mirror of
https://github.com/libretro/scummvm.git
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e34f2b8b33
svn-id: r11239
85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef QUEEN_H
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#define QUEEN_H
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#include <stdio.h>
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#include "base/engine.h"
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#include "common/util.h"
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#include "common/timer.h"
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#include "sound/mixer.h"
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#include "queen/resource.h"
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#include "queen/logic.h"
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class GameDetector;
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namespace Queen {
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class Graphics;
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class Input;
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class Logic;
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class Display;
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class Sound;
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class QueenEngine : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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protected:
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bool _quickLaunch; // set when starting with -x
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uint16 _debugMode;
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int _numScreenUpdates;
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int _number_of_savegames;
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FILE *_dump_file;
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Graphics *_graphics;
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Input *_input;
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Resource *_resource;
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Logic *_logic;
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Display *_display;
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Sound *_sound;
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const char *_detectname; // necessary for music
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public:
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QueenEngine(GameDetector *detector, OSystem *syst);
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virtual ~QueenEngine();
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protected:
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byte _fastMode;
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void go();
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//! Called when we go from one room to another
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void roomChanged(); // SETUP_ROOM
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void initialise();
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static void timerHandler(void *ptr);
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void gotTimerTick();
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};
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} // End of namespace Queen
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#endif
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