mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
aeee5d4537
svn-id: r4783
1678 lines
37 KiB
C++
1678 lines
37 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "sound/mixer.h"
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#include "sound/mididrv.h"
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#include "sound/imuse.h"
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#include "actor.h"
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#include "debug.h"
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#include "gameDetector.h"
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#include "gui.h"
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#include "newgui.h"
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#include "object.h"
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#include "resource.h"
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#include "string.h"
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#ifdef _WIN32_WCE
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extern void GraphicsOff(void);
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#endif
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// Use g_scumm from error() ONLY
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Scumm *g_scumm = 0;
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void autosave(Scumm * scumm)
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{
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scumm->_doAutosave = true;
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}
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void Scumm::initRandSeeds()
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{
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_randSeed1 = 0xA943DE33;
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_randSeed2 = 0x37A9ED29;
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}
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uint Scumm::getRandomNumber(uint max)
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{
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/* TODO: my own random number generator */
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_randSeed1 = 0xDEADBF03 * (_randSeed1 + 1);
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_randSeed1 = (_randSeed1 >> 13) | (_randSeed1 << 19);
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return _randSeed1 % (max + 1);
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}
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uint Scumm::getRandomNumberRng(uint min, uint max)
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{
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return getRandomNumber(max - min) + min;
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}
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Scumm::Scumm (GameDetector *detector, OSystem *syst)
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: Engine(detector, syst)
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{
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OSystem::Property prop;
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// Use g_scumm from error() ONLY
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g_scumm = this;
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_debugMode = detector->_debugMode;
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_bootParam = detector->_bootParam;
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_exe_name = detector->_exe_name;
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_gameId = detector->_gameId;
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_gameText = detector->_gameText;
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_features = detector->_features;
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_soundCardType = detector->_soundCardType;
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_noSubtitles = detector->_noSubtitles;
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_cdrom = detector->_cdrom;
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_defaultTalkDelay = detector->_talkSpeed;
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_use_adlib = detector->_use_adlib;
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if (_gameId == GID_ZAK256) { // FmTowns is 320x240
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_realWidth = 320;
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_realHeight = 240;
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} else {
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_realWidth = 320;
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_realHeight = 200;
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}
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_gui = new Gui();
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_gui->init(this);
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_newgui = new NewGui(this);
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_bundle = new Bundle(this);
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_timer = new Timer(this);
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_sound = new Sound(this);
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_sound->_sound_volume_master = 0;
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_sound->_sound_volume_sfx = detector->_sfx_volume;
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_sound->_sound_volume_music = detector->_music_volume;
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/* Initialize backend */
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syst->init_size(_realWidth, _realHeight);
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prop.cd_num = detector->_cdrom;
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syst->property(OSystem::PROP_OPEN_CD, &prop);
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/* Bind the mixer to the system => mixer will be invoked
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* automatically when samples need to be generated */
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if (!_mixer->bind_to_system(syst)) {
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warning("Sound initialization failed");
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if (detector->_use_adlib) {
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_use_adlib = false;
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detector->_use_adlib = false;
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detector->_midi_driver = MD_NULL;
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warning("Adlib music was selected, switching to midi null driver");
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}
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}
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_mixer->set_volume(kDefaultSFXVolume);
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_mixer->set_music_volume(kDefaultMusicVolume);
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// Init iMuse
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if (detector->_use_adlib) {
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_imuse = IMuse::create_adlib(syst, _mixer);
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} else {
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_imuse = IMuse::create_midi(syst, detector->createMidi());
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}
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if (detector->_gameTempo != 0)
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_imuse->property(IMuse::PROP_TEMPO_BASE, detector->_gameTempo);
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_imuse->set_music_volume(_sound->_sound_volume_music);
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// Load game from specified slot, if any
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if (detector->_save_slot != -1) {
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_saveLoadSlot = detector->_save_slot;
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_saveLoadFlag = 2;
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_saveLoadCompatible = false;
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}
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}
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Scumm::~Scumm ()
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{
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delete [] _actors;
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delete _gui;
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delete _newgui;
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delete _bundle;
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delete _timer;
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delete _sound;
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}
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void Scumm::scummInit()
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{
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int i;
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Actor *a;
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tempMusic = 0;
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debug(9, "scummInit");
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if (_features & GF_SMALL_HEADER)
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_resourceHeaderSize = 6;
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else
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_resourceHeaderSize = 8;
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if (!(_features & GF_SMALL_NAMES))
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loadCharset(1);
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initScreens(0, 16, 320, 144);
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setShake(0);
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setupCursor();
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_timer->init();
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/* Allocate and initilise actors */
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_actors = new Actor[MAX_ACTORS];
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for (i = 1, a = getFirstActor(); ++a, i < NUM_ACTORS; i++) {
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a->number = i;
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a->initActorClass(this);
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a->initActor(1);
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}
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_vars[VAR_CHARINC] = 4;
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_numNestedScripts = 0;
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vm.cutSceneStackPointer = 0;
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memset(vm.cutScenePtr, 0, sizeof(vm.cutScenePtr));
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memset(vm.cutSceneData, 0, sizeof(vm.cutSceneData));
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for (i = 0; i < _maxVerbs; i++) {
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_verbs[i].verbid = 0;
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_verbs[i].right = 319;
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_verbs[i].oldleft = -1;
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_verbs[i].type = 0;
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_verbs[i].color = 2;
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_verbs[i].hicolor = 0;
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_verbs[i].charset_nr = 1;
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_verbs[i].curmode = 0;
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_verbs[i].saveid = 0;
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_verbs[i].center = 0;
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_verbs[i].key = 0;
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}
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if (!(_features & GF_AFTER_V7)) {
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camera._leftTrigger = 10;
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camera._rightTrigger = 30;
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camera._mode = 0;
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}
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camera._follows = 0;
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virtscr[0].xstart = 0;
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if (!(_features & GF_AFTER_V7)) {
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_vars[VAR_V5_DRAWFLAGS] = 11;
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_vars[VAR_59] = 3;
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_vars[VAR_CURRENT_LIGHTS] = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
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}
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mouse.x = 104;
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mouse.y = 56;
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_ENCD_offs = 0;
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_EXCD_offs = 0;
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_currentScript = 0xFF;
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_sentenceNum = 0;
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_currentRoom = 0;
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_numObjectsInRoom = 0;
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_actorToPrintStrFor = 0;
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charset._bufPos = 0;
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_haveMsg = 0;
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_varwatch = -1;
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_screenStartStrip = 0;
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_vars[VAR_TALK_ACTOR] = 0;
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_talkDelay = 0;
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_keepText = false;
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_cursorState = 0;
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_userPut = 0;
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_newEffect = 129;
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_fullRedraw = true;
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clearDrawObjectQueue();
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for (i = 0; i < 6; i++) {
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if (_features & GF_OLD256) {
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string[i].t_xpos = 0;
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string[i].t_ypos = 0;
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} else {
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string[i].t_xpos = 2;
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string[i].t_ypos = 5;
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}
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string[i].t_right = 319;
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string[i].t_color = 0xF;
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string[i].t_center = 0;
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string[i].t_charset = 0;
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}
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_numInMsgStack = 0;
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createResource(rtTemp, 6, 500);
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initScummVars();
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if (!(_features & GF_AFTER_V6))
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_vars[VAR_V5_TALK_STRING_Y] = -0x50;
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getGraphicsPerformance();
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#ifdef COMPRESSED_SOUND_FILE
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_sound->_current_cache = 0;
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#endif
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_timer->installProcedure(&autosave, 5 * 60 * 1000);
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}
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void Scumm::initScummVars()
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{
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if (!(_features & GF_AFTER_V7)) {
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_vars[VAR_CURRENTDRIVE] = _currentDrive;
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_vars[VAR_FIXEDDISK] = checkFixedDisk();
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_vars[VAR_SOUNDCARD] = _soundCardType;
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_vars[VAR_VIDEOMODE] = 0x13;
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_vars[VAR_HEAPSPACE] = 630;
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_vars[VAR_MOUSEPRESENT] = _mousePresent;
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_vars[VAR_SOUNDPARAM] = _soundParam;
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_vars[VAR_SOUNDPARAM2] = _soundParam2;
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_vars[VAR_SOUNDPARAM3] = _soundParam3;
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if (_features & GF_AFTER_V6)
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_vars[VAR_V6_EMSSPACE] = 10000;
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}
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}
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void Scumm::checkRange(int max, int min, int no, const char *str)
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{
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if (no < min || no > max) {
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error("Value %d is out of bounds (%d,%d) int script(%d) msg %s", no, min,
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max, vm.slot[_curExecScript].number, str);
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}
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}
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int Scumm::scummLoop(int delta)
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{
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static int counter = 0;
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#ifndef _WIN32_WCE
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if (_debugger)
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_debugger->on_frame();
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#endif
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// Randomize the PRNG by calling it at regular intervals. This ensures
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// that it will be in a different state each time you run the program.
