mirror of
https://github.com/libretro/scummvm.git
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1677 lines
42 KiB
C++
1677 lines
42 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
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*/
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/* AVALOT The kernel of the program. */
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#include "avalanche/avalanche.h"
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#include "common/random.h"
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "graphics/palette.h"
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namespace Avalanche {
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// vv Stairs trap.
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/* Explanation: $NSEW.
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Nibble N: North.
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0 = no connection,
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2 = (left,) middle(, right) door with left-hand handle,
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5 = (left,) middle(, right) door with right-hand handle,
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7 = arch,
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8 = arch and 1 north of it,
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9 = arch and 2 north of it,
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D = no connection + WINDOW,
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E = no connection + TORCH,
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F = recessed door (to Geida's room.)
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Nibble S: South.
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0 = no connection,
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1,2,3 = left, middle, right door.
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Nibble E: East.
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0 = no connection (wall),
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1 = no connection (wall + window),
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2 = wall with door,
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3 = wall with door and window,
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6 = wall with candles,
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7 = wall with door and candles,
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F = straight-through corridor.
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Nibble W: West.
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0 = no connection (wall),
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1 = no connection (wall + shield),
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2 = wall with door,
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3 = wall with door and shield,
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4 = no connection (window),
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5 = wall with door and window,
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6 = wall with candles,
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7 = wall with door and candles,
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F = straight-through corridor. */
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const char AvalancheEngine::kSpludwicksOrder[3] = {kObjectOnion, kObjectInk, kObjectMushroom};
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const uint16 AvalancheEngine::kNotes[12] = {196, 220, 247, 262, 294, 330, 350, 392, 440, 494, 523, 587};
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Room AvalancheEngine::_whereIs[29] = {
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// The Lads
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kRoomYours, // Avvy
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kRoomSpludwicks, // Spludwick
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kRoomOutsideYours, // Crapulus
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kRoomDucks, // Duck - r__DucksRoom's not defined yet.
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kRoomArgentPub, // Malagauche
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kRoomRobins, // Friar Tuck.
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kRoomDummy, // Robin Hood - can't meet him at the start.
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kRoomBrummieRoad, // Cwytalot
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kRoomLustiesRoom, // Baron du Lustie.
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kRoomOutsideCardiffCastle, // The Duke of Cardiff.
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kRoomArgentPub, // Dogfood
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kRoomOutsideDucks, // Trader
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kRoomArgentPub, // Ibythneth
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kRoomAylesOffice, // Ayles
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kRoomNottsPub, // Port
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kRoomNottsPub, // Spurge
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kRoomMusicRoom, // Jacques
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kRoomNowhere,
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kRoomNowhere,
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kRoomNowhere,
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kRoomNowhere,
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kRoomNowhere,
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kRoomNowhere,
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kRoomNowhere,
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kRoomNowhere,
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// The Lasses
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kRoomYours, // Arkata
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kRoomGeidas, // Geida
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kRoomDummy, // nobody allocated here!
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kRoomWiseWomans // The Wise Woman.
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};
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void AvalancheEngine::handleKeyDown(Common::Event &event) {
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_sound->click();
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if ((Common::KEYCODE_F1 <= event.kbd.keycode) && (event.kbd.keycode <= Common::KEYCODE_F15))
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_parser->handleFunctionKey(event);
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else if ((32 <= event.kbd.ascii) && (event.kbd.ascii <= 128) && (event.kbd.ascii != 47))
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_parser->handleInputText(event);
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else
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switch (event.kbd.keycode) { // We can control Avvy with the numpad as well.
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case Common::KEYCODE_KP8:
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event.kbd.keycode = Common::KEYCODE_UP;
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break;
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case Common::KEYCODE_KP2:
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event.kbd.keycode = Common::KEYCODE_DOWN;
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break;
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case Common::KEYCODE_KP6:
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event.kbd.keycode = Common::KEYCODE_RIGHT;
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break;
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case Common::KEYCODE_KP4:
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event.kbd.keycode = Common::KEYCODE_LEFT;
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break;
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case Common::KEYCODE_KP9:
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event.kbd.keycode = Common::KEYCODE_PAGEUP;
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break;
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case Common::KEYCODE_KP3:
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event.kbd.keycode = Common::KEYCODE_PAGEDOWN;
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break;
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case Common::KEYCODE_KP7:
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event.kbd.keycode = Common::KEYCODE_HOME;
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break;
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case Common::KEYCODE_KP1:
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event.kbd.keycode = Common::KEYCODE_END;
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break;
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default:
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break;
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}
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switch (event.kbd.keycode) {
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case Common::KEYCODE_UP:
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_LEFT:
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case Common::KEYCODE_PAGEUP:
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case Common::KEYCODE_PAGEDOWN:
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case Common::KEYCODE_HOME:
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case Common::KEYCODE_END:
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case Common::KEYCODE_KP5:
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if (_alive && _avvyIsAwake) {
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_animation->handleMoveKey(event); // Fallthroughs are intended.
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drawDirection();
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return;
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}
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case Common::KEYCODE_BACKSPACE:
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_parser->handleBackspace();
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break;
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case Common::KEYCODE_RETURN:
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_parser->handleReturn();
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break;
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default:
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break;
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}
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drawDirection();
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}
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void AvalancheEngine::setup() {
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init();
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_dialogs->reset();
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fadeOut();
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_graphics->loadDigits();
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_parser->_inputTextPos = 0;
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_parser->_quote = true;
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_animation->resetAnims();
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_dialogs->setReadyLight(2);
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fadeIn();
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_parser->_cursorState = false;
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_parser->cursorOn();
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_animation->_sprites[0]->_speedX = kWalk;
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_animation->updateSpeed();
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_dropdown->init();
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_graphics->drawSoundLight(_sound->_soundFl);
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drawToolbar();
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int16 loadSlot = ConfMan.instance().getInt("save_slot");
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if (loadSlot >= 0) {
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_thinks = 2; // You always have money.
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thinkAbout(kObjectMoney, kThing);
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loadGame(loadSlot);
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} else {
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// We don't need the MainMenu during the whole game, only at the beginning of it.
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MainMenu *mainmenu = new MainMenu(this);
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mainmenu->run();
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delete mainmenu;
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if (_letMeOut)
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return;
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newGame();
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thinkAbout(kObjectMoney, kThing);
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_dialogs->displayScrollChain('Q', 83); // Info on the game, etc.
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}
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}
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void AvalancheEngine::runAvalot() {
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setup();
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while (!_letMeOut && !shouldQuit()) {
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uint32 beginLoop = _system->getMillis();
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updateEvents(); // The event handler.
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_clock->update();
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_dropdown->update();
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_background->update();
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_animation->animLink();
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checkClick();
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_timer->updateTimer();
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_graphics->drawDebugLines();
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_graphics->refreshScreen();
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uint32 delay = _system->getMillis() - beginLoop;
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if (delay <= 55)
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_system->delayMillis(55 - delay); // Replaces slowdown(); 55 comes from 18.2 Hz (B Flight).
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};
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_closing->exitGame();
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}
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void AvalancheEngine::init() {
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for (int i = 0; i < 31; i++) {
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for (int j = 0; j < 2; j++)
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_also[i][j] = nullptr;
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}
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_letMeOut = false;
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_currentMouse = 177;
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_dropsOk = true;
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_mouseText = "";
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_cheat = false;
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_cp = 0;
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_ledStatus = 177;
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for (int i = 0; i < 3; i++)
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_scoreToDisplay[i] = -1; // Impossible digits.
