mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 02:36:27 +00:00
218e132e37
svn-id: r27024
277 lines
7.1 KiB
C++
277 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "cruise/cruise_main.h"
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namespace Cruise {
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backgroundIncrustStruct backgroundIncrustHead;
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void resetBackgroundIncrustList(backgroundIncrustStruct *pHead) {
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pHead->next = NULL;
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pHead->prev = NULL;
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}
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// blit background to another one
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void addBackgroundIncrustSub1(int fileIdx, int X, int Y, char *ptr2,
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int16 scale, char *destBuffer, char *dataPtr) {
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if (*dataPtr == 0) {
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ASSERT(0);
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}
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buildPolyModel(X, Y, scale, ptr2, destBuffer, dataPtr);
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}
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backgroundIncrustStruct *addBackgroundIncrust(int16 overlayIdx,
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int16 objectIdx, backgroundIncrustStruct *pHead, int16 scriptNumber,
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int16 scriptOverlay, int16 backgroundIdx, int16 param4) {
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uint8 *backgroundPtr;
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uint8 *ptr;
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objectParamsQuery params;
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backgroundIncrustStruct *newElement;
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backgroundIncrustStruct *currentHead;
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backgroundIncrustStruct *currentHead2;
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getMultipleObjectParam(overlayIdx, objectIdx, ¶ms);
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ptr = filesDatabase[params.fileIdx].subData.ptr;
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if (!ptr) {
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return NULL;
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}
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if (filesDatabase[params.fileIdx].subData.resourceType != 4
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&& filesDatabase[params.fileIdx].subData.resourceType != 8) {
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return NULL;
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}
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backgroundPtr = backgroundPtrtable[backgroundIdx];
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if (!backgroundPtr) {
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ASSERT(0);
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return NULL;
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}
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currentHead = pHead;
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currentHead2 = currentHead->next;
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while (currentHead2) {
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currentHead = currentHead2;
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currentHead2 = currentHead->next;
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}
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newElement =
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(backgroundIncrustStruct *)
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mallocAndZero(sizeof(backgroundIncrustStruct));
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if (!newElement)
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return NULL;
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newElement->next = currentHead->next;
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currentHead->next = newElement;
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if (!currentHead2) {
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currentHead2 = pHead;
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}
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newElement->prev = currentHead2->prev;
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currentHead2->prev = newElement;
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newElement->objectIdx = objectIdx;
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newElement->type = param4;
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newElement->backgroundIdx = backgroundIdx;
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newElement->overlayIdx = overlayIdx;
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newElement->scriptNumber = scriptNumber;
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newElement->scriptOverlayIdx = scriptOverlay;
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newElement->X = params.X;
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newElement->Y = params.Y;
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newElement->scale = params.scale;
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newElement->field_E = params.fileIdx;
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newElement->var34 = filesDatabase[params.fileIdx].subData.index;
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newElement->ptr = NULL;
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strcpy(newElement->name, filesDatabase[params.fileIdx].subData.name);
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if (filesDatabase[params.fileIdx].subData.resourceType == 4) // sprite
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{
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int width = filesDatabase[params.fileIdx].width;
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int height = filesDatabase[params.fileIdx].height;
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currentTransparent =
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filesDatabase[params.fileIdx].subData.transparency;
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mainDrawSub4(width, height, NULL,
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(char *)filesDatabase[params.fileIdx].subData.ptr,
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newElement->Y, newElement->X, (char *)backgroundPtr,
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(char *)filesDatabase[params.fileIdx].subData.ptr);
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// ASSERT(0);
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} else // poly
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{
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/* if(param4 == 1)
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* {
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* int var_A;
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* int var_8;
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* int var_6;
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* char* var_10;
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*
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* mainDrawSub1Sub1(lvar[3], newElement->X, newElement->Y, &var_A, &var_8, &var_6, &var_10, lvar[4], filesDatabase[lvar[3]].subData.ptr);
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* ASSERT(0);
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* } */
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addBackgroundIncrustSub1(params.fileIdx, newElement->X, newElement->Y, NULL, params.scale, (char *)backgroundPtr, (char *)filesDatabase[params.fileIdx].subData.ptr);
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}
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return newElement;