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getRandomNumber(2);
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_vars[VAR_TMR_1] += delta;
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_vars[VAR_TMR_2] += delta;
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_vars[VAR_TMR_3] += delta;
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_vars[VAR_TMR_4] += delta;
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if (delta > 15)
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delta = 15;
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decreaseScriptDelay(delta);
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_talkDelay -= delta;
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if (_talkDelay < 0)
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_talkDelay = 0;
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processKbd();
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if (_features & GF_AFTER_V7) {
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_vars[VAR_CAMERA_POS_X] = camera._cur.x;
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_vars[VAR_CAMERA_POS_Y] = camera._cur.y;
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} else {
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_vars[VAR_CAMERA_POS_X] = camera._cur.x;
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}
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_vars[VAR_HAVE_MSG] = (_haveMsg == 0xFE) ? 0xFF : _haveMsg;
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_vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x;
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_vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y;
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_vars[VAR_MOUSE_X] = mouse.x;
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_vars[VAR_MOUSE_Y] = mouse.y;
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_vars[VAR_DEBUGMODE] = _debugMode;
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if (_features & GF_AUDIOTRACKS) {
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if (delta) {
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if (++counter != 2)
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_vars[VAR_MI1_TIMER] += 5;
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else {
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counter = 0;
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_vars[VAR_MI1_TIMER] += 6;
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}
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}
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} else if (_features & GF_OLD256) {
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if(tempMusic == 3) {
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tempMusic = 0;
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_vars[VAR_MUSIC_FLAG]++;
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} else {
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tempMusic ++;
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}
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}
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if (_saveLoadFlag) {
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if (_saveLoadFlag == 1) {
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saveState(_saveLoadSlot, _saveLoadCompatible);
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// Ender: Disabled for small_header games, as
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// can overwrite game variables (eg, Zak256 cashcards)
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if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER))
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_vars[VAR_GAME_LOADED] = 201;
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} else {
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loadState(_saveLoadSlot, _saveLoadCompatible);
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// Ender: Disabled for small_header games, as
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// can overwrite game variables (eg, Zak256 cashcards)
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if (_saveLoadCompatible && !(_features & GF_SMALL_HEADER))
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_vars[VAR_GAME_LOADED] = 203;
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}
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_saveLoadFlag = 0;
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}
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if (_doAutosave) {
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_saveLoadSlot = 0;
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sprintf(_saveLoadName, "Autosave %d", _saveLoadSlot);
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_saveLoadFlag = 1;
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_saveLoadCompatible = false;
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_doAutosave = false;
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}
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if (_completeScreenRedraw) {
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_completeScreenRedraw = false;
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gdi.clearUpperMask();
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charset._hasMask = false;
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redrawVerbs();
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_fullRedraw = true;
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}
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runAllScripts();
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checkExecVerbs();
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checkAndRunVar33();
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if (_currentRoom == 0) {
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gdi._cursorActive = 0;
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CHARSET_1();
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drawDirtyScreenParts();
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_sound->processSoundQues();
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camera._last = camera._cur;
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} else {
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walkActors();
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moveCamera();
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fixObjectFlags();
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CHARSET_1();
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if (camera._cur.x != camera._last.x || _BgNeedsRedraw || _fullRedraw
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|| (_features & GF_AFTER_V7 && camera._cur.y != camera._last.y)) {
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redrawBGAreas();
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}
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processDrawQue();
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setActorRedrawFlags();
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resetActorBgs();
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if (!(_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_screen) &&
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_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_flashlight) {
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drawFlashlight();
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setActorRedrawFlags();
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}
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processActors();
