scummvm/engines/cge2/vga13h.cpp
2016-02-25 22:15:32 +01:00

1220 lines
26 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
#include "common/array.h"
#include "common/config-manager.h"
#include "common/rect.h"
#include "graphics/palette.h"
#include "cge2/general.h"
#include "cge2/vga13h.h"
#include "cge2/bitmap.h"
#include "cge2/text.h"
#include "cge2/cge2_main.h"
#include "cge2/cge2.h"
#include "cge2/vga13h.h"
namespace CGE2 {
void V3D::sync(Common::Serializer &s) {
_x.sync(s);
_y.sync(s);
_z.sync(s);
}
FXP FXP::operator*(const FXP& x) const {
FXP y;
int32 t1 = (v >> 8) * x.v;
int32 t2 = ((v & 0xFF) * x.v) >> 8;
y.v = t1 + t2;
return y;
}
FXP FXP::operator/(const FXP& x) const {
FXP y;
if (x.v != 0) {
int32 v1 = this->v;
int32 v2 = x.v;
bool negFlag = false;
if (v1 < 0) {
v1 = -v1;
negFlag = true;
}
if (v2 < 0) {
v2 = -v2;
negFlag ^= true;
}
int32 v3 = v1 / v2;
v1 -= v3 * v2;
v3 <<= 8;
if (v1 < 0xFFFFFF)
v1 <<= 8;
else
v2 >>= 8;
v3 += v1 / v2;
if (negFlag)
v3 = -v3;
y.v = v3;
}
return y;
}
void FXP::sync(Common::Serializer &s) {
s.syncAsSint32LE(v);
}
Seq *getConstantSeq(bool seqFlag) {
const Seq seq1[] = { { 0, 0, 0, 0, 0, 0 } };
const Seq seq2[] = { { 0, 1, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0 } };
Seq *seq;
if (seqFlag) {
seq = (Seq *)malloc(1 * sizeof(Seq));
*seq = seq1[0];
} else {
seq = (Seq *)malloc(2 * sizeof(Seq));
seq[0] = seq2[0];
seq[1] = seq2[1];
}
return seq;
}
byte Sprite::_constY = 0;
byte Sprite::_follow = 0;
Seq Sprite::_stdSeq8[] =
{ { 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 0, 0 },
{ 2, 2, 0, 0, 0, 0 },
{ 3, 3, 0, 0, 0, 0 },
{ 4, 4, 0, 0, 0, 0 },
{ 5, 5, 0, 0, 0, 0 },
{ 6, 6, 0, 0, 0, 0 },
{ 7, 7, 0, 0, 0, 0 },
};
SprExt::SprExt(CGE2Engine *vm)
: _p0(vm, 0, 0), _p1(vm, 0, 0),
_b0(nullptr), _b1(nullptr), _shpList(nullptr),
_location(0), _seq(nullptr), _name(nullptr) {
for (int i = 0; i < kActions; i++)
_actions[i] = nullptr;
}
Sprite::Sprite(CGE2Engine *vm)
: _siz(_vm, 0, 0), _seqPtr(kNoSeq), _seqCnt(0), _shpCnt(0),
_next(nullptr), _prev(nullptr), _time(0),
_ext(nullptr), _ref(-1), _scene(0), _vm(vm),
_pos2D(_vm, kScrWidth >> 1, 0), _pos3D(kScrWidth >> 1, 0, 0) {
memset(_actionCtrl, 0, sizeof(_actionCtrl));
memset(_file, 0, sizeof(_file));
memset(&_flags, 0, sizeof(_flags));
_flags._frnt = true;
}
Sprite::Sprite(CGE2Engine *vm, BitmapPtr shpP, int cnt)
: _siz(_vm, 0, 0), _seqPtr(kNoSeq), _seqCnt(0), _shpCnt(0),
_next(nullptr), _prev(nullptr), _time(0),
_ext(nullptr), _ref(-1), _scene(0), _vm(vm),
_pos2D(_vm, kScrWidth >> 1, 0), _pos3D(kScrWidth >> 1, 0, 0) {
memset(_actionCtrl, 0, sizeof(_actionCtrl));
memset(_file, 0, sizeof(_file));
memset(&_flags, 0, sizeof(_flags));
_flags._frnt = true;
setShapeList(shpP, cnt);
}
Sprite::~Sprite() {
contract();
}
BitmapPtr Sprite::getShp() {
SprExt *e = _ext;
if (!e || !e->_seq)
return nullptr;
int i = e->_seq[_seqPtr]._now;
if (i >= _shpCnt)
error("Invalid PHASE in SPRITE::Shp() %s - %d", _file, i);
return e->_shpList + i;
