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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Mortville Manor DOS source code
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* Copyright (c) 1988-1989 Lankhor
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*/
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#ifndef MORTEVIELLE_LEVEL15_H
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#define MORTEVIELLE_LEVEL15_H
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#include "mortevielle/var_mor.h"
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namespace Mortevielle {
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/* NIVEAU 15 */
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extern void copcha();
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extern bool dans_rect(rectangle r);
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extern void outbloc(int n, pattern p, t_nhom pal);
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extern void writepal(int n);
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extern void pictout(int seg, int dep, int x, int y);
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// extern int calad(int x, int y);
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extern void sauvecr(int y, int dy);
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extern void charecr(int y, int dy);
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// extern int peek(int ad);
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// extern int peekw(int ad);
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// extern real peekl(int ad);
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// extern void procedure poke(int ad, int n);
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extern void adzon();
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extern int animof(int ouf, int num);
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// extern void affgd(int offs, int dep, int x, int y);
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} // End of namespace Mortevielle
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#endif
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