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clear_fullRedraw();
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cyclePalette();
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palManipulate();
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if (_doEffect) {
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_doEffect = false;
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fadeIn(_newEffect);
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clearClickedStatus();
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}
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if (_cursorState > 0) {
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verbMouseOver(checkMouseOver(mouse.x, mouse.y));
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}
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drawBlastObjects();
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drawDirtyScreenParts();
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removeBlastObjects();
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if (!(_features & GF_AFTER_V6))
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playActorSounds();
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_sound->processSoundQues();
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camera._last = camera._cur;
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}
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if (!(++_expire_counter)) {
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increaseResourceCounter();
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}
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animateCursor();
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/* show or hide mouse */
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_system->show_mouse(_cursorState > 0);
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_vars[VAR_TIMER] = 0;
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return _vars[VAR_TIMER_NEXT];
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}
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void Scumm::startScene(int room, Actor * a, int objectNr)
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{
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int i, where;
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Actor *at;
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CHECK_HEAP debug(1, "Loading room %d", room);
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clearMsgQueue();
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fadeOut(_switchRoomEffect2);
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_newEffect = _switchRoomEffect;
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if (_currentScript != 0xFF) {
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if (vm.slot[_currentScript].where == WIO_ROOM ||
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vm.slot[_currentScript].where == WIO_FLOBJECT) {
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if (vm.slot[_currentScript].cutsceneOverride != 0)
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error("Object %d stopped with active cutscene/override in exit",
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vm.slot[_currentScript].number);
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_currentScript = 0xFF;
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} else if (vm.slot[_currentScript].where == WIO_LOCAL) {
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if (vm.slot[_currentScript].cutsceneOverride != 0)
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error("Script %d stopped with active cutscene/override in exit",
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vm.slot[_currentScript].number);
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_currentScript = 0xFF;
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}
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}
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if (!(_features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
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_vars[VAR_NEW_ROOM] = room; // gamevars, eg Zak cashcards
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runExitScript();
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killScriptsAndResources();
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clearEnqueue();
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stopCycle(0);
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for (i = 1, at = getFirstActor(); ++at, i < NUM_ACTORS; i++) {
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at->hideActor();
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}
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if (!(_features & GF_AFTER_V7)) {
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for (i = 0; i < 0x100; i++)
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_shadowPalette[i] = i;
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}
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clearDrawObjectQueue();
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_vars[VAR_ROOM] = room;
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_fullRedraw = true;
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increaseResourceCounter();
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_currentRoom = room;
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_vars[VAR_ROOM] = room;
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if (room >= 0x80)
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_roomResource = _resourceMapper[room & 0x7F];
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else
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_roomResource = room;
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_vars[VAR_ROOM_RESOURCE] = _roomResource;
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if (room != 0)
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ensureResourceLoaded(1, room);
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if (_currentRoom == 0) {
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_ENCD_offs = _EXCD_offs = 0;
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_numObjectsInRoom = 0;
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|
return;
|
|
}
|
|
|
|
initRoomSubBlocks();
|
|
if (_features & GF_SMALL_HEADER)
|
|
loadRoomObjectsSmall();
|
|
else
|
|
loadRoomObjects();
|
|
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
camera._mode = CM_NORMAL;
|
|
camera._cur.x = camera._dest.x = 160;
|
|
camera._cur.y = camera._dest.y = 100;
|
|
}
|
|
|
|
if (_features & GF_AFTER_V6) {
|
|
_vars[VAR_V6_SCREEN_WIDTH] = _scrWidth;
|
|
_vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight;
|
|
}
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
_vars[VAR_CAMERA_MIN_X] = 160;
|
|
_vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
|
|
_vars[VAR_CAMERA_MIN_Y] = 100;
|
|
_vars[VAR_CAMERA_MAX_Y] = _scrHeight - 100;
|
|
setCameraAt(160, 100);
|
|
} else {
|
|
_vars[VAR_CAMERA_MAX_X] = _scrWidth - 160;
|
|
_vars[VAR_CAMERA_MIN_X] = 160;
|
|
}
|
|
|
|
if (_roomResource == 0)
|
|
return;
|
|
|
|
|
|
memset(gfxUsageBits, 0, sizeof(gfxUsageBits));
|
|
|
|
if (a) {
|
|
where = whereIsObject(objectNr);
|
|
if (where != WIO_ROOM && where != WIO_FLOBJECT)
|
|
error("startScene: Object %d is not in room %d", objectNr,
|
|
_currentRoom);
|
|
int x, y, dir;
|
|
getObjectXYPos(objectNr, x, y, dir);
|
|
a->putActor(x, y, _currentRoom);
|
|
a->setDirection(dir + 180);
|
|
a->moving = 0;
|
|
}
|
|
|
|
showActors();
|
|
|
|
_egoPositioned = false;
|
|
runEntryScript();
|
|
|
|
if (!(_features & GF_AFTER_V7)) {
|
|
if (a && !_egoPositioned) {
