scummvm/sword2/icons.h
Torbjörn Andersson fa2b8ba8de More cleanup. I've eliminated all the temporary global variables I've added
over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)

svn-id: r11309
2003-11-16 14:18:29 +00:00

40 lines
1.2 KiB
C++

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef _ICONS
#define _ICONS
#define MENU_MASTER_OBJECT 44
#define TOTAL_subjects (375 - 256 + 1) // the speech subject bar
#define TOTAL_engine_pockets (15 + 10) // +10 for overflow
namespace Sword2 {
// define these in a script and then register them with the system
struct menu_object {
int32 icon_resource; // icon graphic graphic
int32 luggage_resource; // luggage icon resource (for attaching to
// mouse pointer)
};
} // End of namespace Sword2
#endif