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_holdTheDawn = false;
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_graphics->loadMouse(kCurWait);
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CursorMan.showMouse(true);
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}
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/**
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* Call a given Verb
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* @remarks Originally called 'callverb'
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*/
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void AvalancheEngine::callVerb(VerbCode id) {
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if (id == _parser->kPardon) {
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Common::String tmpStr = Common::String::format("The f5 key lets you do a particular action in certain " \
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"situations. However, at the moment there is nothing assigned to it. You may press alt-A to see " \
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"what the current setting of this key is.");
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_dialogs->displayText(tmpStr);
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} else
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_parser->doVerb(id);
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}
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/**
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* Check is it's possible to give something to Spludwick
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* @remarks Originally called 'nextstring'
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*/
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Common::String AvalancheEngine::readAlsoStringFromFile(Common::File &file) {
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Common::String str;
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byte length = file.readByte();
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for (int i = 0; i < length; i++)
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str += file.readByte();
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return str;
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}
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void AvalancheEngine::scram(Common::String &str) {
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for (uint i = 0; i < str.size(); i++)
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str.setChar(str[i] ^ 177, i);
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}
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void AvalancheEngine::unScramble() {
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for (int i = 0; i < 31; i++) {
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for (int j = 0; j < 2; j++) {
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if (_also[i][j] != nullptr)
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scram(*_also[i][j]);
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}
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}
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scram(_listen);
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scram(_flags);
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}
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void AvalancheEngine::loadAlso(byte num) {
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for (int i = 0; i < 31; i++) {
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for (int j = 0; j < 2; j++) {
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if (_also[i][j] != nullptr) {
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delete _also[i][j];
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_also[i][j] = nullptr;
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}
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}
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}
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Common::String filename;
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filename = Common::String::format("also%d.avd", num);
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Common::File file;
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if (!file.open(filename))
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error("AVALANCHE: File not found: %s", filename.c_str());
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file.seek(128);
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byte alsoNum = file.readByte();
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Common::String tmpStr;
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for (int i = 0; i <= alsoNum; i++) {
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for (int j = 0; j < 2; j++) {
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_also[i][j] = new Common::String;
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*_also[i][j] = readAlsoStringFromFile(file);
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}
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tmpStr = Common::String::format("\x9D%s\x9D", _also[i][0]->c_str());
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*_also[i][0] = tmpStr;
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}
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memset(_lines, 0xFF, sizeof(_lines));
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_lineNum = file.readByte();
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for (int i = 0; i < _lineNum; i++) {
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LineType *curLine = &_lines[i];
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curLine->_x1 = file.readSint16LE();
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curLine->_y1 = file.readSint16LE();
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curLine->_x2 = file.readSint16LE();
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curLine->_y2 = file.readSint16LE();
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curLine->_color = (Color)file.readByte();
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}
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memset(_peds, 177, sizeof(_peds));
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byte pedNum = file.readByte();
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for (int i = 0; i < pedNum; i++) {
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PedType *curPed = &_peds[i];
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curPed->_x = file.readSint16LE();
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curPed->_y = file.readSint16LE();
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curPed->_direction = (Direction)file.readByte();
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}
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_fieldNum = file.readByte();
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for (int i = 0; i < _fieldNum; i++) {
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FieldType *curField = &_fields[i];
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curField->_x1 = file.readSint16LE();
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curField->_y1 = file.readSint16LE();
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curField->_x2 = file.readSint16LE();
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curField->_y2 = file.readSint16LE();
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}
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for (int i = 0; i < 15; i++) {
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MagicType *magic = &_magics[i];
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magic->_operation = file.readByte();
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magic->_data = file.readUint16LE();
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}
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for (int i = 0; i < 7; i++) {
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MagicType *portal = &_portals[i];
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portal->_operation = file.readByte();
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portal->_data = file.readUint16LE();
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}
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_flags.clear();
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for (int i = 0; i < 26; i++)
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_flags += file.readByte();
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int16 size = file.readByte();
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_listen.clear();
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for (int i = 0; i < size; i++)
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_listen += file.readByte();
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_graphics->clearAlso();
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CursorMan.showMouse(false);
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for (int i = 0; i < _lineNum; i++) {
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// We had to check if the lines are within the borders of the screen.
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if ((_lines[i]._x1 >= 0) && (_lines[i]._x1 < kScreenWidth) && (_lines[i]._y1 >= 0) && (_lines[i]._y1 < kScreenHeight)
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&& (_lines[i]._x2 >= 0) && (_lines[i]._x2 < kScreenWidth) && (_lines[i]._y2 >= 0) && (_lines[i]._y2 < kScreenHeight))
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_graphics->setAlsoLine(_lines[i]._x1, _lines[i]._y1, _lines[i]._x2, _lines[i]._y2, _lines[i]._color);
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}
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CursorMan.showMouse(true);
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file.close();
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unScramble();
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for (int i = 0; i <= alsoNum; i++) {
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tmpStr = Common::String::format(",%s,", _also[i][0]->c_str());
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*_also[i][0] = tmpStr;
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}
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}
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void AvalancheEngine::loadBackground(byte num) {
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Common::String filename = Common::String::format("place%d.avd", num);
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Common::File file;
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if (!file.open(filename))
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error("AVALANCHE: File not found: %s", filename.c_str());
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file.seek(146);
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if (!_roomnName.empty())
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_roomnName.clear();
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for (int i = 0; i < 30; i++) {
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char actChar = file.readByte();
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if ((32 <= actChar) && (actChar <= 126))
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_roomnName += actChar;
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}
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// Compression method byte follows this...
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file.seek(177);
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_graphics->loadBackground(file);
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_graphics->refreshBackground();
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file.close();
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}
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void AvalancheEngine::loadRoom(byte num) {
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CursorMan.showMouse(false);
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loadBackground(num);
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loadAlso(num);
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_background->loadSprites(num);
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CursorMan.showMouse(true);
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}
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void AvalancheEngine::findPeople(byte room) {
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for (int i = 1; i < 29; i++) {
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if (_whereIs[i] == room) {
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if (i < 25)
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_him = (People)(150 + i);
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else
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_her = (People)(150 + i);
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}
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}
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}
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void AvalancheEngine::exitRoom(byte x) {
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_sound->stopSound();
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_background->release();
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_animationsEnabled = false;
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switch (x) {
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case kRoomSpludwicks:
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_timer->loseTimer(Timer::kReasonAvariciusTalks);
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_avariciusTalk = 0;
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// He doesn't HAVE to be talking for this to work. It just deletes it IF it exists.
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break;
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case kRoomBridge:
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if (_drawbridgeOpen > 0) {
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_drawbridgeOpen = 4; // Fully open.
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_timer->loseTimer(Timer::kReasonDrawbridgeFalls);
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}
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break;
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case kRoomOutsideCardiffCastle:
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_timer->loseTimer(Timer::kReasonCardiffsurvey);
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break;
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case kRoomRobins:
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_timer->loseTimer(Timer::kReasonGettingTiedUp);
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break;
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}
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_interrogation = 0; // Leaving the room cancels all the questions automatically.
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_animationsEnabled = true;
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_lastRoom = _room;
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if (_room != kRoomMap)
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_lastRoomNotMap = _room;
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}
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/**
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* Only when entering a NEW town! Not returning to the last one,
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* but choosing another from the map.
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* @remarks Originally called 'new_town'
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*/
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void AvalancheEngine::enterNewTown() {
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_dropdown->setup();
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switch (_room) {
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case kRoomOutsideNottsPub: // Entry into Nottingham.
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if ((_roomCount[kRoomRobins] > 0) && (_beenTiedUp) && (!_takenMushroom))
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_mushroomGrowing = true;
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break;
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case kRoomWiseWomans: // Entry into Argent.