|
|
int x, y;
|
|
getObjectXYPos(objectNr, x, y);
|
|
a->putActor(x, y, _currentRoom);
|
|
a->moving = 0;
|
|
}
|
|
} else {
|
|
if (camera._follows) {
|
|
Actor *a = derefActorSafe(camera._follows, "startScene: follows");
|
|
setCameraAt(a->x, a->y);
|
|
}
|
|
}
|
|
|
|
_doEffect = true;
|
|
|
|
CHECK_HEAP;
|
|
}
|
|
|
|
void Scumm::initRoomSubBlocks()
|
|
{
|
|
int i, offs;
|
|
byte *ptr;
|
|
byte *roomptr, *searchptr;
|
|
RoomHeader *rmhd;
|
|
|
|
_ENCD_offs = 0;
|
|
_EXCD_offs = 0;
|
|
_CLUT_offs = 0;
|
|
_PALS_offs = 0;
|
|
|
|
nukeResource(rtMatrix, 1);
|
|
nukeResource(rtMatrix, 2);
|
|
|
|
for (i = 1; i < _maxScaleTable; i++)
|
|
nukeResource(rtScaleTable, i);
|
|
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
|
|
rmhd = (RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
_scrWidth = READ_LE_UINT16(&(rmhd->v7.width));
|
|
_scrHeight = READ_LE_UINT16(&(rmhd->v7.height));
|
|
} else {
|
|
_scrWidth = READ_LE_UINT16(&(rmhd->old.width));
|
|
_scrHeight = READ_LE_UINT16(&(rmhd->old.height));
|
|
}
|
|
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
_IM00_offs = findResourceData(MKID('IM00'), roomptr) - roomptr;
|
|
else
|
|
_IM00_offs =
|
|
findResource(MKID('IM00'),
|
|
findResource(MKID('RMIM'), roomptr)) - roomptr;
|
|
|
|
ptr = findResourceData(MKID('EXCD'), roomptr);
|
|
if (ptr) {
|
|
_EXCD_offs = ptr - roomptr;
|
|
#ifdef DUMP_SCRIPTS
|
|
dumpResource("exit-", _roomResource, ptr - 8);
|
|
#endif
|
|
}
|
|
|
|
ptr = findResourceData(MKID('ENCD'), roomptr);
|
|
if (ptr) {
|
|
_ENCD_offs = ptr - roomptr;
|
|
#ifdef DUMP_SCRIPTS
|
|
dumpResource("entry-", _roomResource, ptr - 8);
|
|
#endif
|
|
}
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
ptr = findResourceData(MKID('BOXD'), roomptr);
|
|
if (ptr) {
|
|
byte numOfBoxes = *(ptr);
|
|
int size;
|
|
if (_features & GF_OLD256)
|
|
size = numOfBoxes * (SIZEOF_BOX - 2) + 1;
|
|
else
|
|
size = numOfBoxes * SIZEOF_BOX + 1;
|
|
|
|
|
|
createResource(rtMatrix, 2, size);
|
|
memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
|
|
ptr += size;
|
|
size = getResourceDataSize(ptr - size - 6) - size;
|
|
|
|
if (size >= 0) { // do this :)
|
|
createResource(rtMatrix, 1, size);
|
|
memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
|
|
}
|
|
|
|
}
|
|
} else {
|
|
ptr = findResourceData(MKID('BOXD'), roomptr);
|
|
if (ptr) {
|
|
int size = getResourceDataSize(ptr);
|
|
createResource(rtMatrix, 2, size);
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
ptr = findResourceData(MKID('BOXD'), roomptr);
|
|
memcpy(getResourceAddress(rtMatrix, 2), ptr, size);
|
|
}
|
|
|
|
ptr = findResourceData(MKID('BOXM'), roomptr);
|
|
if (ptr) {
|
|
int size = getResourceDataSize(ptr);
|
|
createResource(rtMatrix, 1, size);
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
ptr = findResourceData(MKID('BOXM'), roomptr);
|
|
memcpy(getResourceAddress(rtMatrix, 1), ptr, size);
|
|
}
|
|
}
|
|
|
|
ptr = findResourceData(MKID('SCAL'), roomptr);
|
|
if (ptr) {
|
|
offs = ptr - roomptr;
|
|
for (i = 1; i < _maxScaleTable; i++, offs += 8) {
|
|
int a = READ_LE_UINT16(roomptr + offs);
|
|
int b = READ_LE_UINT16(roomptr + offs + 2);
|
|
int c = READ_LE_UINT16(roomptr + offs + 4);
|
|
int d = READ_LE_UINT16(roomptr + offs + 6);
|
|
if (a || b || c || d) {
|
|
setScaleItem(i, b, a, d, c);
|
|
roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
}
|
|
}
|
|
}
|
|
memset(_localScriptList, 0, sizeof(_localScriptList));
|
|
|
|
searchptr = roomptr = getResourceAddress(rtRoom, _roomResource);
|
|
if (_features & GF_SMALL_HEADER) {
|
|
while ((ptr = findResourceSmall(MKID('LSCR'), searchptr)) != NULL) {
|
|
int id = 0;
|
|
ptr += _resourceHeaderSize; /* skip tag & size */
|
|
id = ptr[0];
|
|
#ifdef DUMP_SCRIPTS
|
|
do {
|
|
char buf[32];
|
|
sprintf(buf, "room-%d-", _roomResource);
|
|
dumpResource(buf, id, ptr - 6);
|
|
} while (0);
|
|
#endif
|
|
_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
|
|
searchptr = NULL;
|
|
}
|
|
} else {
|
|
while ((ptr = findResource(MKID('LSCR'), searchptr)) != NULL) {
|
|
int id = 0;
|
|
|
|
ptr += _resourceHeaderSize; /* skip tag & size */
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
id = READ_LE_UINT16(ptr);
|
|
checkRange(2050, 2000, id, "Invalid local script %d");
|
|
_localScriptList[id - _numGlobalScripts] = ptr + 2 - roomptr;
|
|
} else {
|
|
id = ptr[0];
|
|
_localScriptList[id - _numGlobalScripts] = ptr + 1 - roomptr;
|
|
}
|
|
#ifdef DUMP_SCRIPTS
|
|
do {
|
|
char buf[32];
|
|
sprintf(buf, "room-%d-", _roomResource);
|
|
dumpResource(buf, id, ptr - 8);
|
|
} while (0);
|
|
#endif
|
|
searchptr = NULL;
|
|
}
|
|
}
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
ptr = findResourceSmall(MKID('EPAL'), roomptr);
|
|
else
|
|
ptr = findResource(MKID('EPAL'), roomptr);
|
|
|
|
if (ptr)
|
|
_EPAL_offs = ptr - roomptr;
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
ptr = findResourceSmall(MKID('CLUT'), roomptr);
|
|
else
|
|
ptr = findResourceData(MKID('CLUT'), roomptr);
|
|
|
|
if (ptr) {
|
|
_CLUT_offs = ptr - roomptr;
|
|
setPaletteFromRes();
|
|
}
|
|
|
|
if (_features & GF_AFTER_V6) {
|
|
ptr = findResource(MKID('PALS'), roomptr);
|
|
if (ptr) {
|
|
_PALS_offs = ptr - roomptr;
|
|
setPalette(0);
|
|
}
|
|
}
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
ptr = findResourceData(MKID('CYCL'), roomptr);
|
|
else
|
|
ptr = findResourceData(MKID('CYCL'), roomptr);
|
|
|
|
if (ptr)
|
|
initCycl(findResourceData(MKID('CYCL'), roomptr));
|
|
|
|
ptr = findResourceData(MKID('TRNS'), roomptr);
|
|
if (ptr)
|
|
gdi._transparency = ptr[0];
|
|
else
|
|
gdi._transparency = 255;
|
|
|
|
initBGBuffers(_scrHeight);
|
|
|
|
memset(_extraBoxFlags, 0, sizeof(_extraBoxFlags));
|
|
}
|
|
|
|
void Scumm::setScaleItem(int slot, int a, int b, int c, int d)
|
|
{
|
|
byte *ptr;
|
|
int cur, amounttoadd, i, tmp;
|
|
|
|
ptr = createResource(rtScaleTable, slot, 200);
|
|
|
|
if (a == c)
|
|
return;
|
|
|
|
cur = (b - d) * a;
|
|
amounttoadd = d - b;
|
|
|
|
for (i = 200; i > 0; i--) {
|
|
tmp = cur / (c - a) + b;
|
|
if (tmp < 1)
|
|
tmp = 1;
|
|
if (tmp > 255)
|
|
tmp = 255;
|
|
*ptr++ = tmp;
|
|
cur += amounttoadd;
|
|
}
|
|
}
|
|
|
|
void Scumm::dumpResource(char *tag, int idx, byte *ptr)
|
|
{
|
|
char buf[256];
|
|
FILE *out;
|
|
|
|
uint32 size;
|
|
if (_features & GF_SMALL_HEADER)
|
|
size = READ_LE_UINT32(ptr);
|
|
else
|
|
size = READ_BE_UINT32_UNALIGNED(ptr + 4);
|
|
|
|
#if defined(MACOS_CARBON)
|
|
sprintf(buf, ":dumps:%s%d.dmp", tag, idx);
|
|
#else
|
|
sprintf(buf, "dumps/%s%d.dmp", tag, idx);
|
|
#endif
|
|
|
|
out = fopen(buf, "rb");
|
|
if (!out) {
|
|
out = fopen(buf, "wb");
|
|
if (!out)
|
|
return;
|
|
fwrite(ptr, size, 1, out);
|
|
}
|
|
fclose(out);
|
|
}
|
|
|
|
|
|
void Scumm::clear_fullRedraw()
|
|
{
|
|
_fullRedraw = 0;
|
|
}
|
|
|
|
void Scumm::clearClickedStatus()
|
|
{
|
|
checkKeyHit();
|
|
_mouseButStat = 0;
|
|
_leftBtnPressed = 0;
|
|
_rightBtnPressed = 0;
|
|
}
|
|
|
|
int Scumm::checkKeyHit()
|
|
{
|
|
int a = _keyPressed;
|
|
_keyPressed = 0;
|
|
return a;
|
|
}
|
|
|
|
void Scumm::unkRoomFunc3(int unk1, int unk2, int rfact, int gfact, int bfact)
|
|
{
|
|
byte *pal = _currentPalette;
|
|
byte *table = _shadowPalette;
|
|
int i;
|
|
|
|
warning("unkRoomFunc3(%d,%d,%d,%d,%d): not fully implemented", unk1, unk2, rfact, gfact, bfact);
|
|
|
|
// TODO - correctly implement this function (see also patch #588501)
|
|
//
|
|
// Some "typical" examples of how this function is being invoked in real life:
|
|
//
|
|
// unkRoomFunc3(16, 255, 200, 200, 200)
|
|
//
|
|
// FOA: Sets up the colors for the boat and submarine shadows in the
|
|
// diving scene. Are the shadows too light? Maybe unk1 is used to
|
|
// darken the colors?
