scummvm/sword2/debug.h
Oliver Kiehl 0f85cc3061 rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)

svn-id: r9301
2003-07-30 19:25:31 +00:00

93 lines
2.6 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef D_DEBUG
#define D_DEBUG
//--------------------------------------------------------------------------------------
#ifdef _SWORD2_DEBUG // this whole file only included on debug versions
//#include "src\driver96.h"
#include "driver.h"
#include "object.h"
#define MAX_DEBUG_TEXT_BLOCKS 50
extern uint8 displayDebugText; // 0=off; 1=on
extern uint8 displayWalkGrid;
extern uint8 displayMouseMarker;
extern uint8 displayPlayerMarker;
extern uint8 displayTime;
extern uint8 displayTextNumbers;
extern uint8 definingRectangles;
extern uint8 draggingRectangle;
extern uint8 displayTime;
extern int32 startTime;
extern int32 gameCycle;
extern uint8 renderSkip;
extern int16 rect_x1;
extern int16 rect_y1;
extern int16 rect_x2;
extern int16 rect_y2;
extern uint8 testingSnR;
extern int32 textNumber;
extern Object_graphic playerGraphic;
extern uint32 player_graphic_no_frames;
#define MAX_SHOWVARS 15
extern int32 showVar[MAX_SHOWVARS];
void Zdebug(const char * ,...); // Tony's special debug logging file March96
void Zdebug(uint32 stream, const char *format,...);
void Build_debug_text(void); // James's debug text display
void Draw_debug_graphics(void); // James's debug graphics display
void Print_current_info(void); //Tony30Oct96
#else // ie. not _SWORD2_DEBUG
/* gcc doesn't like this - khalek
#define Zdebug NULL
#define Build_debug_text NULL
#define Draw_debug_graphics NULL
#define Print_current_info NULL
*/
void Zdebug(const char * ,...); // Tony's special debug logging file March96
void Build_debug_text(void); // James's debug text display
void Draw_debug_graphics(void); // James's debug graphics display
#endif // _SWORD2_DEBUG // this whole file only included on debug versions
//--------------------------------------------------------------------------------------
void ExitWithReport(const char *format,...); // (6dec96 JEL) IN BOTH DEBUG & RELEASE VERSIONS
#endif //D_DEBUG