mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
f979f185af
- Moved sound/music related toggle variables to Sound class - Changed "Couldn't find file.." warning() to debug(7, ..) svn-id: r11303
301 lines
8.5 KiB
C++
301 lines
8.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "queen/queen.h"
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#include "queen/resource.h"
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namespace Queen {
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#define DEMO_JAS_VERSION_OFFSET 0x119A8
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#define JAS_VERSION_OFFSET 0x12484
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static const char *tableFilename = "queen.tbl";
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const GameVersion Resource::_gameVersions[] = {
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{ "PEM10", true, false, 0x00000008, 22677657 },
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{ "CEM10", false, false, 0x0000584E, 190787021 },
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{ "PFM10", true, false, 0x0002CD93, 22157304 },
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{ "CFM10", false, false, 0x00032585, 186689095 },
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{ "PGM10", true, false, 0x00059ACA, 22240013 },
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{ "CGM10", false, false, 0x0005F2A7, 217648975 },
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{ "PIM10", true, false, 0x000866B1, 22461366 },
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{ "CIM10", false, false, 0x0008BEE2, 190795582 },
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{ "CSM10", false, false, 0x000B343C, 190730602 },
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{ "PE100", true, true, 0x000DA981, 3724538 },
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{ "PE100", true, true, 0x000DB63A, 3732177 }
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};
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Resource::Resource(const Common::String &datafilePath, const char *datafileName, SaveFileManager *mgr, const char *savePath)
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: _JAS2Pos(0), _datafilePath(datafilePath), _savePath(savePath), _resourceEntries(0), _resourceTable(NULL), _saveFileManager(mgr) {
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_resourceFile = new File();
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_resourceFile->open(datafileName, _datafilePath);
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if (_resourceFile->isOpen() == false)
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error("Could not open resource file '%s%s'", _datafilePath.c_str(), datafileName);
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if (_resourceFile->readUint32BE() == 'QTBL') {
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readTableCompResource();
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} else {
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_compression = COMPRESSION_NONE;
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_gameVersion = detectGameVersion(_resourceFile->size());
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if (!readTableFile()) {
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//check if it is the english floppy version, for which we have a hardcoded version of the tables
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if (!strcmp(_gameVersion->versionString, _gameVersions[VER_ENG_FLOPPY].versionString)) {
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_gameVersion = &_gameVersions[VER_ENG_FLOPPY];
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_resourceEntries = 1076;
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_resourceTable = _resourceTablePEM10;
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} else {
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error("Couldn't find tablefile '%s%s'", _datafilePath.c_str(), tableFilename);
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}
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}
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}
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if (strcmp(_gameVersion->versionString, JASVersion()))
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error("Verifying game version failed! (expected: '%s', found: '%s')", _gameVersion->versionString, JASVersion());
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debug(5, "Detected game version: %s, which has %d resource entries", _gameVersion->versionString, _resourceEntries);
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_JAS2Ptr = (char *)loadFile("QUEEN2.JAS", 0);
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}
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Resource::~Resource() {
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_resourceFile->close();
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if(_resourceTable != _resourceTablePEM10)
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delete[] _resourceTable;
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delete[] _JAS2Ptr;
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delete _saveFileManager;
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}
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int32 Resource::resourceIndex(const char *filename) {
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char entryName[14];
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char *ptr = entryName;
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assert(strlen(filename));
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strcpy(entryName, filename);
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do
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*ptr = toupper(*ptr);
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while (*ptr++);
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uint32 low = 0;
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uint32 high = _resourceEntries - 1;
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if (!strcmp(entryName, _resourceTable[low].filename))
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return low;
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if (!strcmp(entryName, _resourceTable[high].filename))
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return high;
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//Use simple binary search to locate file
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for(;;) {
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uint32 cur = (low + high) / 2;
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int32 diff = strcmp(entryName, _resourceTable[cur].filename);
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if (!diff)
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return cur;
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if ((cur == low) || (cur == high))
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break;
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if (diff > 0)
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low = cur;
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else
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high = cur;
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}
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debug(7, "Couldn't find file '%s'", entryName);
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return -1;
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}
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char *Resource::getJAS2Line() {
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char *startOfLine = _JAS2Ptr + _JAS2Pos;
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char *curPos = startOfLine;
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while (*curPos++ != 0xd) ;
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*(curPos - 1) = '\0'; // '\r'
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*curPos = '\0'; // '\n'
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_JAS2Pos = (curPos - _JAS2Ptr) + 1;
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return startOfLine;
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}
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uint32 Resource::fileSize(const char *filename) {
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return _resourceTable[resourceIndex(filename)].size;
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}
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uint32 Resource::fileOffset(const char *filename) {
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return _resourceTable[resourceIndex(filename)].offset;
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}
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uint8 *Resource::loadFile(const char *filename, uint32 skipBytes, byte *dstBuf) {
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uint32 size = fileSize(filename) - skipBytes;
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if (dstBuf == NULL)
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dstBuf = new byte[size];
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// skip 'skipBytes' bytes (useful for headers)
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_resourceFile->seek(fileOffset(filename) + skipBytes, SEEK_SET);
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_resourceFile->read(dstBuf, size);
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return dstBuf;
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}
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uint8 *Resource::loadFileMalloc(const char *filename, uint32 skipBytes, byte *dstBuf) {
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return loadFile(filename, skipBytes, (byte *)malloc(fileSize(filename) - skipBytes));
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}