}
void Sprite::setShapeList(BitmapPtr shp, int cnt) {
_shpCnt = cnt;
_siz.x = 0;
_siz.y = 0;
if (shp) {
for (int i = 0; i < cnt; i++) {
BitmapPtr p = shp + i;
if (p->_w > _siz.x)
_siz.x = p->_w;
if (p->_h > _siz.y)
_siz.y = p->_h;
}
expand();
_ext->_shpList = shp;
if (!_ext->_seq) {
setSeq(_stdSeq8);
_seqCnt = (cnt < ARRAYSIZE(_stdSeq8)) ? cnt : ARRAYSIZE(_stdSeq8);
}
}
}
Seq *Sprite::setSeq(Seq *seq) {
expand();
Seq *s = _ext->_seq;
_ext->_seq = seq;
if (_seqPtr == kNoSeq)
step(0);
else if (_time == 0)
step(_seqPtr);
return s;
}
bool Sprite::seqTest(int n) {
if (n >= 0)
return (_seqPtr == n);
if (_ext)
return (_ext->_seq[_seqPtr]._next == _seqPtr);
return true;
}
void Sprite::setName(char *newName) {
if (!_ext)
return;
if (_ext->_name) {
delete[] _ext->_name;
_ext->_name = nullptr;
}
if (newName) {
_ext->_name = new char[strlen(newName) + 1];
strcpy(_ext->_name, newName);
}
}
int Sprite::labVal(Action snq, int lab) {
int lv = -1;
if (active()) {
int count = _actionCtrl[snq]._cnt;
CommandHandler::Command *com = snList(snq);
int i = 0;
for (; i < count; i++) {
if (com[i]._lab == lab)
break;
}
if (i < count)
return i;
} else {
char tmpStr[kLineMax + 1];
_vm->mergeExt(tmpStr, _file, kSprExt);
if (_vm->_resman->exist(tmpStr)) { // sprite description file exist
EncryptedStream sprf(_vm, tmpStr);
if (sprf.err())
error("Bad SPR [%s]", tmpStr);
int cnt = 0;
ID section = kIdPhase;
ID id;
Common::String line;
while (lv == -1 && !sprf.eos()) {
line = sprf.readLine();
if (line.empty())
continue;
Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
char *p;
p = _vm->token(tmpStr);
if (*p == '@') {
if ((int)section == (int)snq && atoi(p + 1) == lab)
lv = cnt;
} else {
id = _vm->ident(p);
switch (id) {
case kIdMTake:
case kIdFTake:
case kIdNear:
case kIdPhase:
case kIdSeq:
section = id;
break;
default:
if (id < 0 && (int)section == (int)snq)
++cnt;
break;
}
}
}
}
}
return lv;
}
CommandHandler::Command *Sprite::snList(Action type) {
SprExt *e = _ext;
return (e) ? e->_actions[type] : nullptr;
}
Sprite *Sprite::expand() {
if (_ext)
return this;
if (_vm->_spriteNotify != nullptr)
(_vm->*_vm->_spriteNotify)();
char fname[kPathMax];
_vm->mergeExt(fname, _file, kSprExt);
if (_ext != nullptr)
delete _ext;
_ext = new SprExt(_vm);
if (!*_file)
return this;
BitmapPtr shplist = new Bitmap[_shpCnt];
int cnt[kActions],
shpcnt = 0,
seqcnt = 0,
maxnow = 0,
maxnxt = 0;
for (int i = 0; i < kActions; i++)
cnt[i] = 0;
for (int i = 0; i < kActions; i++){
byte n = _actionCtrl[i]._cnt;
if (n)
_ext->_actions[i] = new CommandHandler::Command[n];
else
_ext->_actions[i] = nullptr;
}
Seq *curSeq = nullptr;
if (_seqCnt)
curSeq = new Seq[_seqCnt];
if (_vm->_resman->exist(fname)) { // sprite description file exist
EncryptedStream sprf(_vm, fname);
if (sprf.err())
error("Bad SPR [%s]", fname);
int label = kNoByte;
ID section = kIdPhase;
ID id;
Common::String line;
char tmpStr[kLineMax + 1];
for (line = sprf.readLine(); !sprf.eos(); line = sprf.readLine()) {