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if (_talkedToCrapulus && (!_lustieIsAsleep)) {
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_spludwickAtHome = !((_roomCount[kRoomWiseWomans] % 3) == 1);
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_crapulusWillTell = !_spludwickAtHome;
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} else {
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_spludwickAtHome = true;
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_crapulusWillTell = false;
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}
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if (_boxContent == kObjectWine)
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_wineState = 3; // Vinegar
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break;
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default:
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break;
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}
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|
|
if ((_room != kRoomOutsideDucks) && (_objects[kObjectOnion - 1]) && !(_onionInVinegar))
|
|
_rottenOnion = true; // You're holding the onion
|
|
}
|
|
|
|
void AvalancheEngine::putGeidaAt(byte whichPed, byte ped) {
|
|
if (ped == 0)
|
|
return;
|
|
AnimationType *spr1 = _animation->_sprites[1];
|
|
|
|
spr1->init(5, false); // load Geida
|
|
_animation->appearPed(1, whichPed);
|
|
spr1->_callEachStepFl = true;
|
|
spr1->_eachStepProc = Animation::kProcFollowAvvy;
|
|
}
|
|
|
|
void AvalancheEngine::enterRoom(Room roomId, byte ped) {
|
|
_animationsEnabled = false;
|
|
|
|
findPeople(roomId);
|
|
_room = roomId;
|
|
if (ped != 0)
|
|
_roomCount[roomId]++;
|
|
|
|
loadRoom(roomId);
|
|
|
|
if ((_roomCount[roomId] == 0) && (!getFlag('S')))
|
|
incScore(1);
|
|
|
|
_whereIs[kPeopleAvalot - 150] = _room;
|
|
|
|
if (_geidaFollows)
|
|
_whereIs[kPeopleGeida - 150] = roomId;
|
|
|
|
_roomCycles = 0;
|
|
|
|
if ((_lastRoom == kRoomMap) && (_lastRoomNotMap != _room))
|
|
enterNewTown();
|
|
|
|
_animation->updateSpeed();
|
|
|
|
switch (roomId) {
|
|
case kRoomYours:
|
|
if (_avvyInBed) {
|
|
_background->draw(-1, -1, 2);
|
|
_graphics->refreshBackground();
|
|
_timer->addTimer(100, Timer::kProcArkataShouts, Timer::kReasonArkataShouts);
|
|
}
|
|
break;
|
|
|
|
case kRoomOutsideYours:
|
|
if (ped > 0) {
|
|
AnimationType *spr1 = _animation->_sprites[1];
|
|
if (!_talkedToCrapulus) {
|
|
_whereIs[kPeopleCrapulus - 150] = kRoomOutsideYours;
|
|
spr1->init(8, false); // load Crapulus
|
|
|
|
if (_roomCount[kRoomOutsideYours] == 1) {
|
|
_animation->appearPed(1, 3); // Start on the right-hand side of the screen.
|
|
spr1->walkTo(4); // Walks up to greet you.
|
|
} else {
|
|
_animation->appearPed(1, 4); // Starts where he was before.
|
|
spr1->_facingDir = kDirLeft;
|
|
}
|
|
|
|
spr1->_callEachStepFl = true;
|
|
spr1->_eachStepProc = Animation::kProcFaceAvvy; // He always faces Avvy.
|
|
|
|
} else
|
|
_whereIs[kPeopleCrapulus - 150] = kRoomNowhere;
|
|
|
|
if (_crapulusWillTell) {
|
|
spr1->init(8, false);
|
|
_animation->appearPed(1, 1);
|
|
spr1->walkTo(3);
|
|
_timer->addTimer(20, Timer::kProcCrapulusSpludOut, Timer::kReasonCrapulusSaysSpludwickOut);
|
|
_crapulusWillTell = false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case kRoomOutsideSpludwicks:
|
|
if ((_roomCount[kRoomOutsideSpludwicks] == 1) && (ped == 1)) {
|
|
_timer->addTimer(20, Timer::kProcBang, Timer::kReasonExplosion);
|
|
_spludwickAtHome = true;
|
|
}
|
|
break;
|
|
|
|
case kRoomSpludwicks:
|
|
if (_spludwickAtHome) {
|
|
AnimationType *spr1 = _animation->_sprites[1];
|
|
if (ped > 0) {
|
|
spr1->init(2, false); // load Spludwick
|
|
_animation->appearPed(1, 1);
|
|
_whereIs[kPeopleSpludwick - 150] = kRoomSpludwicks;
|
|
}
|
|
|
|
spr1->_callEachStepFl = true;
|
|
spr1->_eachStepProc = Animation::kProcFollowAvvy;
|
|
} else
|
|
_whereIs[kPeopleSpludwick - 150] = kRoomNowhere;
|
|
break;
|
|
|
|
case kRoomBrummieRoad:
|
|
if (_geidaFollows)
|
|
putGeidaAt(4, ped);
|
|
if (_cwytalotGone) {
|
|
_magics[kColorLightred - 1]._operation = kMagicNothing;
|
|
_whereIs[kPeopleCwytalot - 150] = kRoomNowhere;
|
|
} else if (ped > 0) {
|
|
AnimationType *spr1 = _animation->_sprites[1];
|
|
spr1->init(4, false); // 4 = Cwytalot
|
|
spr1->_callEachStepFl = true;
|
|
spr1->_eachStepProc = Animation::kProcFollowAvvyY;
|
|
_whereIs[kPeopleCwytalot - 150] = kRoomBrummieRoad;
|
|
|
|
if (_roomCount[kRoomBrummieRoad] == 1) { // First time here...
|
|
_animation->appearPed(1, 1); // He appears on the right of the screen...
|
|
spr1->walkTo(3); // ...and he walks up...
|
|
} else {
|
|
// You've been here before.
|
|
_animation->appearPed(1, 3); // He's standing in your way straight away...
|
|
spr1->_facingDir = kDirLeft;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case kRoomArgentRoad:
|
|
if ((_cwytalotGone) && (!_passedCwytalotInHerts) && (ped == 2) && (_roomCount[kRoomArgentRoad] > 3)) {
|
|
AnimationType *spr1 = _animation->_sprites[1];
|
|
spr1->init(4, false); // 4 = Cwytalot again
|
|
_animation->appearPed(1, 0);
|
|
spr1->walkTo(1);
|
|
spr1->_vanishIfStill = true;
|
|
_passedCwytalotInHerts = true;
|
|
// whereis[#157] = r__Nowhere; // can we fit this in?
|
|
_timer->addTimer(20, Timer::kProcCwytalotInHerts, Timer::kReasonCwytalotInHerts);
|
|
}
|
|
break;
|
|
|
|
case kRoomBridge:
|
|
if (_drawbridgeOpen == 4) { // open
|
|
_background->draw(-1, -1, 2); // Position of drawbridge
|
|
_graphics->refreshBackground();
|
|
_magics[kColorGreen - 1]._operation = kMagicNothing; // You may enter the drawbridge.
|
|
}
|
|
if (_geidaFollows)
|
|
putGeidaAt(ped + 2, ped); // load Geida
|
|
break;
|
|
|
|
case kRoomRobins:
|
|
if ((ped > 0) && (!_beenTiedUp)) {
|
|
// A welcome party... or maybe not...
