mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
d354eaaf42
svn-id: r4770
102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#include "stdafx.h"
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#include "engine.h"
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#include "gameDetector.h"
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#include "config-file.h"
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#include "scumm.h"
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#include "simon/simon.h"
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#include "sound/mixer.h"
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/* FIXME - BIG HACK for MidiEmu */
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OSystem *g_system = 0;
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SoundMixer *g_mixer = 0;
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Engine::Engine(GameDetector *detector, OSystem *syst)
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: _system(syst)
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{
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_mixer = new SoundMixer();
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_gameDataPath = detector->_gameDataPath;
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/* FIXME - BIG HACK for MidiEmu */
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g_system = _system;
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g_mixer = _mixer;
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}
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Engine::~Engine()
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{
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delete _mixer;
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}
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const char *Engine::getSavePath() const
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{
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const char *dir = NULL;
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#ifdef _WIN32_WCE
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dir = _gameDataPath;
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#else
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#if !defined(MACOS_CARBON)
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dir = getenv("SCUMMVM_SAVEPATH");
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#endif
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// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
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if (!dir || dir[0] == 0)
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dir = scummcfg->get("savepath");
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// If SCUMMVM_SAVEPATH was not specified, try to use general path from config
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if (!dir || dir[0] == 0)
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dir = scummcfg->get("savepath", "scummvm");
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// If no save path was specified, use no directory prefix
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if (dir == NULL)
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dir = "";
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#endif
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return dir;
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}
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Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst)
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{
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Engine *engine;
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if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) {
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// Simon the Sorcerer
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detector->_gameId -= GID_SIMON_FIRST;
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engine = new SimonState(detector, syst);
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} else {
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// Some kind of Scumm game
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if (detector->_features & GF_OLD256)
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engine = new Scumm_v3(detector, syst);
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else if (detector->_features & GF_SMALL_HEADER) // this force loomCD as v4
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engine = new Scumm_v4(detector, syst);
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else if (detector->_features & GF_AFTER_V7)
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engine = new Scumm_v7(detector, syst);
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else if (detector->_features & GF_AFTER_V6) // this force SamnmaxCD as v6
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engine = new Scumm_v6(detector, syst);
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else
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engine = new Scumm_v5(detector, syst);
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}
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return engine;
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}
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