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1732428aa6
Since this table must only be set up for RT when changing fonts, I needed to put an engine reference in the Fonts base class. Because of this, I've been able to simplify the creation of the various surfaces, since you no longer need to pass in the platform
106 lines
2.5 KiB
C++
106 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_FONTS_H
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#define SHERLOCK_FONTS_H
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#include "common/rect.h"
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#include "common/platform.h"
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#include "graphics/surface.h"
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namespace Sherlock {
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class SherlockEngine;
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class ImageFile;
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class Surface;
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class Fonts {
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private:
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static ImageFile *_font;
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static byte _yOffsets[255];
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protected:
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static SherlockEngine *_vm;
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static int _fontNumber;
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static int _fontHeight;
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static int _widestChar;
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static uint16 _charCount;
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static void writeString(Surface *surface, const Common::String &str,
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const Common::Point &pt, int overrideColor = 0);
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static inline byte translateChar(byte c);
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public:
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/**
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* Initialise the font manager
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*/
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static void setVm(SherlockEngine *vm);
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/**
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* Frees the font manager
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*/
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static void free();
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/**
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* Set the font to use for writing text on the screen
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*/
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void setFont(int fontNum);
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/**
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* Returns the width of a string in pixels
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*/
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int stringWidth(const Common::String &str);
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/**
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* Returns the height of a string in pixels (i.e. the tallest displayed character)
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*/
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int stringHeight(const Common::String &str);
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/**
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* Returns the width of a character in pixels
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*/
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int charWidth(unsigned char c);
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/**
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* Returns the width of a character in pixels
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*/
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int charHeight(unsigned char c);
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/**
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* Return the font height
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*/
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int fontHeight() const { return _fontHeight; }
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/**
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* Return the width of the widest character in the font
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*/
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int widestChar() const { return _widestChar; }
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/**
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* Return the currently active font number
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*/
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int fontNumber() const { return _fontNumber; }
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};
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} // End of namespace Sherlock
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#endif
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