|
|
AnimationType *spr1 = _animation->_sprites[1];
|
|
spr1->init(6, false);
|
|
_animation->appearPed(1, 1);
|
|
spr1->walkTo(2);
|
|
_timer->addTimer(36, Timer::kProcGetTiedUp, Timer::kReasonGettingTiedUp);
|
|
}
|
|
|
|
if (_beenTiedUp) {
|
|
_whereIs[kPeopleRobinHood - 150] = kRoomNowhere;
|
|
_whereIs[kPeopleFriarTuck - 150] = kRoomNowhere;
|
|
}
|
|
|
|
if (_tiedUp)
|
|
_background->draw(-1, -1, 1);
|
|
|
|
if (!_mushroomGrowing)
|
|
_background->draw(-1, -1, 2);
|
|
_graphics->refreshBackground();
|
|
break;
|
|
|
|
case kRoomOutsideCardiffCastle:
|
|
if (ped > 0) {
|
|
AnimationType *spr1 = _animation->_sprites[1];
|
|
switch (_cardiffQuestionNum) {
|
|
case 0 : // You've answered NONE of his questions.
|
|
spr1->init(9, false);
|
|
_animation->appearPed(1, 1);
|
|
spr1->walkTo(2);
|
|
_timer->addTimer(47, Timer::kProcCardiffSurvey, Timer::kReasonCardiffsurvey);
|
|
break;
|
|
case 5 :
|
|
_magics[1]._operation = kMagicNothing;
|
|
break; // You've answered ALL his questions. => nothing happens.
|
|
default: // You've answered SOME of his questions.
|
|
spr1->init(9, false);
|
|
_animation->appearPed(1, 2);
|
|
spr1->_facingDir = kDirRight;
|
|
_timer->addTimer(3, Timer::kProcCardiffReturn, Timer::kReasonCardiffsurvey);
|
|
}
|
|
}
|
|
|
|
if (_cardiffQuestionNum < 5)
|
|
_interrogation = _cardiffQuestionNum;
|
|
else
|
|
_interrogation = 0;
|
|
break;
|
|
|
|
case kRoomMap:
|
|
// You're entering the map.
|
|
fadeIn();
|
|
if (ped > 0)
|
|
_graphics->zoomOut(_peds[ped - 1]._x, _peds[ped - 1]._y);
|
|
|
|
if ((_objects[kObjectWine - 1]) && (_wineState != 3)) {
|
|
_dialogs->displayScrollChain('Q', 9); // Don't want to waste the wine!
|
|
_objects[kObjectWine - 1] = false;
|
|
refreshObjectList();
|
|
}
|
|
|
|
_dialogs->displayScrollChain('Q', 69);
|
|
break;
|
|
|
|
case kRoomCatacombs:
|
|
if ((ped == 0) || (ped == 3) || (ped == 5) || (ped == 6)) {
|
|
|
|
switch (ped) {
|
|
case 3: // Enter from oubliette
|
|
_catacombX = 8;
|
|
_catacombY = 4;
|
|
break;
|
|
case 5: // Enter from du Lustie's
|
|
_catacombX = 8;
|
|
_catacombY = 7;
|
|
break;
|
|
case 6: // Enter from Geida's
|
|
_catacombX = 4;
|
|
_catacombY = 1;
|
|
break;
|
|
}
|
|
|
|
_enterCatacombsFromLustiesRoom = true;
|
|
_animation->catacombMove(ped);
|
|
_enterCatacombsFromLustiesRoom = false;
|
|
}
|
|
break;
|
|
|
|
case kRoomArgentPub:
|
|
if (_wonNim)
|
|
_background->draw(-1, -1, 0); // No lute by the settle.
|
|
_malagauche = 0; // Ready to boot Malagauche
|
|
if (_givenBadgeToIby) {
|
|
_background->draw(-1, -1, 7);
|
|
_background->draw(-1, -1, 8);
|
|
}
|
|
_graphics->refreshBackground();
|
|
break;
|
|
|
|
case kRoomLustiesRoom:
|
|
_npcFacing = 1; // du Lustie.
|
|
if (_animation->getAvvyClothes() == 0) // Avvy in his normal clothes
|
|
_timer->addTimer(3, Timer::kProcCallsGuards, Timer::kReasonDuLustieTalks);
|
|
else if (!_enteredLustiesRoomAsMonk) // already
|
|
// Presumably, Avvy dressed as a monk.
|
|
_timer->addTimer(3, Timer::kProcGreetsMonk, Timer::kReasonDuLustieTalks);
|
|
|
|
if (_geidaFollows) {
|
|
putGeidaAt(4, ped);
|
|
if (_lustieIsAsleep) {
|
|
_background->draw(-1, -1, 4);
|
|
_graphics->refreshBackground();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case kRoomMusicRoom:
|
|
if (_jacquesState > 0) {
|
|
_jacquesState = 5;
|
|
_background->draw(-1, -1, 1);
|
|
_graphics->refreshBackground();
|
|
_background->draw(-1, -1, 3);
|
|
_magics[kColorBrown - 1]._operation = kMagicNothing;
|
|
_whereIs[kPeopleJacques - 150] = kRoomNowhere;
|
|
}
|
|
if (ped != 0) {
|
|
_background->draw(-1, -1, 5);
|
|
_graphics->refreshBackground();
|
|
_sequence->startMusicRoomSeq();
|
|
}
|
|
break;
|
|
|
|
case kRoomOutsideNottsPub:
|
|
if (ped == 2) {
|
|
_background->draw(-1, -1, 2);
|
|
_graphics->refreshBackground();
|
|
_sequence->startDuckSeq();
|
|
}
|
|
break;
|
|
|
|
case kRoomOutsideArgentPub:
|
|
if (ped == 2) {
|
|
_background->draw(-1, -1, 5);
|
|
_graphics->refreshBackground();
|
|
_sequence->startMusicRoomSeq();
|
|
}
|
|
break;
|
|
|
|
case kRoomWiseWomans: {
|
|
AnimationType *spr1 = _animation->_sprites[1];
|
|
spr1->init(11, false);
|
|
if ((_roomCount[kRoomWiseWomans] == 1) && (ped > 0)) {
|
|
_animation->appearPed(1, 1); // Start on the right-hand side of the screen.
|
|
spr1->walkTo(3); // Walks up to greet you.
|
|
} else {
|
|
_animation->appearPed(1, 3); // Starts where she was before.
|
|
spr1->_facingDir = kDirLeft;
|
|
}
|
|
|
|
spr1->_callEachStepFl = true;
|
|
spr1->_eachStepProc = Animation::kProcFaceAvvy; // She always faces Avvy.
|
|
}
|
|
break;
|
|
|
|
case kRoomInsideCardiffCastle:
|
|
if (ped > 0) {
|
|
_animation->_sprites[1]->init(10, false); // Define the dart.
|
|
_background->draw(-1, -1, 0);
|
|
_graphics->refreshBackground();
|
|
_sequence->startCardiffSeq2();
|
|
} else {
|
|
_background->draw(-1, -1, 0);
|
|
if (_arrowInTheDoor)
|
|
_background->draw(-1, -1, 2);
|
|
else
|
|
_background->draw(-1, -1, 1);
|
|
_graphics->refreshBackground();
|
|
}
|
|
break;
|
|
|
|
case kRoomAvvysGarden:
|
|
if (ped == 1) {
|
|
_background->draw(-1, -1, 1);
|
|
_graphics->refreshBackground();
|
|
_sequence->startGardenSeq();
|
|
}
|
|
break;
|
|
|
|
case kRoomEntranceHall:
|
|
case kRoomInsideAbbey:
|
|
case kRoomYourHall:
|
|
if (ped == 2) {
|
|
#if 0
|
|
// It was the original:
|
|
_celer->show_one(-1, -1, 2);
|
|
_sequence->first_show(1);
|
|
_sequence->then_show(3);
|
|
_sequence->start_to_close();
|
|
#endif
|
|
|
|
_background->draw(-1, -1, 1);
|
|
_graphics->refreshBackground();
|
|
_sequence->startGardenSeq();
|
|
}
|
|
break;
|
|
|
|
case kRoomAylesOffice:
|
|
if (_aylesIsAwake)
|
|
_background->draw(-1, -1, 1);
|
|
_graphics->refreshBackground();
|
|
break; // Ayles awake.
