scummvm/queen/defs.h
Gregory Montoir 308b5de8a6 fix some bugs :
- right-clicking on inventory item doesn't execute default action
- unapplied room light level when Joe enters a room
- updated comment in roomDisplay on palette fading problem
- during dialogue, invalid mouse-overs (added enum for joeWalk flag too)

preparing Journal stuff :
- add a (almost useless) useJournal method to Logic
- removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way

svn-id: r11299
2003-11-15 15:44:50 +00:00

297 lines
5.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENDEFS_H
#define QUEENDEFS_H
namespace Queen {
// Maybe should be an inlined function somwhere else, feel free to change
#define InRange(x,l,h) ((x)<=(h) && (x)>=(l)) /* X in [l..h] */
#define SAVEGAME_SIZE 24622
enum {
COMPRESSION_NONE = 0,
COMPRESSION_MP3 = 1,
COMPRESSION_OGG = 2
};
enum {
GAME_SCREEN_WIDTH = 320,
GAME_SCREEN_HEIGHT = 200,
ROOM_ZONE_HEIGHT = 150,
PANEL_ZONE_HEIGHT = 50
};
enum {
FRAMES_JOE = 36,
FRAMES_JOE_XTRA = 2,
FRAMES_JOURNAL = 40
};
enum Direction {
DIR_LEFT = 1,
DIR_RIGHT = 2,
DIR_FRONT = 3,
DIR_BACK = 4
};
enum {
INK_BG_PANEL = 226,
INK_JOURNAL = 248,
INK_MAP7 = 243,
INK_CMD_SELECT = 255,
INK_CMD_NORMAL = 225,
INK_CMD_LOCK = 234,
INK_TALK_NORMAL = 7,
INK_JOE = 14,
INK_OUTLINED_TEXT = 16
};
enum {
ZONE_ROOM = 0,
ZONE_PANEL = 1
};
enum {
ITEM_NONE = 0,
ITEM_BAT = 1,
ITEM_JOURNAL,
ITEM_JOURNAL_DEMO = 7,
ITEM_KNIFE = 3,
ITEM_COCONUT_HALVES,
ITEM_BEEF_JERKY,
ITEM_PROPELLER,
ITEM_BANANA,
ITEM_VINE,
ITEM_SLOTH_HAIR,
ITEM_COMIC_BOOK,
ITEM_FLOWER,
ITEM_BEETLE,
ITEM_ORCHID,
ITEM_DICTIONARY,
ITEM_DEATH_MASH,
ITEM_PERFUME,
ITEM_TYRANNO_HORN,
ITEM_LOTION,
ITEM_RECORD,
ITEM_VACUUM_CLEANER,
ITEM_NET,
ITEM_ALCOHOL,
ITEM_ROCKET_PACK,
ITEM_SOME_MONEY,
ITEM_CHEESE_BITZ,
ITEM_DOG_FOOD,
ITEM_CAN_OPENER,
ITEM_LETTER,
ITEM_SQUEAKY_TOY,
ITEM_KEY,
ITEM_BOOK,
ITEM_PIECE_OF_PAPER,
ITEM_ROCKET_PLAN,
ITEM_PADLOCK_KEY,
ITEM_RIB_CAGE,
ITEM_SKULL,
ITEM_LEG_BONE,
ITEM_BAT2,
ITEM_MAKESHIFT_TOCH,
ITEM_LIGHTER,
ITEM_GREEN_JEWEL,
ITEM_PICK,
ITEM_STONE_KEY,
ITEM_BLUE_JEWEL,
ITEM_CRYSTAL_SKULL,
ITEM_TREE_SAP,
ITEM_DINO_RAY_GUN,
ITEM_BRANCHES,
ITEM_WIG,
ITEM_TOWEL,
ITEM_OTHER_SHEET,
ITEM_SHEET,
ITEM_SHEET_ROPE,
ITEM_CROWBAR,
ITEM_COMEDY_BREASTS,
ITEM_DRESS,
ITEM_KEY2,
ITEM_CLOTHES,
ITEM_HAY,
ITEM_OIL,
ITEM_CHICKEN,
ITEM_LIT_TORCH,
ITEM_OPENED_DOG_FOOD,
ITEM_SOME_MONEY2,
ITEM_SOME_MORE_MONEY,
