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In the castle cellar, when you pull the bung out of the wine cask, a sound is played for the running wine. However, when the cask runs empty, the sound is not stopped. Also, when the Skorl starts drinking the wine, the sound is not restarted when you enter the room, and it is also not stopped when the wine runs out. These issues exist with the original interpreter as well. I fixed this by adding the running wine sound when the hotspot script for the drinking Skorl is in the loop where the Skorl is drinking, and removing the sound when the hotspot script for the running wine is unloaded and when the running wine stops in the animation for the drinking Skorl.