idx]._b = *(colP + 2) >> 2;
|
|
}
|
|
}
|
|
|
|
void Vga::dacToPal(const Dac *tab, byte *palData) {
|
|
for (int idx = 0; idx < kPalCount; idx++, palData += 3) {
|
|
*palData = tab[idx]._r << 2;
|
|
*(palData + 1) = tab[idx]._g << 2;
|
|
*(palData + 2) = tab[idx]._b << 2;
|
|
}
|
|
}
|
|
|
|
void Vga::setColors(Dac *tab, int lum) {
|
|
Dac *palP = tab, *destP = _newColors;
|
|
for (int idx = 0; idx < kPalCount; idx++, palP++, destP++) {
|
|
destP->_r = (palP->_r * lum) >> 6;
|
|
destP->_g = (palP->_g * lum) >> 6;
|
|
destP->_b = (palP->_b * lum) >> 6;
|
|
}
|
|
|
|
if (_mono) {
|
|
destP = _newColors;
|
|
for (int idx = 0; idx < kPalCount; idx++, destP++) {
|
|
// Form a grayscale color from 30% R, 59% G, 11% B
|
|
uint8 intensity = (((int)destP->_r * 77) + ((int)destP->_g * 151) + ((int)destP->_b * 28)) >> 8;
|
|
destP->_r = intensity;
|
|
destP->_g = intensity;
|
|
destP->_b = intensity;
|
|
}
|
|
}
|
|
|
|
_setPal = true;
|
|
}
|
|
|
|
void Vga::setColors() {
|
|
memset(_newColors, 0, kPalSize);
|
|
updateColors();
|
|
}
|
|
|
|
void Vga::sunrise(Dac *tab) {
|
|
for (int i = 0; i <= 64; i += kFadeStep) {
|
|
setColors(tab, i);
|
|
waitVR();
|
|
updateColors();
|
|
g_system->updateScreen();
|
|
}
|
|
}
|
|
|
|
void Vga::sunset() {
|
|
Dac tab[256];
|
|
getColors(tab);
|
|
for (int i = 64; i >= 0; i -= kFadeStep) {
|
|
setColors(tab, i);
|
|
waitVR();
|
|
updateColors();
|
|
g_system->updateScreen();
|
|
}
|
|
}
|
|
|
|
void Vga::show() {
|
|
_vm->_infoLine->update();
|
|
|
|
for (Sprite *spr = _showQ->first(); spr; spr = spr->_next) {
|
|
spr->show();
|
|
}
|
|
|
|
_vm->_mouse->show();
|
|
update();
|
|
rotate();
|
|
|
|
for (Sprite *spr = _showQ->first(); spr; spr = spr->_next) {
|
|
spr->hide();
|
|
if (spr->_flags._zmov) {
|
|
Sprite *s = nullptr;
|
|
Sprite *p = spr->_prev;
|
|
Sprite *n = spr->_next;
|
|
|
|
if (spr->_flags._shad) {
|
|
s = p;
|
|
p = s->_prev;
|
|
}
|
|
|
|
if ((p && spr->_pos3D._z > p->_pos3D._z) ||
|
|
(n && spr->_pos3D._z < n->_pos3D._z)) {
|
|
_showQ->insert(_showQ->remove(spr));
|
|
}
|
|
spr->_flags._zmov = false;
|
|
}
|
|
}
|
|
_vm->_mouse->hide();
|
|
}
|
|
|
|
void Vga::updateColors() {
|
|
byte palData[kPalSize];
|
|
dacToPal(_newColors, palData);
|
|
g_system->getPaletteManager()->setPalette(palData, 0, 256);
|
|
}
|
|
|
|
void Vga::update() {
|
|
SWAP(Vga::_page[0], Vga::_page[1]);
|
|
|
|
if (_setPal) {
|
|
updateColors();
|
|
_setPal = false;
|
|
}
|
|
|
|
g_system->copyRectToScreen(Vga::_page[0]->getPixels(), kScrWidth, 0, 0, kScrWidth, kScrHeight);
|
|
g_system->updateScreen();
|
|
}
|
|
|
|
void Vga::rotate() {
|
|
if (_rot._len) {
|
|
Dac c;
|
|
getColors(_newColors);
|
|
c = _newColors[_rot._org];
|
|
memmove(_newColors + _rot._org, _newColors + _rot._org + 1, (_rot._len - 1) * sizeof(Dac));
|
|