|
|
|
|
case kRoomGeidas:
|
|
putGeidaAt(1, ped);
|
|
break; // load Geida
|
|
|
|
case kRoomEastHall:
|
|
case kRoomWestHall:
|
|
if (_geidaFollows)
|
|
putGeidaAt(ped + 1, ped);
|
|
break;
|
|
|
|
case kRoomLusties:
|
|
if (_geidaFollows)
|
|
putGeidaAt(ped + 5, ped);
|
|
break;
|
|
|
|
case kRoomNottsPub:
|
|
if (_sittingInPub)
|
|
_background->draw(-1, -1, 2);
|
|
_npcFacing = 1; // Port.
|
|
break;
|
|
|
|
case kRoomOutsideDucks:
|
|
if (ped == 2) {
|
|
// Shut the door
|
|
_background->draw(-1, -1, 2);
|
|
_graphics->refreshBackground();
|
|
_sequence->startDuckSeq();
|
|
}
|
|
break;
|
|
|
|
case kRoomDucks:
|
|
_npcFacing = 1; // Duck.
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_animationsEnabled = true;
|
|
}
|
|
|
|
void AvalancheEngine::thinkAbout(byte object, bool type) {
|
|
_thinks = object;
|
|
object--;
|
|
|
|
Common::String filename;
|
|
if (type == kThing) {
|
|
filename = "thinks.avd";
|
|
} else { // kPerson
|
|
filename = "folk.avd";
|
|
|
|
object -= 149;
|
|
if (object >= 25)
|
|
object -= 8;
|
|
if (object == 20)
|
|
object--; // Last time...
|
|
}
|
|
|
|
_graphics->loadMouse(kCurWait);
|
|
CursorMan.showMouse(false);
|
|
_graphics->drawThinkPic(filename, object);
|
|
CursorMan.showMouse(true);
|
|
|
|
_thinkThing = type;
|
|
}
|
|
|
|
void AvalancheEngine::drawToolbar() {
|
|
_graphics->drawToolbar();
|
|
_animation->setOldDirection(kDirNone);
|
|
drawDirection();
|
|
}
|
|
|
|
void AvalancheEngine::drawScore() {
|
|
uint16 score = _score;
|
|
int8 numbers[3] = {0, 0, 0};
|
|
for (int i = 0; i < 2; i++) {
|
|
byte divisor = 1;
|
|
for (int j = 0; j < (2 - i); j++)
|
|
divisor *= 10;
|
|
numbers[i] = score / divisor;
|
|
score -= numbers[i] * divisor;
|
|
}
|
|
numbers[2] = score;
|
|
|
|
CursorMan.showMouse(false);
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
if (_scoreToDisplay[i] != numbers[i])
|
|
_graphics->drawDigit(numbers[i], 250 + (i + 1) * 15, 177);
|
|
}
|
|
|
|
CursorMan.showMouse(true);
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
_scoreToDisplay[i] = numbers[i];
|
|
}
|
|
|
|
void AvalancheEngine::incScore(byte num) {
|
|
for (int i = 1; i <= num; i++) {
|
|
_score++;
|
|
|
|
if (_soundFx) {
|
|
for (int j = 1; j <= 97; j++)
|
|
// Length of 2 is a guess, the original doesn't have a delay specified
|
|
_sound->playNote(177 + _score * 3, 2);
|
|
}
|
|
}
|
|
|
|
drawScore();
|
|
}
|
|
|
|
void AvalancheEngine::useCompass(const Common::Point &cursorPos) {
|
|
byte color = _graphics->getScreenColor(cursorPos);
|
|
|
|
switch (color) {
|
|
case kColorGreen:
|
|
_animation->setDirection(kDirUp);
|
|
_animation->setMoveSpeed(0, kDirUp);
|
|
drawDirection();
|
|
break;
|
|
case kColorBrown:
|
|
_animation->setDirection(kDirDown);
|
|
_animation->setMoveSpeed(0, kDirDown);
|
|
drawDirection();
|
|
break;
|
|
case kColorCyan:
|
|
_animation->setDirection(kDirLeft);
|
|
_animation->setMoveSpeed(0, kDirLeft);
|
|
drawDirection();
|
|
break;
|
|
case kColorLightmagenta:
|
|
_animation->setDirection(kDirRight);
|
|
_animation->setMoveSpeed(0, kDirRight);
|
|
drawDirection();
|
|
break;
|
|
case kColorRed:
|
|
case kColorWhite:
|
|
case kColorLightcyan:
|
|
case kColorYellow: // Fall-throughs are intended.
|
|
_animation->stopWalking();
|
|
drawDirection();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AvalancheEngine::fxToggle() {
|
|
warning("STUB: fxtoggle()");
|
|
}
|
|
|
|
void AvalancheEngine::refreshObjectList() {
|
|
_carryNum = 0;
|
|
if (_thinkThing && !_objects[_thinks - 1])
|
|
thinkAbout(kObjectMoney, kThing); // you always have money
|
|
|
|
for (int i = 0; i < kObjectNum; i++) {
|
|
if (_objects[i]) {
|
|
_objectList[_carryNum] = i + 1;
|
|
_carryNum++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @remarks Originally called 'verte'
|
|
*/
|
|
void AvalancheEngine::guideAvvy(Common::Point cursorPos) {
|
|
if (!_userMovesAvvy)
|
|
return;
|
|
|
|
cursorPos.y /= 2;
|
|
byte what;
|
|
|
|
// _animation->tr[0] is Avalot.)
|
|
AnimationType *avvy = _animation->_sprites[0];
|
|
if (cursorPos.x < avvy->_x)
|
|
what = 1;
|
|
else if (cursorPos.x > (avvy->_x + avvy->_xLength))
|
|
what = 2;
|
|
else
|
|
what = 0; // On top
|
|
|
|
if (cursorPos.y < avvy->_y)
|
|
what += 3;
|
|
else if (cursorPos.y > (avvy->_y + avvy->_yLength))
|
|
what += 6;
|
|
|
|
switch (what) {
|
|
case 0:
|
|
_animation->stopWalking();
|
|
break; // Clicked on Avvy: no movement.
|
|
case 1:
|
|
_animation->setMoveSpeed(0, kDirLeft);
|
|
break;
|
|
case 2:
|
|
_animation->setMoveSpeed(0, kDirRight);
|
|
break;
|
|
case 3:
|
|
_animation->setMoveSpeed(0, kDirUp);
|
|
break;
|
|
case 4:
|
|
_animation->setMoveSpeed(0, kDirUpLeft);
|
|
break;
|
|
case 5:
|
|
_animation->setMoveSpeed(0, kDirUpRight);
|
|
break;
|
|
case 6:
|
|
_animation->setMoveSpeed(0, kDirDown);
|
|
break;
|
|
case 7:
|
|
_animation->setMoveSpeed(0, kDirDownLeft);
|
|
break;
|
|
case 8:
|
|
_animation->setMoveSpeed(0, kDirDownRight);
|
|
break;
|
|
} // No other values are possible.
