scummvm/engines/kyra/items_v2.cpp
2014-02-18 02:39:35 +01:00

101 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/kyra_v2.h"
#include "kyra/screen_v2.h"
namespace Kyra {
void KyraEngine_v2::initItemList(int size) {
delete[] _itemList;
_itemList = new ItemDefinition[size];
assert(_itemList);
memset(_itemList, 0, sizeof(ItemDefinition)*size);
_itemListSize = size;
resetItemList();
}
int KyraEngine_v2::findFreeItem() {
for (int i = 0; i < _itemListSize; ++i) {
if (_itemList[i].id == kItemNone)
return i;
}
return -1;
}
int KyraEngine_v2::countAllItems() {
int num = 0;
for (int i = 0; i < _itemListSize; ++i) {
if (_itemList[i].id != kItemNone)
++num;
}
return num;
}
int KyraEngine_v2::findItem(uint16 sceneId, Item id) {
for (int i = 0; i < _itemListSize; ++i) {
if (_itemList[i].id == id && _itemList[i].sceneId == sceneId)
return i;
}
return -1;
}
int KyraEngine_v2::findItem(Item item) {
for (int i = 0; i < _itemListSize; ++i) {
if (_itemList[i].id == item)
return i;
}
return -1;
}
void KyraEngine_v2::resetItemList() {
for (int i = 0; i < _itemListSize; ++i)
resetItem(i);
}
void KyraEngine_v2::resetItem(int index) {
_itemList[index].id = kItemNone;
_itemList[index].sceneId = 0xFFFF;
_itemList[index].x = 0;
_itemList[index].y = 0;
}
void KyraEngine_v2::setHandItem(Item item) {
if (item == kItemNone) {
removeHandItem();
} else {
setMouseCursor(item);
_itemInHand = item;
}
}
void KyraEngine_v2::removeHandItem() {
Screen *scr = screen();
scr->setMouseCursor(0, 0, getShapePtr(0));
_itemInHand = kItemNone;
_mouseState = kItemNone;
}
} // end of namesapce Kyra