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}
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void loadBackgroundIncrustFromSave(FILE *fileHandle) {
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int16 numEntry;
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backgroundIncrustStruct *ptr1;
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backgroundIncrustStruct *ptr2;
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int32 i;
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fread(&numEntry, 2, 1, fileHandle);
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ptr1 = &backgroundIncrustHead;
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ptr2 = &backgroundIncrustHead;
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for (i = 0; i < numEntry; i++) {
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backgroundIncrustStruct *current =
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(backgroundIncrustStruct *)
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mallocAndZero(sizeof(backgroundIncrustStruct));
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fseek(fileHandle, 4, SEEK_CUR);
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fread(¤t->objectIdx, 2, 1, fileHandle);
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fread(¤t->type, 2, 1, fileHandle);
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fread(¤t->overlayIdx, 2, 1, fileHandle);
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fread(¤t->X, 2, 1, fileHandle);
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fread(¤t->Y, 2, 1, fileHandle);
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fread(¤t->field_E, 2, 1, fileHandle);
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fread(¤t->scale, 2, 1, fileHandle);
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fread(¤t->backgroundIdx, 2, 1, fileHandle);
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fread(¤t->scriptNumber, 2, 1, fileHandle);
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fread(¤t->scriptOverlayIdx, 2, 1, fileHandle);
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fread(¤t->ptr, 4, 1, fileHandle);
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fread(¤t->field_1C, 4, 1, fileHandle);
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fread(¤t->size, 2, 1, fileHandle);
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fread(¤t->field_22, 2, 1, fileHandle);
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fread(¤t->field_24, 2, 1, fileHandle);
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fread(current->name, 14, 1, fileHandle);
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fread(¤t->var34, 2, 1, fileHandle);
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if (current->size) {
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current->ptr = (uint8 *) mallocAndZero(current->size);
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fread(current->ptr, current->size, 1, fileHandle);
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}
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current->next = NULL;
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ptr2 = current;
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current->prev = backgroundIncrustHead.prev;
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backgroundIncrustHead.prev = current;
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ptr2 = current->next;
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}
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}
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void regenerateBackgroundIncrust(backgroundIncrustStruct *pHead) {
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printf("Need to regenerate backgroundIncrust\n");
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}
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void freeBackgroundIncrustList(backgroundIncrustStruct *pHead) {
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backgroundIncrustStruct *pCurrent = pHead->next;
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while (pCurrent) {
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backgroundIncrustStruct *pNext = pCurrent->next;
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if (pCurrent->ptr) {
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free(pCurrent->ptr);
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}
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free(pCurrent);
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pCurrent = pNext;
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}
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resetBackgroundIncrustList(pHead);
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}
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void removeBackgroundIncrust(int overlay, int idx, backgroundIncrustStruct * pHead) {
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objectParamsQuery params;
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int var_4;
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int var_6;
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backgroundIncrustStruct *pCurrent;
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backgroundIncrustStruct *pCurrentHead;
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getMultipleObjectParam(overlay, idx, ¶ms);
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var_4 = params.X;
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var_6 = params.Y;
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pCurrent = pHead->next;
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while (pCurrent) {
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if ((pCurrent->overlayIdx == overlay || overlay == -1) &&
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(pCurrent->objectIdx == idx || idx == -1) &&
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(pCurrent->X == var_4) && (pCurrent->Y == var_6)) {
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pCurrent->type = - 1;
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}
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pCurrent = pCurrent->next;
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}
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pCurrentHead = pHead;
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pCurrent = pHead->next;
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while (pCurrent) {
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if (pCurrent->type == - 1) {
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backgroundIncrustStruct *pNext = pCurrent->next;
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backgroundIncrustStruct *bx = pCurrentHead;
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backgroundIncrustStruct *cx;
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bx->next = pNext;
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cx = pNext;
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if (!pNext) {
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cx = pHead;
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}
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bx = cx;
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bx->prev = pCurrent->next;
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if (pCurrent->ptr) {
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free(pCurrent->ptr);
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}
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free(pCurrent);
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pCurrent = pNext;
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} else {
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pCurrentHead = pCurrent;
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pCurrent = pCurrent->next;
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}
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}
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}
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} // End of namespace Cruise
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