|
|
|
|
drawDirection();
|
|
}
|
|
|
|
void AvalancheEngine::checkClick() {
|
|
Common::Point cursorPos = getMousePos();
|
|
|
|
/*if (mrelease > 0)
|
|
after_the_scroll = false;*/
|
|
|
|
if ((0 <= cursorPos.y) && (cursorPos.y <= 21))
|
|
_graphics->loadMouse(kCurUpArrow); // up arrow
|
|
else if ((317 <= cursorPos.y) && (cursorPos.y <= 339))
|
|
_graphics->loadMouse(kCurIBeam); //I-beam
|
|
else if ((340 <= cursorPos.y) && (cursorPos.y <= 399))
|
|
_graphics->loadMouse(kCurScrewDriver); // screwdriver
|
|
else if (!_dropdown->isActive()) { // Dropdown can handle its own pointers.
|
|
if (_holdLeftMouse) {
|
|
_graphics->loadMouse(kCurCrosshair); // Mark's crosshairs
|
|
guideAvvy(cursorPos); // Normally, if you click on the picture, you're guiding Avvy around.
|
|
} else
|
|
_graphics->loadMouse(kCurFletch); // fletch
|
|
}
|
|
|
|
if (_holdLeftMouse) {
|
|
if ((0 <= cursorPos.y) && (cursorPos.y <= 21)) { // Click on the dropdown menu.
|
|
if (_dropsOk)
|
|
_dropdown->update();
|
|
} else if ((317 <= cursorPos.y) && (cursorPos.y <= 339)) { // Click on the command line.
|
|
_parser->_inputTextPos = (cursorPos.x - 23) / 8;
|
|
if (_parser->_inputTextPos > _parser->_inputText.size() + 1)
|
|
_parser->_inputTextPos = _parser->_inputText.size() + 1;
|
|
if (_parser->_inputTextPos < 1)
|
|
_parser->_inputTextPos = 1;
|
|
_parser->_inputTextPos--;
|
|
_parser->plotText();
|
|
} else if ((340 <= cursorPos.y) && (cursorPos.y <= 399)) { // Check the toolbar.
|
|
if ((137 <= cursorPos.x) && (cursorPos.x <= 207)) { // Control Avvy with the compass.
|
|
if (_alive && _avvyIsAwake)
|
|
useCompass(cursorPos);
|
|
} else if ((208 <= cursorPos.x) && (cursorPos.x <= 260)) { // Examine the _thing.
|
|
do {
|
|
updateEvents();
|
|
} while (_holdLeftMouse);
|
|
|
|
if (_thinkThing) {
|
|
_parser->_thing = _thinks;
|
|
_parser->_thing += 49;
|
|
_parser->_person = kPeoplePardon;
|
|
} else {
|
|
_parser->_person = (People)_thinks;
|
|
_parser->_thing = _parser->kPardon;
|
|
}
|
|
callVerb(kVerbCodeExam);
|
|
} else if ((261 <= cursorPos.x) && (cursorPos.x <= 319)) { // Display the score.
|
|
do {
|
|
updateEvents();
|
|
} while (_holdLeftMouse);
|
|
|
|
callVerb(kVerbCodeScore);
|
|
} else if ((320 <= cursorPos.x) && (cursorPos.x <= 357)) { // Change speed.
|
|
_animation->_sprites[0]->_speedX = kWalk;
|
|
_animation->updateSpeed();
|
|
} else if ((358 <= cursorPos.x) && (cursorPos.x <= 395)) { // Change speed.
|
|
_animation->_sprites[0]->_speedX = kRun;
|
|
_animation->updateSpeed();
|
|
} else if ((396 <= cursorPos.x) && (cursorPos.x <= 483))
|
|
_sound->toggleSound();
|
|
else if ((535 <= cursorPos.x) && (cursorPos.x <= 640))
|
|
_mouseText.insertChar(kControlNewLine, 0);
|
|
} else if (!_dropsOk)
|
|
_mouseText = Common::String(13) + _mouseText;
|
|
}
|
|
}
|
|
|
|
void AvalancheEngine::errorLed() {
|
|
_dialogs->setReadyLight(0);
|
|
_graphics->drawErrorLight(true);
|
|
for (int i = 177; i >= 1; i--) {
|
|
_sound->playNote(177 + (i * 177177) / 999, 1);
|
|
_system->delayMillis(1);
|
|
}
|
|
_graphics->drawErrorLight(false);
|
|
_dialogs->setReadyLight(2);
|
|
}
|
|
|
|
/**
|
|
* Displays a fade out, full screen.
|
|
* This version is different to the one in the original, which was fading in 3 steps.
|
|
* @remarks Originally called 'dusk'
|
|
*/
|
|
void AvalancheEngine::fadeOut() {
|
|
byte pal[3], tmpPal[3];
|
|
|
|
_graphics->setBackgroundColor(kColorBlack);
|
|
if (_fxHidden)
|
|
return;
|
|
_fxHidden = true;
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
for (int j = 0; j < 16; j++) {
|
|
g_system->getPaletteManager()->grabPalette((byte *)tmpPal, j, 1);
|
|
_fxPal[i][j][0] = tmpPal[0];
|
|
_fxPal[i][j][1] = tmpPal[1];
|
|
_fxPal[i][j][2] = tmpPal[2];
|
|
if (tmpPal[0] >= 16)
|
|
pal[0] = tmpPal[0] - 16;
|
|
else
|
|
pal[0] = 0;
|
|
|
|
if (tmpPal[1] >= 16)
|
|
pal[1] = tmpPal[1] - 16;
|
|
else
|
|
pal[1] = 0;
|
|
|
|
if (tmpPal[2] >= 16)
|
|
pal[2] = tmpPal[2] - 16;
|
|
else
|
|
pal[2] = 0;
|
|
|
|
g_system->getPaletteManager()->setPalette(pal, j, 1);
|
|
}
|
|
_system->delayMillis(10);
|
|
_graphics->refreshScreen();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Displays a fade in, full screen.
|
|
* This version is different to the one in the original, which was fading in 3 steps.
|
|
* @remarks Originally called 'dawn'
|
|
*/
|
|
void AvalancheEngine::fadeIn() {
|
|
if (_holdTheDawn || !_fxHidden)
|
|
return;
|
|
|
|
_fxHidden = false;
|
|
|
|
byte pal[3];
|
|
for (int i = 15; i >= 0; i--) {
|
|
for (int j = 0; j < 16; j++) {
|
|
pal[0] = _fxPal[i][j][0];
|
|
pal[1] = _fxPal[i][j][1];
|
|
pal[2] = _fxPal[i][j][2];
|
|
g_system->getPaletteManager()->setPalette(pal, j, 1);
|
|
}
|
|
_system->delayMillis(10);
|
|
_graphics->refreshScreen();
|
|
}
|
|
|
|
if ((_room == kRoomYours) && _avvyInBed && _teetotal)
|
|
_graphics->setBackgroundColor(kColorYellow);
|
|
}
|
|
|
|
void AvalancheEngine::drawDirection() { // It's data is loaded in load_digits().
|
|
if (_animation->getOldDirection() == _animation->getDirection())
|
|
return;
|
|
|
|
_animation->setOldDirection(_animation->getDirection());
|
|
|
|
CursorMan.showMouse(false);
|
|
_graphics->drawDirection(_animation->getDirection(), 0, 161);
|
|
CursorMan.showMouse(true);
|
|
}
|
|
|
|
void AvalancheEngine::gameOver() {
|
|
_userMovesAvvy = false;
|
|
|
|
AnimationType *avvy = _animation->_sprites[0];
|
|
int16 sx = avvy->_x;
|
|
int16 sy = avvy->_y;
|
|
|
|
avvy->remove();
|
|
avvy->init(12, true); // 12 = Avalot falls
|
|
avvy->_stepNum = 0;
|
|
avvy->appear(sx, sy, kDirUp);
|
|
|
|
_timer->addTimer(3, Timer::kProcAvalotFalls, Timer::kReasonFallingOver);
|
|
_alive = false;
|
|
}
|
|
|
|
void AvalancheEngine::minorRedraw() {
|
|
fadeOut();
|
|
|
|
enterRoom(_room, 0); // Ped unknown or non-existant.
