scummvm/sword2
Eugene Sandulenko ae21c99bad Added Russian narration message.
svn-id: r16227
2004-12-21 02:12:58 +00:00
..
driver Added Russian narration message. 2004-12-21 02:12:58 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp Cleanup 2004-11-14 15:00:01 +00:00
build_display.cpp Cleanup 2004-11-14 15:00:01 +00:00
build_display.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
console.cpp Cleanup 2004-11-14 15:00:01 +00:00
console.h Cleanup 2004-11-14 15:00:01 +00:00
controls.cpp Cleanup 2004-11-14 15:00:01 +00:00
controls.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
debug.cpp Cleanup 2004-11-16 09:15:25 +00:00
debug.h Cleanup. (Mostly of the comments.) 2004-04-14 07:12:10 +00:00
defs.h Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
events.cpp Cleanup 2004-11-14 15:00:01 +00:00
function.cpp Cleanup 2004-11-16 09:15:25 +00:00
header.h Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I 2004-06-09 06:33:29 +00:00
icons.cpp Cleanup 2004-11-14 15:00:01 +00:00
icons.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
interpreter.cpp Cleanup 2004-11-14 15:00:01 +00:00
interpreter.h Removed redundant comments. 2004-01-09 14:52:39 +00:00
layers.cpp As an experiment, expire SCREEN_FILE resources faster than other resources. 2004-09-12 17:10:59 +00:00
layers.h Cleanup. 2004-04-07 12:31:32 +00:00
logic.cpp Cleanup 2004-11-16 09:15:25 +00:00
logic.h Cleanup 2004-11-14 15:00:01 +00:00
maketext.cpp Itsy-bitsy cleanup. 2004-06-17 06:46:18 +00:00
maketext.h Added a destructor to the FontRenderer class to free any remaining text 2004-08-25 05:57:17 +00:00
memory.cpp Cleanup 2004-11-14 15:00:01 +00:00
memory.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
module.mk Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
mouse.cpp Cleanup 2004-11-14 15:00:01 +00:00
mouse.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
object.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
protocol.cpp Cleanup 2004-11-16 09:15:25 +00:00
resman.cpp Make use of our String class instead of juggling with char pointers; added File::exists method 2004-11-27 15:09:53 +00:00
resman.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
router.cpp Cleanup 2004-11-16 09:15:25 +00:00
router.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
save_rest.cpp Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) 2004-11-27 00:26:11 +00:00
save_rest.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
scroll.cpp Cleanup 2004-04-27 08:59:58 +00:00
sound.cpp Cleanup 2004-11-14 15:00:01 +00:00
sound.h Simplified the handling of sound effects. It's not necessary for the driver 2004-05-01 10:42:23 +00:00
speech.cpp Cleanup 2004-11-14 15:00:01 +00:00
speech.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
startup.cpp Cleanup 2004-11-14 15:00:01 +00:00
startup.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
sword2.cpp Pass subdirectories to gamedetector functions 2004-12-09 15:06:49 +00:00
sword2.h Fix a`ll engines. They work, though current fix is just temporary. 2004-11-24 00:14:21 +00:00
sync.cpp Cleanup. 2004-05-07 19:56:19 +00:00
walker.cpp Cleanup 2004-11-14 15:00:01 +00:00