mirror of
https://github.com/libretro/scummvm.git
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174 lines
4.4 KiB
C++
174 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_TATTOO_DARTS_H
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#define SHERLOCK_TATTOO_DARTS_H
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#include "common/scummsys.h"
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#include "sherlock/image_file.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Tattoo {
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enum GameType { GAME_301, GAME_CRICKET, GAME_501 };
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class Darts {
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private:
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SherlockEngine *_vm;
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GameType _gameType;
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ImageFile *_hand1, *_hand2;
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ImageFile *_dartGraphics;
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ImageFile *_dartsLeft;
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ImageFile *_dartMap;
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ImageFile *_dartBoard;
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Common::Rect _dartInfo;
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int _cricketScore[2][7];
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int _score1, _score2;
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int _roundNum;
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int _roundScore;
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int _level;
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int _compPlay;
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Common::String _opponent;
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int _spacing;
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bool _oldDartButtons;
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int _handX;
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Common::Point _handSize;
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bool _escapePressed;
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/**
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* Initialize game variables
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*/
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void initDarts();
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/**
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* Load dartboard graphics
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*/
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void loadDarts();
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/**
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* Free loaded dart images
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*/
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void closeDarts();
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/**
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* Show the player names
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*/
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void showNames(int playerNum);
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/**
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* Show the current scores
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*/
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void showStatus(int playerNum);
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/**
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* Erases the power bars
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*/
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void erasePowerBars();
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/**
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* Returns true if a mouse button or key is pressed
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*/
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bool dartHit();
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/**
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* Shows a power bar and increments it until a key or mouse button is pressed. If the bar
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* reaches the end, it will also end. The reached power bar number is returned.
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* @param pt Bar position
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* @param color draw color
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* @param goToPower If provided, input is ignored, and the bar is increased up to the specified level
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* @param orientation 0=Horizontal, 1=Vertical
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*/
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int doPowerBar(const Common::Point &pt, byte color, int goToPower, int orientation);
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/**
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* This is similar to doPowerBar, except it draws the player's hand moving across the
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* bottom of the screen to indicate the positioning of the darts
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*/
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int drawHand(int goToPower, int computer);
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/**
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* Converts a passed co-ordinates from screen co-ordinates to an offset within the dartboard
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*/
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Common::Point convertFromScreenToScoreCoords(const Common::Point &pt) const;
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/**
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* Return the score a dart at the given position will get
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*/
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int dartScore(const Common::Point &pt);
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/**
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* Draw a dart travelling to the board
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*/
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void drawDartThrow(const Common::Point &dartPos, int computer);
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/**
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* Looks for the passed number on the dartboard. If it finds it, it will return
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* the co-ordinates of the center of the number
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*/
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int findNumberOnBoard(int aim, Common::Point &pt);
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/**
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* Calculates a position for the comptuer wants to throw, and then calculates where they
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* actually did throw. The computer will not always hit what it's aiming it.
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*/
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void getComputerNumber(int playerNum, Common::Point &targetPos);
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/**
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* Throw one dart. If computer is 1 or 2, the computer will throw the dart, and user input
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* will be ignored.
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* @param computer 1=1st computer player, 2=2nd computer player
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*/
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int throwDart(int dartNum, int computer);
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/**
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* This will update the number of hits for the target score, as well as updating the
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* score if it's closed
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*/
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void doCricketScoreHits(int player, int scoreIndex, int numHits);
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/**
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* Updates the score based upon what the dart hit
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*/
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void updateCricketScore(int player, int dartVal, int multiplier);
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/**
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* Draw the darts left
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*/
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void drawDartsLeft(int dartNum, int computer);
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public:
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Darts(SherlockEngine *vm);
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/**
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* Play the darts game
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*/
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void playDarts(GameType gameType);
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};
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} // End of namespace Tattoo
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} // End of namespace Sherlock
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#endif
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