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https://github.com/libretro/scummvm.git
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76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_TALK_H
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#define HOPKINS_TALK_H
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#include "common/scummsys.h"
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#include "common/str.h"
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namespace Hopkins {
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class HopkinsEngine;
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class TalkManager {
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private:
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HopkinsEngine *_vm;
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public:
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Common::String _questionsFilename;
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Common::String _answersFilename;
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byte *_characterBuffer;
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byte *_characterPalette;
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byte *_characterSprite;
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byte *_characterAnim;
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size_t _characterSize;
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bool STATI;
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int PLIGNE1, PLIGNE2;
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int PLIGNE3, PLIGNE4;
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int _paletteBufferIdx;
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public:
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TalkManager();
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void setParent(HopkinsEngine *vm);
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void PARLER_PERSO2(const Common::String &filename);
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void PARLER_PERSO(const Common::String &filename);
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void getStringFromBuffer(int srcStart, Common::String &dest, const char *srcData);
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int DIALOGUE();
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int DIALOGUE_REP(int idx);
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void searchCharacterPalette(int startIdx, bool dark);
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void dialogWait();
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void dialogTalk();
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void dialogEndTalk();
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int VERIF_BOITE(int a1, const Common::String &a2, int a3);
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void VISU_PARLE();
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void BOB_VISU_PARLE(int idx);
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void startCharacterAnim0(int startIndedx, bool readOnlyFl);
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void initCharacterAnim();
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void clearCharacterAnim();
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bool searchCharacterAnim(int idx, const byte *bufPerso, int a3, int a4);
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void REPONSE(int a1, int a2);
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void REPONSE2(int a1, int a2);
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void OBJET_VIVANT(const Common::String &a2);
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};
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} // End of namespace Hopkins
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#endif /* HOPKINS_TALK_H */
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