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
_scoreToDisplay[i] = -1; // impossible digits
|
|
drawScore();
|
|
|
|
fadeIn();
|
|
}
|
|
|
|
uint16 AvalancheEngine::bearing(byte whichPed) {
|
|
AnimationType *avvy = _animation->_sprites[0];
|
|
PedType *curPed = &_peds[whichPed];
|
|
|
|
if (avvy->_x == curPed->_x)
|
|
return 0;
|
|
|
|
int16 deltaX = avvy->_x - curPed->_x;
|
|
int16 deltaY = avvy->_y - curPed->_y;
|
|
uint16 result = (uint16)(atan((float)(deltaY / deltaX)) * 180 / M_PI);
|
|
if (avvy->_x < curPed->_x) {
|
|
return result + 90;
|
|
} else {
|
|
return result + 270;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @remarks Originally called 'sprite_run'
|
|
*/
|
|
void AvalancheEngine::spriteRun() {
|
|
_doingSpriteRun = true;
|
|
_animation->animLink();
|
|
_doingSpriteRun = false;
|
|
}
|
|
|
|
// CHECKME: Unused function
|
|
void AvalancheEngine::fixFlashers() {
|
|
_ledStatus = 177;
|
|
_animation->setOldDirection(kDirNone);
|
|
_dialogs->setReadyLight(2);
|
|
drawDirection();
|
|
}
|
|
|
|
Common::String AvalancheEngine::intToStr(int32 num) {
|
|
return Common::String::format("%d", num);
|
|
}
|
|
|
|
void AvalancheEngine::resetVariables() {
|
|
_carryNum = 0;
|
|
for (int i = 0; i < kObjectNum; i++)
|
|
_objects[i] = false;
|
|
|
|
_score = 0;
|
|
_money = 0;
|
|
_room = kRoomNowhere;
|
|
_saveNum = 0;
|
|
for (int i = 0; i < 100; i++)
|
|
_roomCount[i] = 0;
|
|
|
|
_wonNim = false;
|
|
_wineState = 0;
|
|
_cwytalotGone = false;
|
|
_passwordNum = 0;
|
|
_aylesIsAwake = false;
|
|
_drawbridgeOpen = 0;
|
|
_avariciusTalk = 0;
|
|
_rottenOnion = false;
|
|
_onionInVinegar = false;
|
|
_givenToSpludwick = 0;
|
|
_brummieStairs = 0;
|
|
_cardiffQuestionNum = 0;
|
|
_passedCwytalotInHerts = false;
|
|
_avvyIsAwake = false;
|
|
_avvyInBed = false;
|
|
_userMovesAvvy = false;
|
|
_npcFacing = 0;
|
|
_givenBadgeToIby = false;
|
|
_friarWillTieYouUp = false;
|
|
_tiedUp = false;
|
|
_boxContent = 0;
|
|
_talkedToCrapulus = false;
|
|
_jacquesState = 0;
|
|
_bellsAreRinging = false;
|
|
_standingOnDais = false;
|
|
_takenPen = false;
|
|
_arrowInTheDoor = false;
|
|
_favoriteDrink = "";
|
|
_favoriteSong = "";
|
|
_worstPlaceOnEarth = "";
|
|
_spareEvening = "";
|
|
_totalTime = 0;
|
|
_jumpStatus = 0;
|
|
_mushroomGrowing = false;
|
|
_spludwickAtHome = false;
|
|
_lastRoom = kRoomDummy;
|
|
_lastRoomNotMap = kRoomDummy;
|
|
_crapulusWillTell = false;
|
|
_enterCatacombsFromLustiesRoom = false;
|
|
_teetotal = false;
|
|
_malagauche = 0;
|
|
_drinking = 0;
|
|
_enteredLustiesRoomAsMonk = false;
|
|
_catacombX = 0;
|
|
_catacombY = 0;
|
|
_avvysInTheCupboard = false;
|
|
_geidaFollows = false;
|
|
_givenPotionToGeida = false;
|
|
_lustieIsAsleep = false;
|
|
_beenTiedUp = false;
|
|
_sittingInPub = false;
|
|
_spurgeTalkCount = 0;
|
|
_metAvaroid = false;
|
|
_takenMushroom = false;
|
|
_givenPenToAyles = false;
|
|
_askedDogfoodAboutNim = false;
|
|
_startTime = getTimeInSeconds();
|
|
}
|
|
|
|
void AvalancheEngine::resetAllVariables() {
|
|
resetVariables();
|
|
_parser->resetVariables();
|
|
_nim->resetVariables();
|
|
_animation->resetVariables();
|
|
_sequence->resetVariables();
|
|
_background->resetVariables();
|
|
_dropdown->resetVariables();
|
|
_timer->resetVariables();
|
|
}
|
|
|
|
void AvalancheEngine::newGame() {
|
|
for (int i = 0; i < kMaxSprites; i++) {
|
|
AnimationType *spr = _animation->_sprites[i];
|
|
if (spr->_quick)
|
|
spr->remove();
|
|
}
|
|
// Deallocate sprite. Sorry, beta testers!
|
|
|
|
AnimationType *avvy = _animation->_sprites[0];
|
|
avvy->init(0, true);
|
|
|
|
_alive = true;
|
|
resetAllVariables();
|
|
|
|
_dialogs->setBubbleStateNatural();
|
|
|
|
_spareEvening = "answer a questionnaire";
|
|
_favoriteDrink = "beer";
|
|
_money = 30; // 2/6
|
|
_animation->setDirection(kDirStopped);
|
|
_parser->_wearing = kObjectClothes;
|
|
_objects[kObjectMoney - 1] = true;
|
|
_objects[kObjectBodkin - 1] = true;
|
|
_objects[kObjectBell - 1] = true;
|
|
_objects[kObjectClothes - 1] = true;
|
|
|
|
_thinkThing = true;
|
|
_thinks = 2;
|
|
refreshObjectList();
|
|
_animationsEnabled = true;
|
|
|
|
avvy->appear(300, 117, kDirRight); // Needed to initialize Avalot.
|
|
//for (gd = 0; gd <= 30; gd++) for (gm = 0; gm <= 1; gm++) also[gd][gm] = nil;
|
|
// fillchar(previous^,sizeof(previous^),#0); { blank out array }
|
|
_him = kPeoplePardon;
|
|
_her = kPeoplePardon;
|
|
_it = Parser::kPardon;
|
|
_passwordNum = _rnd->getRandomNumber(29) + 1; //Random(30) + 1;
|
|
_userMovesAvvy = false;
|
|
_doingSpriteRun = false;
|
|
_avvyInBed = true;
|
|
|
|
_isLoaded = false;
|
|
|
|
enterRoom(kRoomYours, 1);
|
|
avvy->_visible = false;
|
|
drawScore();
|
|
_dropdown->setup();
|
|
_clock->update();
|
|
spriteRun();
|
|
}
|
|
|
|
bool AvalancheEngine::getFlag(char x) {
|
|
for (uint16 i = 0; i < _flags.size(); i++) {
|
|
if (_flags[i] == x)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool AvalancheEngine::decreaseMoney(uint16 amount) {
|
|
_money -= amount;
|
|
if (_money < 0) {
|
|
_dialogs->displayScrollChain('Q', 2); // "You are now denariusless!"
