mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 16:18:45 +00:00
308b5de8a6
- right-clicking on inventory item doesn't execute default action - unapplied room light level when Joe enters a room - updated comment in roomDisplay on palette fading problem - during dialogue, invalid mouse-overs (added enum for joeWalk flag too) preparing Journal stuff : - add a (almost useless) useJournal method to Logic - removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way svn-id: r11299
297 lines
5.7 KiB
C++
297 lines
5.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef QUEENDEFS_H
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#define QUEENDEFS_H
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namespace Queen {
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// Maybe should be an inlined function somwhere else, feel free to change
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#define InRange(x,l,h) ((x)<=(h) && (x)>=(l)) /* X in [l..h] */
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#define SAVEGAME_SIZE 24622
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enum {
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COMPRESSION_NONE = 0,
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COMPRESSION_MP3 = 1,
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COMPRESSION_OGG = 2
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};
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enum {
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GAME_SCREEN_WIDTH = 320,
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GAME_SCREEN_HEIGHT = 200,
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ROOM_ZONE_HEIGHT = 150,
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PANEL_ZONE_HEIGHT = 50
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};
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enum {
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FRAMES_JOE = 36,
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FRAMES_JOE_XTRA = 2,
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FRAMES_JOURNAL = 40
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};
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enum Direction {
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DIR_LEFT = 1,
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DIR_RIGHT = 2,
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DIR_FRONT = 3,
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DIR_BACK = 4
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};
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enum {
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INK_BG_PANEL = 226,
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INK_JOURNAL = 248,
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INK_MAP7 = 243,
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INK_CMD_SELECT = 255,
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INK_CMD_NORMAL = 225,
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INK_CMD_LOCK = 234,
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INK_TALK_NORMAL = 7,
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INK_JOE = 14,
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INK_OUTLINED_TEXT = 16
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};
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enum {
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ZONE_ROOM = 0,
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ZONE_PANEL = 1
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};
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enum {
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ITEM_NONE = 0,
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ITEM_BAT = 1,
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ITEM_JOURNAL,
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ITEM_JOURNAL_DEMO = 7,
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ITEM_KNIFE = 3,
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ITEM_COCONUT_HALVES,
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ITEM_BEEF_JERKY,
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ITEM_PROPELLER,
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ITEM_BANANA,
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ITEM_VINE,
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ITEM_SLOTH_HAIR,
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ITEM_COMIC_BOOK,
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ITEM_FLOWER,
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ITEM_BEETLE,
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ITEM_ORCHID,
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ITEM_DICTIONARY,
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ITEM_DEATH_MASH,
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ITEM_PERFUME,
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ITEM_TYRANNO_HORN,
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ITEM_LOTION,
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ITEM_RECORD,
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ITEM_VACUUM_CLEANER,
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ITEM_NET,
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ITEM_ALCOHOL,
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ITEM_ROCKET_PACK,
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ITEM_SOME_MONEY,
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ITEM_CHEESE_BITZ,
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ITEM_DOG_FOOD,
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ITEM_CAN_OPENER,
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ITEM_LETTER,
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ITEM_SQUEAKY_TOY,
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ITEM_KEY,
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ITEM_BOOK,
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ITEM_PIECE_OF_PAPER,
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ITEM_ROCKET_PLAN,
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ITEM_PADLOCK_KEY,
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ITEM_RIB_CAGE,
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ITEM_SKULL,
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ITEM_LEG_BONE,
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ITEM_BAT2,
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ITEM_MAKESHIFT_TOCH,
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ITEM_LIGHTER,
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ITEM_GREEN_JEWEL,
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ITEM_PICK,
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ITEM_STONE_KEY,
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ITEM_BLUE_JEWEL,
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ITEM_CRYSTAL_SKULL,
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ITEM_TREE_SAP,
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ITEM_DINO_RAY_GUN,
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ITEM_BRANCHES,
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ITEM_WIG,
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ITEM_TOWEL,
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ITEM_OTHER_SHEET,
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ITEM_SHEET,
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ITEM_SHEET_ROPE,
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ITEM_CROWBAR,
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ITEM_COMEDY_BREASTS,
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ITEM_DRESS,
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ITEM_KEY2,
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ITEM_CLOTHES,
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ITEM_HAY,
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ITEM_OIL,
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ITEM_CHICKEN,
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ITEM_LIT_TORCH,
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ITEM_OPENED_DOG_FOOD,
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ITEM_SOME_MONEY2,
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ITEM_SOME_MORE_MONEY,
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ITEM_PEELED_BANANA,
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ITEM_STONE_DISC,
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ITEM_GNARLED_VINE,
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ITEM_FLINT,
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ITEM_LIGHTER2,
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ITEM_REST_OF_BEEF_JERKY,