|
|
//
|
|
// unkRoomFunc3(0, 255, 700, 700, 700)
|
|
//
|
|
// FOA: Sets up the colors for the subway car headlight when it first
|
|
// goes on. This seems to work ok.
|
|
//
|
|
// unkRoomFunc3(160, 191, 300, 300, 300)
|
|
// unkRoomFunc3(160, 191, 289, 289, 289)
|
|
// ...
|
|
// unkRoomFunc3(160, 191, 14, 14, 14)
|
|
// unkRoomFunc3(160, 191, 3, 3, 3)
|
|
//
|
|
// FOA: Sets up the colors for the subway car headlight for the later
|
|
// half of the trip, where it fades out. This currently doesn't work
|
|
// at all. The colors are too dark to be brightened. At first I thought
|
|
// unk1 and unk2 were used to tell which color interval to manipulate,
|
|
// but as far as I can tell the colors 160-191 aren't used at all to
|
|
// draw the light, that can't be it. Apparently unk1 and/or unk2 are
|
|
// used to brighten the colors.
|
|
|
|
for (i = 0; i <= 255; i++) {
|
|
int r = (int) (*pal++ * rfact) >> 8;
|
|
int g = (int) (*pal++ * gfact) >> 8;
|
|
int b = (int) (*pal++ * bfact) >> 8;
|
|
|
|
*table++ = remapPaletteColor(r, g, b, (uint) -1);
|
|
}
|
|
}
|
|
|
|
|
|
void Scumm::palManipulate(int start, int end, int d, int time, int e)
|
|
{
|
|
// TODO - correctly implement this function (see also bug #558245)
|
|
//
|
|
// The only place I know of where this function is being called is in the
|
|
// FOA extro, to change the color to match the sinking sun. The following
|
|
// three calls (with some pauses between them) are issued:
|
|
//
|
|
// palManipulate(16, 190, 32, 180, 1)
|
|
// palManipulate(16, 190, 32, 1, 1)
|
|
// palManipulate(16, 190, 32, 800, 1)
|
|
//
|
|
// The first two parameters seem to specify a palette range (as the colors
|
|
// from 16 to 190 are the ones that make up water & sky).
|
|
//
|
|
// Maybe the change has to be done over a period of time, possibly specified
|
|
// by the second last parameter - between call 1 and 2, about 17-18 seconds
|
|
// seem to pass (well using get_msecs, I measured 17155 ms, 17613 ms, 17815 ms).
|
|
//
|
|
// No clue about the third and fifth parameter right now, they just always
|
|
// are 32 and 1 - possibly finding another example of this function being
|
|
// used would help a lot. Also, I can't currently compare it with the original,
|
|
// doing that (and possibly, taking screenshots of it for analysis!) would
|
|
// help a lot.
|
|
|
|
static int sys_time = 0;
|
|
int new_sys_time = _system->get_msecs();
|
|
|
|
warning("palManipulate(%d, %d, %d, %d, %d): not implemented", start, end, d, time, e);
|
|
if (sys_time != 0)
|
|
printf("Time since last call: %d\n", new_sys_time-sys_time);
|
|
sys_time = new_sys_time;
|
|
|
|
{
|
|
int redScale = 0xFF;
|
|
int greenScale = 0xFF - d;
|
|
int blueScale = 0xFF - d;
|
|
byte *cptr;
|
|
byte *cur;
|
|
int num;
|
|
int color;
|
|
|
|
cptr = _currentPalette + start * 3;
|
|
cur = _currentPalette + start * 3;
|
|
num = end - start + 1;
|
|
|
|
do {
|
|
color = *cptr++;
|
|
if (redScale != 0xFF)
|
|
color = color * redScale / 0xFF;
|
|
if (color > 255)
|
|
color = 255;
|
|
*cur++ = color;
|
|
|
|
color = *cptr++;
|
|
if (greenScale != 0xFF)
|
|
color = color * greenScale / 0xFF;
|
|
if (color > 255)
|
|
color = 255;
|
|
*cur++ = color;
|
|
|
|
color = *cptr++;
|
|
if (blueScale != 0xFF)
|
|
color = color * blueScale / 0xFF;
|
|
if (color > 255)
|
|
color = 255;
|
|
*cur++ = color;
|
|
} while (--num);
|
|
setDirtyColors(start, end);
|
|
}
|
|
}
|
|
|
|
void Scumm::pauseGame(bool user)
|
|
{
|
|
//_gui->pause();
|
|
_newgui->pauseDialog();
|
|
}
|
|
|
|
void Scumm::setOptions()
|
|
{
|
|
_gui->options();
|
|
//_newgui->optionsDialog();
|
|
}
|
|
|
|
void Scumm::shutDown(int i)
|
|
{
|
|
/* TODO: implement this */
|
|
warning("shutDown: not implemented");
|
|
}
|
|
|
|
void Scumm::processKbd()
|
|
{
|
|
int saveloadkey;
|
|
getKeyInput(0);
|
|
|
|
if (_features & GF_OLD256) /* FIXME: Support ingame screen */
|
|
saveloadkey = 319;
|
|
else
|
|
saveloadkey = _vars[VAR_SAVELOADDIALOG_KEY];
|
|
|
|
_virtual_mouse_x = mouse.x + virtscr[0].xstart;
|
|
|
|
|
|
|
|
if(_features & GF_AFTER_V7)
|
|
_virtual_mouse_y = mouse.y + camera._cur.y-100;
|
|
else
|
|
_virtual_mouse_y = mouse.y;
|
|
|
|
if (!(_features & GF_OLD256))
|
|
_virtual_mouse_y += virtscr[0].topline;
|
|
else
|
|
_virtual_mouse_y -= 16;
|
|
|
|
if (_virtual_mouse_y < 0)
|
|
_virtual_mouse_y = -1;
|
|
|
|
if (_features & GF_OLD256) {
|
|
if (_virtual_mouse_y >= virtscr[0].height + virtscr[0].topline)
|
|
_virtual_mouse_y = -1;
|
|
} else {
|
|
if (_virtual_mouse_y >= virtscr[0].height)
|
|
_virtual_mouse_y = -1;
|
|
}
|
|
|
|
if (!_lastKeyHit)
|
|
return;
|
|
|
|
if (_lastKeyHit == KEY_SET_OPTIONS) {
|
|
setOptions();
|
|
return;
|
|
}
|
|
|
|
if (_lastKeyHit == _vars[VAR_RESTART_KEY]) {
|
|
warning("Restart not implemented");
|
|
// pauseGame(true);
|
|
return;
|
|
}
|
|
|
|
if (_lastKeyHit == _vars[VAR_PAUSE_KEY]) {
|
|
pauseGame(true);
|
|
/* pause */
|
|
return;
|
|
}
|
|
|
|
if (_lastKeyHit == _vars[VAR_CUTSCENEEXIT_KEY]) {
|
|
if (_insaneState) {
|
|
videoFinished = 1;
|
|
} else
|
|
exitCutscene();
|
|
} else if (_lastKeyHit == saveloadkey
|
|
&& _currentRoom != 0) {
|
|
if (_features & GF_AFTER_V7)
|
|
runScript(_vars[VAR_UNK_SCRIPT], 0, 0, 0);
|
|
_gui->saveLoadDialog();
|
|
if (_features & GF_AFTER_V7)
|
|
runScript(_vars[VAR_UNK_SCRIPT_2], 0, 0, 0);
|
|