|
|
gameOver();
|
|
return false;
|
|
} else
|
|
return true;
|
|
}
|
|
|
|
Common::String AvalancheEngine::getName(People whose) {
|
|
static const char lads[17][20] = {
|
|
"Avalot", "Spludwick", "Crapulus", "Dr. Duck", "Malagauche",
|
|
"Friar Tuck", "Robin Hood", "Cwytalot", "du Lustie", "the Duke of Cardiff",
|
|
"Dogfood", "A trader", "Ibythneth", "Ayles", "Port",
|
|
"Spurge", "Jacques"
|
|
};
|
|
|
|
static const char lasses[4][15] = {"Arkata", "Geida", "\0xB1", "the Wise Woman"};
|
|
|
|
if (whose <= kPeopleJacques)
|
|
return Common::String(lads[whose - kPeopleAvalot]);
|
|
else if ((whose >= kPeopleArkata) && (whose <= kPeopleWisewoman))
|
|
return Common::String(lasses[whose - kPeopleArkata]);
|
|
else
|
|
error("getName() - Unexpected character id %d", (byte) whose);
|
|
}
|
|
|
|
Common::String AvalancheEngine::getItem(byte which) {
|
|
static const char items[kObjectNum][18] = {
|
|
"some wine", "your money-bag", "your bodkin", "a potion", "a chastity belt",
|
|
"a crossbow bolt", "a crossbow", "a lute", "a pilgrim's badge", "a mushroom",
|
|
"a key", "a bell", "a scroll", "a pen", "some ink",
|
|
"your clothes", "a habit", "an onion"
|
|
};
|
|
|
|
Common::String result;
|
|
if (which > 150)
|
|
which -= 149;
|
|
|
|
switch (which) {
|
|
case kObjectWine:
|
|
switch (_wineState) {
|
|
case 0:
|
|
case 1:
|
|
case 4:
|
|
result = Common::String(items[which - 1]);
|
|
break;
|
|
case 3:
|
|
result = "some vinegar";
|
|
break;
|
|
}
|
|
break;
|
|
case kObjectOnion:
|
|
if (_rottenOnion)
|
|
result = "a rotten onion";
|
|
else if (_onionInVinegar)
|
|
result = "a pickled onion (in the vinegar)";
|
|
else
|
|
result = Common::String(items[which - 1]);
|
|
break;
|
|
default:
|
|
if ((which < kObjectNum) && (which > 0))
|
|
result = Common::String(items[which - 1]);
|
|
else
|
|
result = "";
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Common::String AvalancheEngine::f5Does() {
|
|
switch (_room) {
|
|
case kRoomYours:
|
|
if (!_avvyIsAwake)
|
|
return Common::String::format("%cWWake up", kVerbCodeWake);
|
|
else if (_avvyInBed)
|
|
return Common::String::format("%cGGet up", kVerbCodeStand);
|
|
break;
|
|
case kRoomInsideCardiffCastle:
|
|
if (_standingOnDais)
|
|
return Common::String::format("%cCClimb down", kVerbCodeClimb);
|
|
else
|
|
return Common::String::format("%cCClimb up", kVerbCodeClimb);
|
|
break;
|
|
case kRoomNottsPub:
|
|
if (_sittingInPub)
|
|
return Common::String::format("%cSStand up", kVerbCodeStand);
|
|
else
|
|
return Common::String::format("%cSSit down", kVerbCodeSit);
|
|
break;
|
|
case kRoomMusicRoom:
|
|
if (_animation->inField(5))
|
|
return Common::String::format("%cPPlay the harp", kVerbCodePlay);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return Common::String::format("%c", kVerbCodePardon); // If all else fails...
|
|
}
|
|
|
|
void AvalancheEngine::flipRoom(Room room, byte ped) {
|
|
assert((ped > 0) && (ped < 15));
|
|
if (!_alive) {
|
|
// You can't leave the room if you're dead.
|
|
_animation->_sprites[0]->_moveX = 0;
|
|
_animation->_sprites[0]->_moveY = 0; // Stop him from moving.
|
|
return;
|
|
}
|
|
|
|
if ((room == kRoomDummy) && (_room == kRoomLusties)) {
|
|
_animation->hideInCupboard();
|
|
return;
|
|
}
|
|
|
|
if ((_jumpStatus > 0) && (_room == kRoomInsideCardiffCastle)) {
|
|
// You can't *jump* out of Cardiff Castle!
|
|
_animation->_sprites[0]->_moveX = 0;
|
|
return;
|
|
}
|
|
|
|
exitRoom(_room);
|
|
fadeOut();
|
|
|
|
for (int16 i = 1; i < _animation->kSpriteNumbMax; i++) {
|
|
if (_animation->_sprites[i]->_quick)
|
|
_animation->_sprites[i]->remove();
|
|
} // Deallocate sprite
|
|
|
|
if (_room == kRoomLustiesRoom)
|
|
_enterCatacombsFromLustiesRoom = true;
|
|
|
|
if (room > kRoomMap)
|
|
return;
|
|
|
|
enterRoom(room, ped);
|
|
_animation->appearPed(0, ped - 1);
|
|
_enterCatacombsFromLustiesRoom = false;
|
|
_animation->setOldDirection(_animation->getDirection());
|
|
_animation->setDirection(_animation->_sprites[0]->_facingDir);
|
|
drawDirection();
|
|
|
|
fadeIn();
|
|
}
|
|
|
|
/**
|
|
* Open the Door.
|
|
* This slides the door open. The data really ought to be saved in
|
|
* the Also file, and will be next time. However, for now, they're
|
|
* here.
|
|
* @remarks Originally called 'open_the_door'
|
|
*/
|
|
void AvalancheEngine::openDoor(Room whither, byte ped, byte magicnum) {
|
|
switch (_room) {
|
|
case kRoomOutsideYours:
|
|
case kRoomOutsideNottsPub:
|
|
case kRoomOutsideDucks:
|
|
_sequence->startOutsideSeq(whither, ped);
|
|
break;
|
|
case kRoomInsideCardiffCastle:
|
|
_sequence->startCardiffSeq(whither, ped);
|
|
break;
|
|
case kRoomAvvysGarden:
|
|
case kRoomEntranceHall:
|
|
case kRoomInsideAbbey:
|
|
case kRoomYourHall:
|
|
_sequence->startHallSeq(whither, ped);
|
|
break;
|
|
case kRoomMusicRoom:
|
|
case kRoomOutsideArgentPub:
|
|
_sequence->startMusicRoomSeq2(whither, ped);
|
|
break;
|
|
case kRoomLusties:
|
|
switch (magicnum) {
|
|
case 14:
|
|
if (_avvysInTheCupboard) {
|
|
_animation->hideInCupboard();
|
|
_sequence->startCupboardSeq();
|
|
return;
|
|
} else {
|
|
_animation->appearPed(0, 5);
|
|
_animation->_sprites[0]->_facingDir = kDirRight;
|
|
_sequence->startLustiesSeq2(whither, ped);
|
|
}
|
|
break;
|
|
case 12:
|
|
_sequence->startLustiesSeq3(whither, ped);
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
_sequence->startDummySeq(whither, ped);
|
|
}
|
|
}
|
|
|
|
void AvalancheEngine::setRoom(People persId, Room roomId) {
|
|
_whereIs[persId - kPeopleAvalot] = roomId;
|
|
}
|
|
|
|
Room AvalancheEngine::getRoom(People persId) {
|
|
return _whereIs[persId - kPeopleAvalot];
|
|
}
|
|
} // End of namespace Avalanche
|