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aed3852701
- Only works in Duckman at the moment - Only via the ScummVM main menu for now, save/load via the game's menu to be implemented
70 lines
1.5 KiB
Makefile
70 lines
1.5 KiB
Makefile
MODULE := engines/illusions
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MODULE_OBJS := \
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actor.o \
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bbdou/bbdou_bubble.o \
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bbdou/bbdou_cursor.o \
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bbdou/bbdou_inventory.o \
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bbdou/bbdou_specialcode.o \
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bbdou/bbdou_triggerfunctions.o \
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bbdou/illusions_bbdou.o \
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bbdou/scriptopcodes_bbdou.o \
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camera.o \
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cursor.o \
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detection.o \
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dictionary.o \
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duckman/duckman_dialog.o \
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duckman/duckman_inventory.o \
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duckman/duckman_screenshakereffects.o \
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duckman/duckman_specialcode.o \
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duckman/gamestate_duckman.o \
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duckman/illusions_duckman.o \
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duckman/menusystem_duckman.o \
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duckman/propertytimers.o \
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duckman/scriptopcodes_duckman.o \
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fileresourcereader.o \
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fixedpoint.o \
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gamarchive.o \
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gamestate.o \
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gamresourcereader.o \
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graphics.o \
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illusions.o \
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input.o \
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menusystem.o \
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pathfinder.o \
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resources/actorresource.o \
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resources/backgroundresource.o \
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resources/fontresource.o \
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resources/genericresource.o \
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resources/midiresource.o \
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resources/scriptresource.o \
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resources/soundresource.o \
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resources/talkresource.o \
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resourcesystem.o \
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saveload.o \
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screen.o \
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screentext.o \
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scriptstack.o \
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scriptopcodes.o \
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sequenceopcodes.o \
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sound.o \
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specialcode.o \
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textdrawer.o \
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threads/abortablethread.o \
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threads/causethread_duckman.o \
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threads/scriptthread.o \
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threads/talkthread.o \
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threads/talkthread_duckman.o \
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threads/timerthread.o \
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thread.o \
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time.o \
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updatefunctions.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_ILLUSIONS), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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