} else if (_lastKeyHit == _vars[VAR_TALKSTOP_KEY]) {
|
|
_talkDelay = 0;
|
|
if (_sound->_sfxMode == 2)
|
|
stopTalk();
|
|
return;
|
|
} else if (_lastKeyHit == '[') { // [, eg volume down
|
|
_sound->_sound_volume_master-=5;
|
|
if (_sound->_sound_volume_master < 0)
|
|
_sound->_sound_volume_master = 0;
|
|
_imuse->set_master_volume(_sound->_sound_volume_master);
|
|
} else if (_lastKeyHit == ']') { // ], eg volume down
|
|
_sound->_sound_volume_master+=5;
|
|
if (_sound->_sound_volume_master > 128)
|
|
_sound->_sound_volume_master = 128;
|
|
_imuse->set_master_volume(_sound->_sound_volume_master);
|
|
} else if (_lastKeyHit == '-') { // -, eg text speed down
|
|
_defaultTalkDelay+=5;
|
|
if (_defaultTalkDelay > 90)
|
|
_defaultTalkDelay = 90;
|
|
|
|
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
|
|
} else if (_lastKeyHit == '+') { // +, eg text speed up
|
|
_defaultTalkDelay-=5;
|
|
if (_defaultTalkDelay < 5)
|
|
_defaultTalkDelay = 5;
|
|
|
|
_vars[VAR_CHARINC] = _defaultTalkDelay / 20;
|
|
} else if (_lastKeyHit == 321) { // F7, display new GUI
|
|
_newgui->saveloadDialog();
|
|
}
|
|
|
|
_mouseButStat = _lastKeyHit;
|
|
}
|
|
|
|
int Scumm::getKeyInput(int a)
|
|
{
|
|
_mouseButStat = 0;
|
|
|
|
_lastKeyHit = checkKeyHit();
|
|
if (a == 0)
|
|
convertKeysToClicks();
|
|
|
|
if (mouse.x < 0)
|
|
mouse.x = 0;
|
|
if (mouse.x > _realWidth-1)
|
|
mouse.x = _realWidth-1;
|
|
if (mouse.y < 0)
|
|
mouse.y = 0;
|
|
if (mouse.y > _realHeight-1)
|
|
mouse.y = _realHeight-1;
|
|
|
|
if (_leftBtnPressed & msClicked && _rightBtnPressed & msClicked) {
|
|
_mouseButStat = 0;
|
|
_lastKeyHit = _vars[VAR_CUTSCENEEXIT_KEY];
|
|
} else if (_leftBtnPressed & msClicked) {
|
|
_mouseButStat = MBS_LEFT_CLICK;
|
|
} else if (_rightBtnPressed & msClicked) {
|
|
_mouseButStat = MBS_RIGHT_CLICK;
|
|
}
|
|
|
|
if (_features & GF_AFTER_V7) {
|
|
// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
|
|
_vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed & msDown) != 0;
|
|
// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
|
|
_vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed & msDown) != 0;
|
|
}
|
|
|
|
_leftBtnPressed &= ~msClicked;
|
|
_rightBtnPressed &= ~msClicked;
|
|
|
|
return _lastKeyHit;
|
|
}
|
|
|
|
void Scumm::convertKeysToClicks()
|
|
{
|
|
if (_lastKeyHit && _cursorState > 0) {
|
|
if (_lastKeyHit == 9) {
|
|
_mouseButStat = MBS_RIGHT_CLICK;
|
|
} else if (_lastKeyHit == 13) {
|
|
_mouseButStat = MBS_LEFT_CLICK;
|
|
} else
|
|
return;
|
|
_lastKeyHit = 0;
|
|
}
|
|
}
|
|
|
|
Actor *Scumm::derefActor(int id)
|
|
{
|
|
return &_actors[id];
|
|
}
|
|
|
|
Actor *Scumm::derefActorSafe(int id, const char *errmsg)
|
|
{
|
|
if (id < 1 || id >= NUM_ACTORS) {
|
|
if (_debugMode)
|
|
warning
|
|
("Invalid actor %d in %s (script %d, opcode 0x%x) - This is potentially a BIG problem.",
|
|
id, errmsg, vm.slot[_curExecScript].number, _opcode);
|
|
return NULL;
|
|
}
|
|
return derefActor(id);
|
|
}
|
|
|
|
void Scumm::makeCursorColorTransparent(int a)
|
|
{
|
|
int i, size;
|
|
|
|
size = _cursorWidth * _cursorHeight;
|
|
|
|
for (i = 0; i < size; i++)
|
|
if (_grabbedCursor[i] == (byte)a)
|
|
_grabbedCursor[i] = 0xFF;
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
void Scumm::setStringVars(int slot)
|
|
{
|
|
StringTab *st = &string[slot];
|
|
st->xpos = st->t_xpos;
|
|
st->ypos = st->t_ypos;
|
|
st->center = st->t_center;
|
|
st->overhead = st->t_overhead;
|
|
st->no_talk_anim = st->t_no_talk_anim;
|
|
st->right = st->t_right;
|
|
st->color = st->t_color;
|
|
st->charset = st->t_charset;
|
|
}
|
|
|
|
void Scumm::unkMiscOp9()
|
|
{
|
|
warning("stub unkMiscOp9()");
|
|
}
|
|
|
|
void Scumm::startManiac()
|
|
{
|
|
warning("stub startManiac()");
|
|
}
|
|
|
|
void Scumm::destroy()
|
|
{
|
|
freeResources();
|
|
|
|
free(_objectStateTable);
|
|
free(_objectRoomTable);
|
|
free(_objectOwnerTable);
|
|
free(_inventory);
|
|
free(_arrays);
|
|
free(_verbs);
|
|
free(_objs);
|
|
free(_vars);
|
|
free(_bitVars);
|
|
free(_newNames);
|
|
free(_classData);
|
|
}
|
|
|
|
const int new_dir_table[4] = {
|
|
270,
|
|
90,
|
|
180,
|
|
0,
|
|
};
|
|
|
|
const int16 many_direction_tab[16] = {71, 109, 251, 289, -1, -1, -1, -1, 22, 72, 107, 157, 202, 252, 287, 337};
|
|
|
|
int newDirToOldDir(int dir)
|
|
{
|
|
if (dir >= 71 && dir <= 109)
|
|
return 1;
|
|
if (dir >= 109 && dir <= 251)
|
|
return 2;
|
|
if (dir >= 251 && dir <= 289)
|
|
return 0;
|
|
return 3;
|
|
}
|
|
|
|
int oldDirToNewDir(int dir)
|
|
{
|
|
return new_dir_table[dir];
|
|
}
|
|
|
|
|
|
int numSimpleDirDirections(int dirType)
|
|
{
|
|
return dirType ? 8 : 4;
|
|
}
|
|
|
|
|
|
/* Convert an angle to a simple direction */
|
|
int toSimpleDir(int dirType, int dir)
|
|
{
|
|
int num = dirType ? 8 : 4;
|
|
const int16 *dirtab = &many_direction_tab[dirType * 8];
|
|
for (int i = 1; i < num; i++, dirtab++) {
|
|
if (dir >= dirtab[0] && dir <= dirtab[1])
|
|
return i;
|
|
}
|
|
return 0;
|
|
|
|
}
|
|
|
|
/* Convert a simple direction to an angle */
|
|
int fromSimpleDir(int dirType, int dir)
|
|
{
|
|
if (!dirType)
|
|
return dir * 90;
|
|
else
|
|
return dir * 45;
|
|
}
|
|
|
|
|
|
int normalizeAngle(int angle)
|
|
{
|
|
int temp;
|
|
|
|
temp = (angle + 360) % 360;
|
|
|
|
return toSimpleDir(1, temp) * 45;
|
|
}
|
|
|
|
void NORETURN CDECL error(const char *s, ...)