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bool Resource::exists(const char *filename) {
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return resourceIndex(filename) >= 0;
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}
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const char *Resource::JASVersion() {
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static char versionStr[6];
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if (_gameVersion->isDemo)
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_resourceFile->seek(fileOffset("QUEEN.JAS") + DEMO_JAS_VERSION_OFFSET, SEEK_SET );
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else
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_resourceFile->seek(fileOffset("QUEEN.JAS") + JAS_VERSION_OFFSET, SEEK_SET);
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_resourceFile->read(versionStr, 6);
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return versionStr;
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}
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bool Resource::isDemo() {
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return _gameVersion->isDemo;
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}
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bool Resource::isFloppy() {
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return _gameVersion->isFloppy;
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}
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Language Resource::getLanguage() {
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switch (_gameVersion->versionString[1]) {
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case 'E':
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return ENGLISH;
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case 'G':
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return GERMAN;
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case 'F':
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return FRENCH;
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case 'I':
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return ITALIAN;
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case 'S':
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return SPANISH;
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default:
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return ENGLISH;
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}
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}
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const GameVersion *Resource::detectGameVersion(uint32 dataFilesize) {
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//detect game version based on resource file size.
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//we try to verify that it is indeed the version we think it is later on
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const GameVersion *pgv = _gameVersions;
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int i;
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for (i = 0; i < VER_NUMBER; ++i, ++pgv) {
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if (pgv->dataFileSize == dataFilesize) {
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return pgv;
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}
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}
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error("Unknown/unsupported FOTAQ version");
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return NULL;
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}
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bool Resource::readTableFile() {
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File tableFile;
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tableFile.open(tableFilename, _datafilePath);
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if (!tableFile.isOpen())
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tableFile.open(tableFilename, ""); //try current directory
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if (tableFile.isOpen() && tableFile.readUint32BE() == 'QTBL') {
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tableFile.seek(_gameVersion->tableOffset);
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_resourceEntries = tableFile.readUint16BE();
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_resourceTable = new ResourceEntry[_resourceEntries];
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ResourceEntry *pre = _resourceTable;
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for (uint32 i = 0; i < _resourceEntries; ++i, ++pre) {
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tableFile.read(pre->filename, 12);
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pre->filename[12] = '\0';
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pre->inBundle = tableFile.readByte();
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pre->offset = tableFile.readUint32BE();
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pre->size = tableFile.readUint32BE();
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}
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return true;
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}
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return false;
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}
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void Resource::readTableCompResource() {
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GameVersion *gv = new GameVersion;
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_resourceFile->read(gv->versionString, 6);
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gv->isFloppy = _resourceFile->readByte() != 0;
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gv->isDemo = _resourceFile->readByte() != 0;
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_compression = _resourceFile->readByte();
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_resourceEntries = _resourceFile->readUint16BE();
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_gameVersion = gv;
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_resourceFile->seek(15, SEEK_SET);
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_resourceTable = new ResourceEntry[_resourceEntries];
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ResourceEntry *pre = _resourceTable;
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for (uint32 i = 0; i < _resourceEntries; ++i, ++pre) {
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_resourceFile->read(pre->filename, 12);
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pre->filename[12] = '\0';
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pre->inBundle = _resourceFile->readByte();
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pre->offset = _resourceFile->readUint32BE();
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pre->size = _resourceFile->readUint32BE();
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}
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}
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File *Resource::giveCompressedSound(const char *filename) {
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assert(strstr(filename, ".SB"));
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_resourceFile->seek(fileOffset(filename), SEEK_SET);
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return _resourceFile;
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}
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bool Resource::writeSave(uint16 slot, const byte *saveData, uint32 size) {
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char name[20];
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sprintf(name, "queensav.%03d", slot);
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SaveFile *file = _saveFileManager->open_savefile(name, _savePath, true);
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if (!file) {
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warning("Can't create file '%s', game not saved", name);
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return false;
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}
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if (file->write(saveData, size) != size) {
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warning("Can't write file '%s'. (Disk full?)", name);
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return false;
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}
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delete file;
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return true;
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}
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bool Resource::readSave(uint16 slot, byte *&ptr) {
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char name[20];
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sprintf(name, "queensav.%03d", slot);
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SaveFile *file = _saveFileManager->open_savefile(name, _savePath, false);
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if (!file)
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return false;
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if (file->read(ptr, SAVEGAME_SIZE) != SAVEGAME_SIZE) {
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warning("Can't read from file '%s'", name);
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delete file;
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return false;
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}
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return true;
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}
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} // End of namespace Queen
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