ITEM_PEELED_BANANA,
ITEM_STONE_DISC,
ITEM_GNARLED_VINE,
ITEM_FLINT,
ITEM_LIGHTER2,
ITEM_REST_OF_BEEF_JERKY,
ITEM_LOTS_OF_MONEY,
ITEM_HEAPS_OF_MONEY,
ITEM_OPEN_BOOK,
ITEM_REST_OF_THE_CHEESE_BITZ,
ITEM_SCISSORS,
ITEM_PENCIL,
ITEM_SUPER_WEENIE_SERUM,
ITEM_MUMMY_WRAPPINGS,
ITEM_COCONUT,
ITEM_ID_CARD,
ITEM_BIT_OF_STONE,
ITEM_CHUNK_OF_ROCK,
ITEM_BIG_STICK,
ITEM_STICKY_BIT_OF_STONE,
ITEM_STICKY_CHUNK_OF_ROCK,
ITEM_DEATH_MASK2,
ITEM_CHEFS_SURPRISE,
ITEM_STICKY_BAT,
ITEM_REST_OF_WRAPPINGS,
ITEM_BANANA2,
ITEM_MUG,
ITEM_FILE,
ITEM_POCKET_ROCKET_BLUEPRINTS,
ITEM_HAND_PUPPET,
ITEM_ARM_BONE,
ITEM_CROWN,
ITEM_COMIC_COUPON,
ITEM_TORN_PAGE
};
enum {
ROOM_JUNGLE_INSIDE_PLANE = 1,
ROOM_JUNGLE_OUTSIDE_PLANE = 2,
ROOM_JUNGLE_PINNACLE = 7,
ROOM_JUNGLE_SLOTH = 8,
ROOM_JUNGLE_BUD_SKIP = 9,
ROOM_JUNGLE_BEETLE = 11,
ROOM_JUNGLE_MISSIONARY = 13,
ROOM_AMAZON_ENTRANCE = 16,
ROOM_AMAZON_HIDEOUT = 17,
ROOM_AMAZON_THRONE = 18,
ROOM_AMAZON_JAIL = 19,
ROOM_VILLAGE = 20,
ROOM_TRADER_BOBS = 21,
ROOM_FLODA_OUTSIDE = 22,
ROOM_FLODA_KITCHEN = 26,
ROOM_FLODA_LOCKERROOM = 27,
ROOM_FLODA_KLUNK = 30,
ROOM_FLODA_HENRY = 32,
ROOM_FLODA_OFFICE = 35,
ROOM_FLODA_JAIL = 41,
ROOM_FLODA_FRONTDESK = 103,
ROOM_TEMPLE_OUTSIDE = 43,
ROOM_TEMPLE_MUMMIES = 46,
ROOM_TEMPLE_ZOMBIES = 50,
ROOM_TEMPLE_SNAKE = 53,
ROOM_TEMPLE_LIZARD_LASER = 55,
ROOM_TEMPLE_MAZE = 58,
ROOM_TEMPLE_MAZE2 = 59,
ROOM_TEMPLE_MAZE3 = 60,
ROOM_TEMPLE_MAZE4 = 61,
ROOM_HOTEL_UPSTAIRS = 70,
ROOM_HOTEL_DOWNSTAIRS = 71,
ROOM_HOTEL_LOLA = 72,
ROOM_HOTEL_LOBBY = 73,
//special
SPARKY_OUTSIDE_HOTEL = 77,
DEATH_MASK = 79,
IBI_LOGO = 82,
COMIC_1 = 87,
COMIC_2 = 88,
COMIC_3 = 89,
UNUSED_INTRO_1 = 91,
UNUSED_INTRO_2 = 92,
UNUSED_INTRO_3 = 93,
UNUSED_INTRO_4 = 94,
FOTAQ_LOGO = 95,
AZURA_1 = 106,
WARNER_LOGO = 126
};
//! GameState vars
enum {
VAR_DRESSING_MODE = 19, // 0=normal clothes, 1=underwear, 2=dress
VAR_ROOM73_CUTAWAY = 93,
VAR_INTRO_PLAYED = 117,
VAR_CAN_CHANGE_CLOTES = 202
};
enum Language {
ENGLISH = 'E',
FRENCH = 'F',
GERMAN = 'G',
HEBREW = 'H',
ITALIAN = 'I',
SPANISH = 'S'
};
enum StateTalk {
STATE_TALK_TALK,
STATE_TALK_MUTE
};
enum StateGrab {
STATE_GRAB_NONE,
STATE_GRAB_DOWN,
STATE_GRAB_UP,
STATE_GRAB_MID
};
enum StateOn {
STATE_ON_ON,
STATE_ON_OFF
};
enum StateUse {
STATE_USE,
STATE_USE_ON
};
enum JoeWalkMode {
JWM_NORMAL = 0,
JWM_MOVE = 1,
JWM_EXECUTE = 2,
JWM_SPEAK = 3
};
} // End of namespace Queen
#endif