|
|
{
|
|
char buf[1024];
|
|
#if defined( USE_WINDBG ) || defined ( _WIN32_WCE )
|
|
char buf2[1024];
|
|
#if defined( _WIN32_WCE )
|
|
TCHAR buf2w[2048];
|
|
#endif
|
|
#endif
|
|
|
|
va_list va;
|
|
|
|
va_start(va, s);
|
|
vsprintf(buf, s, va);
|
|
va_end(va);
|
|
|
|
if (g_scumm && g_scumm->_currentScript != 0xFF) {
|
|
ScriptSlot *ss = &g_scumm->vm.slot[g_scumm->_currentScript];
|
|
fprintf(stderr, "Error(%d:%d:0x%X): %s!\n",
|
|
g_scumm->_roomResource,
|
|
ss->number,
|
|
g_scumm->_scriptPointer - g_scumm->_scriptOrgPointer, buf);
|
|
#if defined( USE_WINDBG ) || defined( _WIN32_WCE )
|
|
sprintf(buf2, "Error(%d:%d:0x%X): %s!\n",
|
|
g_scumm->_roomResource,
|
|
ss->number,
|
|
g_scumm->_scriptPointer - g_scumm->_scriptOrgPointer,
|
|
buf);
|
|
#if defined ( _WIN32_WCE )
|
|
MultiByteToWideChar(CP_ACP, 0, buf2, strlen(buf2) + 1, buf2w, sizeof(buf2w));
|
|
GraphicsOff();
|
|
MessageBox(NULL, buf2w, TEXT("ScummVM error"), MB_OK);
|
|
#else
|
|
OutputDebugString(buf2);
|
|
#endif
|
|
#endif
|
|
|
|
} else {
|
|
fprintf(stderr, "Error: %s!\n", buf);
|
|
#if defined( USE_WINDBG ) || defined( _WIN32_WCE )
|
|
sprintf(&buf[strlen(buf)], "\n");
|
|
#if defined ( _WIN32_WCE )
|
|
MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf2w, sizeof(buf2w));
|
|
GraphicsOff();
|
|
MessageBox(NULL, buf2w, TEXT("ScummVM error"), MB_OK);
|
|
#else
|
|
OutputDebugString(buf);
|
|
#endif
|
|
#endif
|
|
}
|
|
// Doesn't wait for any keypress!! Is it intended to?
|
|
exit(1);
|
|
}
|
|
|
|
void CDECL warning(const char *s, ...)
|
|
{
|
|
char buf[1024];
|
|
va_list va;
|
|
|
|
va_start(va, s);
|
|
vsprintf(buf, s, va);
|
|
va_end(va);
|
|
|
|
fprintf(stderr, "WARNING: %s!\n", buf);
|
|
#if defined( USE_WINDBG )
|
|
sprintf(&buf[strlen(buf)], "\n");
|
|
OutputDebugString(buf);
|
|
#endif
|
|
}
|
|
|
|
uint16 _debugLevel = 1;
|
|
|
|
void CDECL debug(int level, const char *s, ...)
|
|
{
|
|
char buf[1024];
|
|
va_list va;
|
|
|
|
if (level > _debugLevel)
|
|
return;
|
|
|
|
va_start(va, s);
|
|
vsprintf(buf, s, va);
|
|
va_end(va);
|
|
printf("%s\n", buf);
|
|
|
|
#if defined( USE_WINDBG )
|
|
sprintf(&buf[strlen(buf)], "\n");
|
|
OutputDebugString(buf);
|
|
#endif
|
|
|
|
fflush(stdout);
|
|
}
|
|
|
|
void checkHeap()
|
|
{
|
|
#if defined(WIN32)
|
|
if (_heapchk() != _HEAPOK) {
|
|
error("Heap is invalid!");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
ScummDebugger g_debugger;
|
|
|
|
void Scumm::waitForTimer(int msec_delay) {
|
|
OSystem::Event event;
|
|
uint32 start_time;
|
|
|
|
if (_fastMode&2)
|
|
msec_delay = 0;
|
|
else if (_fastMode&1)
|
|
msec_delay = 10;
|
|
|
|
start_time = _system->get_msecs();
|
|
|
|
for(;;) {
|
|
while (_system->poll_event(&event)) {
|
|
|
|
// if newgui is running, copy event to EventList, and let the GUI handle it itself
|
|
// we might consider this approach for ScummLoop as well, and clean up the current mess
|
|
if (_newgui->isActive()) {
|
|
if (event.event_code == OSystem::EVENT_MOUSEMOVE) {
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
_system->set_mouse_pos(event.mouse.x, event.mouse.y);
|
|
_system->update_screen();
|
|
}
|
|
_newgui->handleEvent(event);
|
|
continue;
|
|
}
|
|
|
|
switch(event.event_code) {
|
|
case OSystem::EVENT_KEYDOWN:
|
|
if (event.kbd.keycode >= '0' && event.kbd.keycode<='9'
|
|
&& (event.kbd.flags == OSystem::KBD_SHIFT ||
|
|
event.kbd.flags == OSystem::KBD_CTRL)) {
|
|
_saveLoadSlot = event.kbd.keycode - '0';
|
|
sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
|
|
_saveLoadFlag = (event.kbd.flags == OSystem::KBD_SHIFT) ? 1 : 2;
|
|
_saveLoadCompatible = false;
|
|
} else if (event.kbd.flags==OSystem::KBD_CTRL) {
|
|
if (event.kbd.keycode=='f')
|
|
_fastMode ^= 1;
|
|
else if (event.kbd.keycode=='g')
|
|
_fastMode ^= 2;
|
|
else if ((event.kbd.keycode=='d') && (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0)))
|
|
g_debugger.attach(this);
|
|
else if (event.kbd.keycode=='s')
|
|
resourceStats();
|
|
} else
|
|
_keyPressed = event.kbd.ascii; // Normal key press, pass on to the game.
