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https://github.com/libretro/scummvm.git
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ae96463036
Also add and implement spriteAt() during the process.
118 lines
2.6 KiB
C++
118 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Sfinx source code
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* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE2_EVENTS_H
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#define CGE2_EVENTS_H
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#include "common/events.h"
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#include "cge2/talk.h"
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#include "cge2/vga13h.h"
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namespace CGE2 {
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/*----------------- KEYBOARD interface -----------------*/
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#define kEventMax 256
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enum EventMask {
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kMouseRoll = 1 << 0,
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kMouseLeftDown = 1 << 1,
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kMouseLeftUp = 1 << 2,
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kMouseRightDown = 1 << 3,
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kMouseRightUp = 1 << 4,
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kEventAttn = 1 << 5,
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kMouseMask = (kMouseRoll | kMouseLeftDown | kMouseLeftUp | kMouseRightDown | kMouseRightUp),
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kEventKeyb = 1 << 7
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};
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class Keyboard {
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private:
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bool getKey(Common::Event &event);
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CGE2Engine *_vm;
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public:
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Sprite *_client;
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bool _keyAlt;
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void newKeyboard(Common::Event &event);
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Sprite *setClient(Sprite *spr);
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Keyboard(CGE2Engine *vm);
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~Keyboard();
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};
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/*----------------- MOUSE interface -----------------*/
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struct CGE2Event {
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uint16 _mask;
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uint16 _x;
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uint16 _y;
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Common::KeyCode _keyCode;
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Sprite *_spritePtr;
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};
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class Mouse : public Sprite {
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public:
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V2D _point;
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Sprite *_hold;
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bool _active;
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int _hx;
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int _hy;
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bool _exist;
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int _buttons;
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Sprite *_busy;
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Mouse(CGE2Engine *vm);
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~Mouse();
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void on();
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void off();
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void newMouse(Common::Event &event);
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private:
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CGE2Engine *_vm;
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};
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/*----------------- EventManager interface -----------------*/
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class EventManager {
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private:
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CGE2Engine *_vm;
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Common::Event _event;
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CGE2Event _eventQueue[kEventMax];
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uint16 _eventQueueHead;
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uint16 _eventQueueTail;
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void handleEvents();
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public:
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EventManager(CGE2Engine *vm);
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void poll();
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void clearEvent(Sprite *spr);
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CGE2Event &getNextEvent();
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};
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} // End of namespace CGE
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#endif // #define CGE2_EVENTS_H
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