if (line.empty())
continue;
Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
char *p = _vm->token(tmpStr);
if (*p == '@') {
label = atoi(p + 1);
continue;
}
id = _vm->ident(p);
switch (id) {
case kIdType:
break;
case kIdNear:
case kIdMTake:
case kIdFTake:
case kIdPhase:
case kIdSeq:
section = id;
break;
case kIdName:
Common::strlcpy(tmpStr, line.c_str(), sizeof(tmpStr));
for (p = tmpStr; *p != '='; p++) // We search for the =
;
setName(_vm->tail(p));
break;
default:
if (id >= kIdNear)
break;
Seq *s;
switch (section) {
case kIdNear:
case kIdMTake:
case kIdFTake:
id = (ID)_vm->_commandHandler->getComId(p);
if (_actionCtrl[section]._cnt) {
CommandHandler::Command *c = &_ext->_actions[section][cnt[section]++];
c->_commandType = CommandType(id);
c->_lab = label;
c->_ref = _vm->number(nullptr);
c->_val = _vm->number(nullptr);
c->_spritePtr = nullptr;
}
break;
case kIdSeq:
s = &curSeq[seqcnt++];
s->_now = atoi(p);
if (s->_now > maxnow)
maxnow = s->_now;
s->_next = _vm->number(nullptr);
switch (s->_next) {
case 0xFF:
s->_next = seqcnt;
break;
case 0xFE:
s->_next = seqcnt - 1;
break;
}
if (s->_next > maxnxt)
maxnxt = s->_next;
s->_dx = _vm->number(nullptr);
s->_dy = _vm->number(nullptr);
s->_dz = _vm->number(nullptr);
s->_dly = _vm->number(nullptr);
break;
case kIdPhase:
shplist[shpcnt] = Bitmap(_vm, p);
shpcnt++;
break;
default:
break;
}
break;
}
label = kNoByte;
}
if (!shpcnt)
error("No shapes - %s", fname);
} else // no sprite description: try to read immediately from .BMP
shplist[shpcnt++] = Bitmap(_vm, _file);
if (curSeq) {
if (maxnow >= shpcnt)
error("Bad PHASE in SEQ %s", fname);
if (maxnxt && (maxnxt >= seqcnt))
error("Bad JUMP in SEQ %s", fname);
setSeq(curSeq);
} else {
setSeq(_stdSeq8);
_seqCnt = (shpcnt < ARRAYSIZE(_stdSeq8)) ? shpcnt : ARRAYSIZE(_stdSeq8);
}
setShapeList(shplist, shpcnt);
if (_file[2] == '~') { // FLY-type sprite
Seq *nextSeq = _ext->_seq;
int x = (nextSeq + 1)->_dx, y = (nextSeq + 1)->_dy, z = (nextSeq + 1)->_dz;
// random position
nextSeq->_dx = _vm->newRandom(x + x) - x;
nextSeq->_dy = _vm->newRandom(y + y) - y;
nextSeq->_dz = _vm->newRandom(z + z) - z;
gotoxyz(_pos3D + V3D(nextSeq->_dx, nextSeq->_dy, nextSeq->_dz));
}
return this;
}
Sprite *Sprite::contract() {
SprExt *e = _ext;
if (!e)
return this;
if (_file[2] == '~') { // FLY-type sprite
Seq *curSeq = _ext->_seq;
// return to middle
gotoxyz(_pos3D - V3D(curSeq->_dx, curSeq->_dy, curSeq->_dz));
curSeq->_dx = curSeq->_dy = curSeq->_dz = 0;
}
if (_vm->_spriteNotify != nullptr)
(_vm->*_vm->_spriteNotify)();
if (e->_name) {
delete[] e->_name;
e->_name = nullptr;
}
if (e->_shpList) {
for (int i = 0; i < _shpCnt; i++)
e->_shpList[i].release();
delete[] e->_shpList;
e->_shpList = nullptr;
}
if (e->_seq) {
if (e->_seq == _stdSeq8)
_seqCnt = 0;
else {
delete[] e->_seq;
e->_seq = nullptr;
}
}
for (int i = 0; i < kActions; i++) {
if (e->_actions[i]) {
delete[] e->_actions[i];
e->_actions[i] = nullptr;
}
}
delete _ext;
_ext = nullptr;