_newColors[_rot._org + _rot._len - 1] = c;
|
|
_setPal = true;
|
|
}
|
|
}
|
|
|
|
void Vga::clear(uint8 color) {
|
|
for (int paneNum = 0; paneNum < 4; paneNum++)
|
|
_page[paneNum]->fillRect(Common::Rect(0, 0, kScrWidth, kScrHeight), color);
|
|
}
|
|
|
|
void Vga::copyPage(uint16 d, uint16 s) {
|
|
_page[d]->copyFrom(*_page[s]);
|
|
}
|
|
|
|
void Bitmap::show(V2D pos) {
|
|
xLatPos(pos);
|
|
|
|
const byte *srcP = (const byte *)_v;
|
|
byte *screenStartP = (byte *)_vm->_vga->_page[1]->getPixels();
|
|
byte *screenEndP = (byte *)_vm->_vga->_page[1]->getBasePtr(0, kScrHeight);
|
|
|
|
// Loop through processing data for each plane. The game originally ran in plane mapped mode, where a
|
|
// given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data
|
|
// must be decompressed and inserted into the surface
|
|
for (int planeCtr = 0; planeCtr < 4; planeCtr++) {
|
|
byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(pos.x + planeCtr, pos.y);
|
|
|
|
for (;;) {
|
|
uint16 v = READ_LE_UINT16(srcP);
|
|
srcP += 2;
|
|
int cmd = v >> 14;
|
|
int count = v & 0x3FFF;
|
|
|
|
if (cmd == 0) {
|
|
// End of image
|
|
break;
|
|
}
|
|
|
|
// Handle a set of pixels
|
|
while (count-- > 0) {
|
|
// Transfer operation
|
|
switch (cmd) {
|
|
case 1:
|
|
// SKIP
|
|
break;
|
|
case 2:
|
|
// REPEAT
|
|
if (destP >= screenStartP && destP < screenEndP)
|
|
*destP = *srcP;
|
|
break;
|
|
case 3:
|
|
// COPY
|
|
if (destP >= screenStartP && destP < screenEndP)
|
|
*destP = *srcP;
|
|
srcP++;
|
|
break;
|
|
}
|
|
|
|
// Move to next dest position
|
|
destP += 4;
|
|
}
|
|
|
|
if (cmd == 2)
|
|
srcP++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Bitmap::hide(V2D pos) {
|
|
xLatPos(pos);
|
|
|
|
// Perform clipping to screen
|
|
int w = MIN<int>(_w, kScrWidth - pos.x);
|
|
int h = MIN<int>(_h, kScrHeight - pos.y);
|
|
if (pos.x < 0) {
|
|
w -= -pos.x;
|
|
pos.x = 0;
|
|
if (w < 0)
|
|
return;
|
|
}
|
|
if (pos.y < 0) {
|
|
h -= -pos.y;
|
|
pos.y = 0;
|
|
if (h < 0)
|
|
return;
|
|
}
|
|
|
|
// Perform copying of screen section
|
|
for (int yp = pos.y; yp < pos.y + h; yp++) {
|
|
if (yp >= 0 && yp < kScrHeight) {
|
|
const byte *srcP = (const byte *)_vm->_vga->_page[2]->getBasePtr(pos.x, yp);
|
|
byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(pos.x, yp);
|
|
|
|
Common::copy(srcP, srcP + w, destP);
|
|
}
|
|
}
|
|
}
|
|
|
|
Speaker::Speaker(CGE2Engine *vm): Sprite(vm), _vm(vm) {
|
|
// Set the sprite list
|
|
BitmapPtr SP = new Bitmap[2];
|
|
uint8 *map = Bitmap::makeSpeechBubbleTail(0, _vm->_font->_colorSet);
|
|
SP[0] = Bitmap(_vm, 15, 16, map);
|
|
delete[] map;
|
|
map = Bitmap::makeSpeechBubbleTail(1, _vm->_font->_colorSet);
|
|
SP[1] = Bitmap(_vm, 15, 16, map);
|
|
delete[] map;
|
|
setShapeList(SP, 2);
|
|
}
|
|
|
|
} // End of namespace CGE2
|