scummvm/engines/kyra/sprites_rpg.cpp
2014-02-18 02:39:35 +01:00

47 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
#include "kyra/kyra_rpg.h"
namespace Kyra {
int KyraRpgEngine::getBlockDistance(uint16 block1, uint16 block2) {
int b1x = block1 & 0x1F;
int b1y = block1 >> 5;
int b2x = block2 & 0x1F;
int b2y = block2 >> 5;
uint8 dy = ABS(b2y - b1y);
uint8 dx = ABS(b2x - b1x);
if (dx > dy)
SWAP(dx, dy);
return (dx >> 1) + dy;
}
} // namespace Kyra
#endif