return this;
}
void Sprite::backShow() {
expand();
show(2);
show(1);
_vm->_spare->dispose(this);
}
void Sprite::step(int nr) {
if (nr >= 0)
_seqPtr = nr;
if (_ext && _ext->_seq) {
V3D p = _pos3D;
Seq *seq = nullptr;
if (nr < 0)
_seqPtr = _ext->_seq[_seqPtr]._next;
if (_file[2] == '~') { // FLY-type sprite
seq = _ext->_seq;
// return to middle
p._x -= seq->_dx;
p._y -= seq->_dy;
p._z -= seq->_dz;
// generate motion
if (_vm->newRandom(10) < 5) {
if ((seq + 1)->_dx)
seq->_dx += _vm->newRandom(3) - 1;
if ((seq + 1)->_dy)
seq->_dy += _vm->newRandom(3) - 1;
if ((seq + 1)->_dz)
seq->_dz += _vm->newRandom(3) - 1;
}
if (seq->_dx < -(seq + 1)->_dx)
seq->_dx += 2;
if (seq->_dx >= (seq + 1)->_dx)
seq->_dx -= 2;
if (seq->_dy < -(seq + 1)->_dy)
seq->_dy += 2;
if (seq->_dy >= (seq + 1)->_dy)
seq->_dy -= 2;
if (seq->_dz < -(seq + 1)->_dz)
seq->_dz += 2;
if (seq->_dz >= (seq + 1)->_dz)
seq->_dz -= 2;
p._x += seq->_dx;
p._y += seq->_dy;
p._z += seq->_dz;
gotoxyz(p);
} else {
seq = _ext->_seq + _seqPtr;
if (seq) {
if (seq->_dz == 127 && seq->_dx != 0) {
_vm->_commandHandlerTurbo->addCommand(kCmdSound, -1, 256 * seq->_dy + seq->_dx, this);
} else {
p._x += seq->_dx;
p._y += seq->_dy;
p._z += seq->_dz;
gotoxyz(p);
}
}
}
if (seq && (seq->_dly >= 0))
_time = seq->_dly;
} else if (_vm->_waitRef && _vm->_waitRef == _ref)
_vm->_waitRef = 0;
}
void Sprite::tick() {
step();
}
void Sprite::setScene(int c) {
_scene = c;
}
void Sprite::gotoxyz(int x, int y, int z) {
gotoxyz(V3D(x, y, z));
}
void Sprite::gotoxyz() {
gotoxyz(_pos3D);
}
void Sprite::gotoxyz(V2D pos) {
V2D o = _pos2D;
int ctr = _siz.x >> 1;
int rem = _siz.x - ctr;
byte trim = 0;
if (_ref / 10 == 14) { // HERO
int z = _pos3D._z.trunc();
ctr = (ctr * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z);
rem = (rem * _vm->_eye->_z.trunc()) / (_vm->_eye->_z.trunc() - z);
ctr = (ctr * 3) / 4;
rem = (rem * 3) / 4;
}
if (pos.x - ctr < 0) {
pos.x = ctr;
++trim;
}
if (pos.x + rem > kScrWidth) {
pos.x = kScrWidth - rem;
++trim;
}
_pos2D.x = pos.x;
if (pos.y < -kPanHeight) {
pos.y = -kPanHeight;
++trim;
}
if (pos.y + _siz.y > kWorldHeight) {
pos.y = kWorldHeight - _siz.y;
++trim;
}
_pos2D.y = pos.y;
_flags._trim = (trim != 0);
if (!_follow) {
FXP m = _vm->_eye->_z / (_pos3D._z - _vm->_eye->_z);
_pos3D._x = (_vm->_eye->_x + (_vm->_eye->_x - _pos2D.x) / m);
_pos3D._x = _pos3D._x.round();
if (!_constY) {
_pos3D._y = _vm->_eye->_y + (_vm->_eye->_y - _pos2D.y) / m;
_pos3D._y = _pos3D._y.round();
}
}
if (_next && _next->_flags._slav)
_next->gotoxyz(_next->_pos2D - o + _pos2D);
if (_flags._shad)
_prev->gotoxyz(_prev->_pos2D - o + _pos2D);
}
void Sprite::gotoxyz_(V2D pos) {
_constY++;
gotoxyz(pos);
--_constY;
}
void Sprite::gotoxyz(V3D pos) {
_follow++;
if (pos._z != _pos3D._z)
_flags._zmov = true;
gotoxyz(V2D(_vm, _pos3D = pos));
--_follow;
}
void Sprite::center() {
gotoxyz(kScrWidth >> 1, (kWorldHeight - _siz.y) >> 1, 0);
}
void Sprite::show() {
SprExt *e = _ext;
if (e) {
e->_p0 = e->_p1;
e->_b0 = e->_b1;