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ITEM_LOTS_OF_MONEY,
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ITEM_HEAPS_OF_MONEY,
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ITEM_OPEN_BOOK,
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ITEM_REST_OF_THE_CHEESE_BITZ,
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ITEM_SCISSORS,
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ITEM_PENCIL,
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ITEM_SUPER_WEENIE_SERUM,
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ITEM_MUMMY_WRAPPINGS,
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ITEM_COCONUT,
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ITEM_ID_CARD,
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ITEM_BIT_OF_STONE,
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ITEM_CHUNK_OF_ROCK,
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ITEM_BIG_STICK,
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ITEM_STICKY_BIT_OF_STONE,
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ITEM_STICKY_CHUNK_OF_ROCK,
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ITEM_DEATH_MASK2,
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ITEM_CHEFS_SURPRISE,
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ITEM_STICKY_BAT,
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ITEM_REST_OF_WRAPPINGS,
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ITEM_BANANA2,
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ITEM_MUG,
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ITEM_FILE,
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ITEM_POCKET_ROCKET_BLUEPRINTS,
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ITEM_HAND_PUPPET,
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ITEM_ARM_BONE,
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ITEM_CROWN,
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ITEM_COMIC_COUPON,
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ITEM_TORN_PAGE
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};
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enum {
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ROOM_JUNGLE_INSIDE_PLANE = 1,
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ROOM_JUNGLE_OUTSIDE_PLANE = 2,
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ROOM_JUNGLE_PINNACLE = 7,
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ROOM_JUNGLE_SLOTH = 8,
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ROOM_JUNGLE_BUD_SKIP = 9,
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ROOM_JUNGLE_BEETLE = 11,
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ROOM_JUNGLE_MISSIONARY = 13,
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ROOM_AMAZON_ENTRANCE = 16,
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ROOM_AMAZON_HIDEOUT = 17,
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ROOM_AMAZON_THRONE = 18,
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ROOM_AMAZON_JAIL = 19,
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ROOM_VILLAGE = 20,
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ROOM_TRADER_BOBS = 21,
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ROOM_FLODA_OUTSIDE = 22,
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ROOM_FLODA_KITCHEN = 26,
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ROOM_FLODA_LOCKERROOM = 27,
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ROOM_FLODA_KLUNK = 30,
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ROOM_FLODA_HENRY = 32,
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ROOM_FLODA_OFFICE = 35,
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ROOM_FLODA_JAIL = 41,
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ROOM_FLODA_FRONTDESK = 103,
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ROOM_TEMPLE_OUTSIDE = 43,
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ROOM_TEMPLE_MUMMIES = 46,
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ROOM_TEMPLE_ZOMBIES = 50,
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ROOM_TEMPLE_SNAKE = 53,
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ROOM_TEMPLE_LIZARD_LASER = 55,
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ROOM_TEMPLE_MAZE = 58,
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ROOM_TEMPLE_MAZE2 = 59,
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ROOM_TEMPLE_MAZE3 = 60,
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ROOM_TEMPLE_MAZE4 = 61,
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ROOM_HOTEL_UPSTAIRS = 70,
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ROOM_HOTEL_DOWNSTAIRS = 71,
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ROOM_HOTEL_LOLA = 72,
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ROOM_HOTEL_LOBBY = 73,
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//special
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SPARKY_OUTSIDE_HOTEL = 77,
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DEATH_MASK = 79,
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IBI_LOGO = 82,
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COMIC_1 = 87,
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COMIC_2 = 88,
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COMIC_3 = 89,
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UNUSED_INTRO_1 = 91,
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UNUSED_INTRO_2 = 92,
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UNUSED_INTRO_3 = 93,
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UNUSED_INTRO_4 = 94,
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FOTAQ_LOGO = 95,
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AZURA_1 = 106,
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WARNER_LOGO = 126
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};
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//! GameState vars
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enum {
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VAR_DRESSING_MODE = 19, // 0=normal clothes, 1=underwear, 2=dress
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VAR_ROOM73_CUTAWAY = 93,
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VAR_INTRO_PLAYED = 117,
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VAR_CAN_CHANGE_CLOTES = 202
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};
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enum Language {
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ENGLISH = 'E',
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FRENCH = 'F',
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GERMAN = 'G',
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HEBREW = 'H',
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ITALIAN = 'I',
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SPANISH = 'S'
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};
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enum StateTalk {
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STATE_TALK_TALK,
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STATE_TALK_MUTE
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};
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enum StateGrab {
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STATE_GRAB_NONE,
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STATE_GRAB_DOWN,
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STATE_GRAB_UP,
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STATE_GRAB_MID
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};
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enum StateOn {
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STATE_ON_ON,
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STATE_ON_OFF
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};
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enum StateUse {
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STATE_USE,
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STATE_USE_ON
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};
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enum JoeWalkMode {
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JWM_NORMAL = 0,
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JWM_MOVE = 1,
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JWM_EXECUTE = 2,
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JWM_SPEAK = 3
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};
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} // End of namespace Queen
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#endif
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