|
|
break;
|
|
|
|
case OSystem::EVENT_MOUSEMOVE:
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
_system->set_mouse_pos(event.mouse.x, event.mouse.y);
|
|
_system->update_screen();
|
|
break;
|
|
|
|
case OSystem::EVENT_LBUTTONDOWN:
|
|
_leftBtnPressed |= msClicked|msDown;
|
|
#ifdef _WIN32_WCE
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
#endif
|
|
break;
|
|
|
|
case OSystem::EVENT_RBUTTONDOWN:
|
|
_rightBtnPressed |= msClicked|msDown;
|
|
#ifdef _WIN32_WCE
|
|
mouse.x = event.mouse.x;
|
|
mouse.y = event.mouse.y;
|
|
#endif
|
|
break;
|
|
|
|
case OSystem::EVENT_LBUTTONUP:
|
|
_leftBtnPressed &= ~msDown;
|
|
break;
|
|
|
|
case OSystem::EVENT_RBUTTONUP:
|
|
_rightBtnPressed &= ~msDown;
|
|
break;
|
|
}
|
|
}
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
if (_sound->updateMP3CD() == -1)
|
|
#endif
|
|
_system->update_cdrom(); /* Loop CD Audio if needed */
|
|
if (_system->get_msecs() >= start_time + msec_delay)
|
|
break;
|
|
_system->delay_msecs(10);
|
|
}
|
|
}
|
|
|
|
|
|
void Scumm::updatePalette() {
|
|
if (_palDirtyMax == -1)
|
|
return;
|
|
|
|
int first = _palDirtyMin;
|
|
int num = _palDirtyMax - first + 1;
|
|
int i;
|
|
|
|
byte palette_colors[1024],*p = palette_colors;
|
|
|
|
// Sam & Max film noir mode
|
|
if (_gameId == GID_SAMNMAX && readVar(0x8000))
|
|
desaturatePalette();
|
|
|
|
for (i = _palDirtyMin; i <= _palDirtyMax; i++) {
|
|
byte *data;
|
|
|
|
if (_features & GF_SMALL_HEADER)
|
|
data = _currentPalette + _shadowPalette[i] * 3;
|
|
else
|
|
data = _currentPalette + i * 3;
|
|
|
|
*p++ = data[0];
|
|
*p++ = data[1];
|
|
*p++ = data[2];
|
|
*p++ = 0;
|
|
|
|
}
|
|
|
|
_system->set_palette(palette_colors, first, num);
|
|
|
|
_palDirtyMax = -1;
|
|
_palDirtyMin = 256;
|
|
}
|
|
|
|
void Scumm::mainRun()
|
|
{
|
|
int delta = 0;
|
|
int last_time = _system->get_msecs();
|
|
int new_time;
|
|
|
|
for(;;) {
|
|
|
|
updatePalette();
|
|
|
|
_system->update_screen();
|
|
new_time = _system->get_msecs();
|
|
waitForTimer(delta * 15 + last_time - new_time);
|
|
last_time = _system->get_msecs();
|
|
if (_gui->isActive()) {
|
|
_gui->loop();
|
|
delta = 5;
|
|
} else if (_newgui->isActive()) {
|
|
_newgui->loop();
|
|
delta = 5;
|
|
} else {
|
|
delta = scummLoop(delta);
|
|
if (delta < 1) // Ensure we don't get into a loop
|
|
delta = 1; // by not decreasing sleepers.
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::launch()
|
|
{
|
|
charset._vm = this;
|
|
gdi._vm = this;
|
|
_fileHandle = NULL;
|
|
|
|
_maxHeapThreshold = 450000;
|
|
_minHeapThreshold = 400000;
|
|
|
|
/* Create a primary virtual screen */
|
|
_videoBuffer = (byte *)calloc(328*200, 1);
|
|
|
|
allocResTypeData(rtBuffer, MKID('NONE'), 10, "buffer", 0);
|
|
initVirtScreen(0, 0, 0, 320, 200, false, false);
|
|
|
|
if (_features & GF_AFTER_V7)
|
|
setupScummVarsNew();
|
|
else
|
|
setupScummVarsOld();
|
|
|
|
if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
|
|
NUM_ACTORS = 30;
|
|
else
|
|
NUM_ACTORS = 13;
|
|
|
|
if (_features & GF_AFTER_V7)
|
|
OF_OWNER_ROOM = 0xFF;
|
|
else
|
|
OF_OWNER_ROOM = 0x0F;
|
|
|
|
// if (_gameId==GID_MONKEY2 && _bootParam == 0)
|
|
// _bootParam = 10001;
|
|
|
|
if (_gameId == GID_INDY4 && _bootParam == 0) {
|
|
_bootParam = -7873;
|
|
}
|
|
|
|
readIndexFile();
|
|
|
|
initRandSeeds();
|
|
|
|
if (_features & GF_NEW_OPCODES)
|
|
setupOpcodes2();
|
|
else
|
|
setupOpcodes();
|
|
|
|
scummInit();
|
|
|
|
if (!(_features & GF_AFTER_V7))
|
|
_vars[VAR_VERSION] = 21;
|
|
|
|
_vars[VAR_DEBUGMODE] = _debugMode;
|
|
|
|
if (_gameId == GID_MONKEY)
|
|
_vars[74] = 1225;
|
|
|
|
_sound->setupSound();
|
|
|
|
runScript(1, 0, 0, &_bootParam);
|
|
|
|
// _scummTimer = 0;
|
|
}
|
|
|
|
void Scumm::go() {
|
|
launch();
|
|
setupGUIColors();
|
|
mainRun();
|
|
}
|
|
|
|
|
|
byte Scumm::getDefaultGUIColor(int color)
|
|
{
|
|
/* FIXME: strange IF line? */
|
|
if ((_features & GF_AFTER_V7) || (_features & GF_SMALL_HEADER))
|
|
return 0;
|
|
if (_features & GF_AFTER_V6) {
|
|
if (color == 8)
|
|
color = 1;
|
|
return readArray(110, 0, color);
|
|
} else {
|
|
return getStringAddress(21)[color];
|
|
}
|
|
}
|
|
|
|
void Scumm::setupGUIColors() {
|
|
|
|
/* FIXME: strange IF line? */
|
|
if (_gameId && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V7)) {
|
|
_gui->_bgcolor = getDefaultGUIColor(0);
|
|
_gui->_color = getDefaultGUIColor(1);
|
|
_gui->_textcolor = getDefaultGUIColor(2);
|
|
_gui->_textcolorhi = getDefaultGUIColor(6);
|
|
_gui->_shadowcolor = getDefaultGUIColor(8);
|
|
|
|
_newgui->_bgcolor = _gui->_bgcolor;
|
|
_newgui->_color = _gui->_color;
|
|
_newgui->_textcolor = _gui->_textcolor;
|
|
_newgui->_textcolorhi = _gui->_textcolorhi;
|
|
_newgui->_shadowcolor = _gui->_shadowcolor;
|
|
}
|
|
}
|