e->_p1 = _pos2D;
e->_b1 = getShp();
if (!_flags._hide)
e->_b1->show(e->_p1);
}
}
void Sprite::show(uint16 pg) {
assert(pg < 4);
Graphics::Surface *a = _vm->_vga->_page[1];
_vm->_vga->_page[1] = _vm->_vga->_page[pg];
getShp()->show(_pos2D);
_vm->_vga->_page[1] = a;
}
void Sprite::hide() {
SprExt *e = _ext;
if (e->_b0)
e->_b0->hide(e->_p0);
}
BitmapPtr Sprite::ghost() {
SprExt *e = _ext;
if (!e->_b1)
return nullptr;
BitmapPtr bmp = new Bitmap(_vm, 0, 0, (uint8 *)nullptr);
bmp->_w = e->_b1->_w;
bmp->_h = e->_b1->_h;
bmp->_b = new HideDesc[bmp->_h];
memcpy(bmp->_b, e->_b1->_b, sizeof(HideDesc)* bmp->_h);
uint8 *v = new uint8[1];
*v = (e->_p1.y << 16) + e->_p1.x;
bmp->_v = v;
bmp->_map = (e->_p1.y << 16) + e->_p1.x;
return bmp;
}
void Sprite::sync(Common::Serializer &s) {
s.syncAsUint16LE(_ref);
s.syncAsByte(_scene);
// bitfield in-memory storage is unpredictable, so to avoid
// any issues, pack/unpack everything manually
uint16 flags = 0;
if (s.isLoading()) {
s.syncAsUint16LE(flags);
_flags._hide = flags & 0x0001;
_flags._drag = flags & 0x0002;
_flags._hold = flags & 0x0004;
_flags._trim = flags & 0x0008;
_flags._slav = flags & 0x0010;
_flags._kill = flags & 0x0020;
_flags._xlat = flags & 0x0040;
_flags._port = flags & 0x0080;
_flags._kept = flags & 0x0100;
_flags._frnt = flags & 0x0200;
_flags._east = flags & 0x0400;
_flags._near = flags & 0x0800;
_flags._shad = flags & 0x1000;
_flags._back = flags & 0x2000;
_flags._zmov = flags & 0x4000;
_flags._tran = flags & 0x8000;
} else {
flags = (flags << 1) | (_flags._tran ? 1 : 0);
flags = (flags << 1) | (_flags._zmov ? 1 : 0);
flags = (flags << 1) | (_flags._back ? 1 : 0);
flags = (flags << 1) | (_flags._shad ? 1 : 0);
flags = (flags << 1) | (_flags._near ? 1 : 0);
flags = (flags << 1) | (_flags._east ? 1 : 0);
flags = (flags << 1) | (_flags._frnt ? 1 : 0);
flags = (flags << 1) | (_flags._kept ? 1 : 0);
flags = (flags << 1) | (_flags._port ? 1 : 0);
flags = (flags << 1) | (_flags._xlat ? 1 : 0);
flags = (flags << 1) | (_flags._kill ? 1 : 0);
flags = (flags << 1) | (_flags._slav ? 1 : 0);
flags = (flags << 1) | (_flags._trim ? 1 : 0);
flags = (flags << 1) | (_flags._hold ? 1 : 0);
flags = (flags << 1) | (_flags._drag ? 1 : 0);
flags = (flags << 1) | (_flags._hide ? 1 : 0);
s.syncAsUint16LE(flags);
}
s.syncAsSint16LE(_pos2D.x);
s.syncAsSint16LE(_pos2D.y);
_pos3D.sync(s);
s.syncAsSint16LE(_siz.x);
s.syncAsSint16LE(_siz.y);
s.syncAsUint16LE(_time);
for (int i = 0; i < kActions; i++){
s.syncAsByte(_actionCtrl[i]._ptr);
s.syncAsByte(_actionCtrl[i]._cnt);
}
s.syncAsSint16LE(_seqPtr);
s.syncAsSint16LE(_seqCnt);
s.syncAsUint16LE(_shpCnt);
s.syncBytes((byte *)&_file[0], 9);
_file[8] = '\0';
}
Queue::Queue(bool show) : _head(nullptr), _tail(nullptr) {
}
void Queue::append(Sprite *spr) {
if (spr->_flags._back)
spr->backShow();
else {
spr->expand();
if (_tail) {
spr->_prev = _tail;
_tail->_next = spr;
} else
_head = spr;
_tail = spr;
}
}
void Queue::insert(Sprite *spr, Sprite *nxt) {
if (spr->_flags._back)
spr->backShow();
else {
spr->expand();
if (nxt == _head) {
spr->_next = _head;
_head = spr;
if (!_tail)
_tail = spr;
} else {
spr->_next = nxt;
spr->_prev = nxt->_prev;
if (spr->_prev)
spr->_prev->_next = spr;
}
if (spr->_next)
spr->_next->_prev = spr;
}
}
void Queue::insert(Sprite *spr) {
if (locate(spr))
return; // We only queue it if it's not already queued.
Sprite *s;
for (s = _head; s; s = s->_next) {
if (s->_pos3D._z < spr->_pos3D._z)
break;
}
if (s)
insert(spr, s);
else
append(spr);
}
Sprite *Queue::remove(Sprite *spr) {
if (spr == _head)
_head = spr->_next;
if (spr == _tail)
_tail = spr->_prev;
if (spr->_next)
spr->_next->_prev = spr->_prev;
if (spr->_prev)
spr->_prev->_next = spr->_next;
spr->_prev = nullptr;
spr->_next = nullptr;
return spr;
}
Sprite *Queue::locate(int ref) {
for (Sprite *spr = _head; spr; spr = spr->_next) {
if (spr->_ref == ref)
return spr;
}
return nullptr;
}
bool Queue::locate(Sprite *spr) {
Sprite *s;
for (s = _head; s; s = s->_next) {
if (s == spr)
return true;
}
return false;
}
Vga::Vga(CGE2Engine *vm) : _frmCnt(0), _msg(nullptr), _name(nullptr), _setPal(false), _vm(vm) {
_rot._org = 1;
_rot._len = 0;
_rot._cnt = 0;
_rot._dly = 1;
_oldColors = nullptr;
_newColors = nullptr;
_showQ = new Queue(true);
_sysPal = new Dac[kPalCount];
for (int idx = 0; idx < 4; idx++) {
_page[idx] = new Graphics::Surface();
_page[idx]->create(kScrWidth, kScrHeight, Graphics::PixelFormat::createFormatCLUT8());
}
_mono = ConfMan.getBool("enable_color_blind");
_oldColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
_newColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
getColors(_oldColors);
sunset();
setColors();
clear(0);
}
Vga::~Vga() {
Common::String buffer = "";
free(_oldColors);
free(_newColors);
if (_msg)
buffer = Common::String(_msg);
if (_name)
buffer = buffer + " [" + _name + "]";
debugN("%s", buffer.c_str());
delete _showQ;
delete[] _sysPal;
for (int idx = 0; idx < 4; idx++) {
_page[idx]->free();
delete _page[idx];
}
}
void Vga::waitVR() {
// Since some of the game parts rely on using vertical sync as a delay mechanism,
// we're introducing a short delay to simulate it
g_system->delayMillis(5);
}
void Vga::getColors(Dac *tab) {
byte palData[kPalSize];
g_system->getPaletteManager()->grabPalette(palData, 0, kPalCount);
palToDac(palData, tab);
}
uint8 Vga::closest(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB) {
#define f(col, lum) ((((uint16)(col)) << 8) / lum)
uint16 i, dif = 0xFFFF, found = 0;
uint16 L = colR + colG + colB;
if (!L)
L++;
uint16 R = f(colR, L), G = f(colG, L), B = f(colB, L);
for (i = 0; i < 256; i++) {
uint16 l = pal[i]._r + pal[i]._g + pal[i]._b;
if (!l)
l++;
int r = f(pal[i]._r, l), g = f(pal[i]._g, l), b = f(pal[i]._b, l);
uint16 D = ((r > R) ? (r - R) : (R - r)) +
((g > G) ? (g - G) : (G - g)) +
((b > B) ? (b - B) : (B - b)) +
((l > L) ? (l - L) : (L - l)) * 10 ;
if (D < dif) {
found = i;
dif = D;
if (D == 0)
break; // exact!
}
}
return found;
#undef f
}
uint8 Vga::closest(Dac *pal, Dac x) {
int exp = (sizeof(long) * 8 - 1);
long D = (1 << exp) - 1; // Maximum value of long.
long R = x._r;
long G = x._g;
long B = x._b;
int idx = 255;
for (int n = 0; n < 256; n++) {
long dR = R - pal[n]._r;
long dG = G - pal[n]._g;
long dB = B - pal[n]._b,
d = dR * dR + dG * dG + dB * dB;
if (d < D) {
idx = n;
D = d;
if (!d)
break;
}
}
return idx;
}
uint8 *Vga::glass(Dac *pal, const uint8 colR, const uint8 colG, const uint8 colB) {
uint8 *x = (uint8 *)malloc(256);
if (x) {
for (uint16 i = 0; i < 256; i++) {
x[i] = closest(pal, ((uint16)(pal[i]._r) * colR) / 255,
((uint16)(pal[i]._g) * colG) / 255,
((uint16)(pal[i]._b) * colB) / 255);
}
}
return x;
}
void Vga::palToDac(const byte *palData, Dac *tab) {
const byte *colP = palData;
for (int idx = 0; idx < kPalCount; idx++, colP += 3) {
tab[idx]._r = *colP >> 2;
tab[idx]._g = *(colP + 1) >> 2;
tab[idx]._b = *(colP + 2) >> 2;
}
}
void Vga::dacToPal(const Dac *tab, byte *palData) {
for (int idx = 0; idx < kPalCount; idx++, palData += 3) {
*palData = tab[idx]._r << 2;
*(palData + 1) = tab[idx]._g << 2;
*(palData + 2) = tab[idx]._b << 2;
}
}
void Vga::setColors(Dac *tab, int lum) {
Dac *palP = tab, *destP = _newColors;
for (int idx = 0; idx < kPalCount; idx++, palP++, destP++) {
destP->_r = (palP->_r * lum) >> 6;
destP->_g = (palP->_g * lum) >> 6;
destP->_b = (palP->_b * lum) >> 6;
}
if (_mono) {
destP = _newColors;
for (int idx = 0; idx < kPalCount; idx++, destP++) {
// Form a grayscale color from 30% R, 59% G, 11% B
uint8 intensity = (((int)destP->_r * 77) + ((int)destP->_g * 151) + ((int)destP->_b * 28)) >> 8;
destP->_r = intensity;
destP->_g = intensity;
destP->_b = intensity;
}
}
_setPal = true;
}
void Vga::setColors() {
memset(_newColors, 0, kPalSize);
updateColors();
}
void Vga::sunrise(Dac *tab) {
for (int i = 0; i <= 64; i += kFadeStep) {
setColors(tab, i);
waitVR();
updateColors();
g_system->updateScreen();
}
}
void Vga::sunset() {
Dac tab[256];
getColors(tab);
for (int i = 64; i >= 0; i -= kFadeStep) {
setColors(tab, i);
waitVR();
updateColors();
g_system->updateScreen();
}
}
void Vga::show() {
_vm->_infoLine->update();
for (Sprite *spr = _showQ->first(); spr; spr = spr->_next) {
spr->show();
}
_vm->_mouse->show();
update();
rotate();
for (Sprite *spr = _showQ->first(); spr; spr = spr->_next) {
spr->hide();
if (spr->_flags._zmov) {
Sprite *s = nullptr;
Sprite *p = spr->_prev;
Sprite *n = spr->_next;
if (spr->_flags._shad) {
s = p;
p = s->_prev;
}
if ((p && spr->_pos3D._z > p->_pos3D._z) ||
(n && spr->_pos3D._z < n->_pos3D._z)) {
_showQ->insert(_showQ->remove(spr));
}
spr->_flags._zmov = false;
}
}
_vm->_mouse->hide();
}
void Vga::updateColors() {
byte palData[kPalSize];
dacToPal(_newColors, palData);
g_system->getPaletteManager()->setPalette(palData, 0, 256);
}
void Vga::update() {
SWAP(Vga::_page[0], Vga::_page[1]);
if (_setPal) {
updateColors();
_setPal = false;
}
g_system->copyRectToScreen(Vga::_page[0]->getPixels(), kScrWidth, 0, 0, kScrWidth, kScrHeight);
g_system->updateScreen();
}
void Vga::rotate() {
if (_rot._len) {
Dac c;
getColors(_newColors);
c = _newColors[_rot._org];
memmove(_newColors + _rot._org, _newColors + _rot._org + 1, (_rot._len - 1) * sizeof(Dac));
_newColors[_rot._org + _rot._len - 1] = c;
_setPal = true;
}
}
void Vga::clear(uint8 color) {
for (int paneNum = 0; paneNum < 4; paneNum++)
_page[paneNum]->fillRect(Common::Rect(0, 0, kScrWidth, kScrHeight), color);
}
void Vga::copyPage(uint16 d, uint16 s) {
_page[d]->copyFrom(*_page[s]);
}
void Bitmap::show(V2D pos) {
xLatPos(pos);
const byte *srcP = (const byte *)_v;
byte *screenStartP = (byte *)_vm->_vga->_page[1]->getPixels();
byte *screenEndP = (byte *)_vm->_vga->_page[1]->getBasePtr(0, kScrHeight);
// Loop through processing data for each plane. The game originally ran in plane mapped mode, where a
// given plane holds each fourth pixel sequentially. So to handle an entire picture, each plane's data
// must be decompressed and inserted into the surface
for (int planeCtr = 0; planeCtr < 4; planeCtr++) {
byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(pos.x + planeCtr, pos.y);
for (;;) {
uint16 v = READ_LE_UINT16(srcP);
srcP += 2;
int cmd = v >> 14;
int count = v & 0x3FFF;
if (cmd == 0) {
// End of image
break;
}
// Handle a set of pixels
while (count-- > 0) {
// Transfer operation
switch (cmd) {
case 1:
// SKIP
break;
case 2:
// REPEAT
if (destP >= screenStartP && destP < screenEndP)
*destP = *srcP;
break;
case 3:
// COPY
if (destP >= screenStartP && destP < screenEndP)
*destP = *srcP;
srcP++;
break;
}
// Move to next dest position
destP += 4;
}
if (cmd == 2)
srcP++;
}
}
}
void Bitmap::hide(V2D pos) {
xLatPos(pos);
// Perform clipping to screen
int w = MIN<int>(_w, kScrWidth - pos.x);
int h = MIN<int>(_h, kScrHeight - pos.y);
if (pos.x < 0) {
w -= -pos.x;
pos.x = 0;
if (w < 0)
return;
}
if (pos.y < 0) {
h -= -pos.y;
pos.y = 0;
if (h < 0)
return;
}
// Perform copying of screen section
for (int yp = pos.y; yp < pos.y + h; yp++) {
if (yp >= 0 && yp < kScrHeight) {
const byte *srcP = (const byte *)_vm->_vga->_page[2]->getBasePtr(pos.x, yp);
byte *destP = (byte *)_vm->_vga->_page[1]->getBasePtr(pos.x, yp);
Common::copy(srcP, srcP + w, destP);
}
}
}
Speaker::Speaker(CGE2Engine *vm): Sprite(vm), _vm(vm) {
// Set the sprite list
BitmapPtr SP = new Bitmap[2];
uint8 *map = Bitmap::makeSpeechBubbleTail(0, _vm->_font->_colorSet);
SP[0] = Bitmap(_vm, 15, 16, map);
delete[] map;
map = Bitmap::makeSpeechBubbleTail(1, _vm->_font->_colorSet);
SP[1] = Bitmap(_vm, 15, 16, map);
delete[] map;
setShapeList(SP, 2);
}
} // End of namespace CGE2